Player Matchup

Apollo
Apollo
 
Apollo
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RadPanda402
Cthulhu
Level 124
God Stats
0W - 2L
1,239 SR
Queue Stats
210W - 235L
1,390 Elo+
Solo
Vulcan
Vulcan
Soul_Reaper-_-92
Vulcan
Level 63
God Stats
2W - 2L
1,779 SR
Queue Stats
118W - 138L
1,236 Elo+
Solo
Hun Batz
Hun Batz
rodrigoronces
Hun Batz
Level 79
God Stats
19W - 18L
1,569 SR
Queue Stats
201W - 262L
1,353 Elo+
Party 1
Freya
Freya
sammuso05
Freya
Level 82
God Stats
3W - 10L
1,147 SR
Queue Stats
180W - 242L
1,358 Elo+
Party 1
Team Averages
Level 92
1,447 SR
1,367 Elo+

VS

Team Averages
Level 107
1,454 SR
1,339 Elo+
Merlin
Merlin
NickoliHellas
Merlin
Level 77
God Stats
2W - 0L
1,581 SR
Queue Stats
53W - 52L
1,361 Elo+
Solo
Terra
Terra
OTM_BADASS
Terra
Level 69
God Stats
11W - 5L
1,605 SR
Queue Stats
63W - 92L
1,295 Elo+
Party 2
Chiron
Chiron
RENOK_oneTooMany
Chiron
Level 104
God Stats
5W - 5L
1,317 SR
Queue Stats
50W - 61L
1,308 Elo+
Party 2
Cernunnos
Cernunnos
SEYVANHEL
Cernunnos
Level 157
God Stats
21W - 18L
1,504 SR
Queue Stats
1,472W - 1,621L
1,373 Elo+
Solo
Maui
Maui
zaeeOCH8
Maui
Level 129
God Stats
37W - 27L
1,259 SR
Queue Stats
440W - 440L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 3 / 0
4,717
429
4,204
7,846
2,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
RadPanda402
Cthulhu
5
0 / 1 / 0
4,531
412
3,000
5,382
2,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 0
5,737
522
1,089
4,935
2,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hun Batz
rodrigoronces
Hun Batz
10
0 / 0 / 0
5,299
482
1,921
10,561
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
sammuso05
Freya
9
0 / 2 / 0
5,153
468
1,088
6,965
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
6,274
570
6,433
3,662
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
10
1 / 0 / 3
6,496
591
2,624
8,722
4,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
3 / 0 / 0
5,721
520
7,280
5,854
1,847
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cernunnos
SEYVANHEL
Cernunnos
12
0 / 0 / 1
6,703
609
4,176
2,652
1,024
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
11
2 / 0 / 1
6,534
594
1,497
6,659
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
7
7
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
0
0
W
1
0
1
1.5
W
Terra
1
0
3
2.5
W
3
0
0
3
L
Cthulhu
RadPanda402
Cthulhu
0
1
0
0
W
Cernunnos
SEYVANHEL
Cernunnos
0
0
1
0.5
L
0
1
0
0
L
Hun Batz
rodrigoronces
Hun Batz
0
0
0
0
L
Freya
sammuso05
Freya
0
2
0
0
W
Maui
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,302
Damage
22,010
35,689
Taken
27,549
13,770
Mitigated
11,974
13,455
Healing
14,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,204
3,172
0
1,550
7,846
2,512
0
1,685
6,161
0
28,599
W
6,433
638
0
1,906
3,662
1,105
185
630
2,738
36,827
0
W
Terra
2,624
591
2,024
4,492
8,722
4,300
186
1,797
6,925
23,823
0
W
7,280
2,496
1,191
1,942
5,854
1,847
780
1,203
4,651
0
35,235
L
Cthulhu
RadPanda402
Cthulhu
3,000
415
171
2,569
5,382
2,393
0
924
4,458
10,428
0
W
Cernunnos
SEYVANHEL
Cernunnos
4,176
407
0
285
2,652
1,024
1,099
1,089
1,563
0
47,447
L
1,089
41
0
1,323
4,935
2,343
0
186
4,749
32,470
3,031
L
Hun Batz
rodrigoronces
Hun Batz
1,921
391
0
4,600
10,561
3,796
0
1,814
8,561
0
33,351
L
Freya
sammuso05
Freya
1,088
158
0
3,242
6,965
2,726
560
5,112
1,331
28,194
0
W
Maui
1,497
293
0
2,815
6,659
3,698
0
134
6,256
35,163
16,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,437
Gold Earned
31,728
256
Minions Killed
345
0
Camps Cleared
0
918,877
Distance Traveled
1,039,203
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,717
429
50
5
0
196,039
3
W
Merlin
6,274
570
61
6
0
198,920
0
W
Terra
6,496
591
41
4
0
250,371
0
W
Chiron
5,721
520
66
6
0
196,161
0
L
Cthulhu
4,531
412
17
2
0
117,751
0
W
Cernunnos
6,703
609
92
8
0
199,528
0
L
Vulcan
5,737
522
72
7
0
196,405
0
L
Hun Batz
5,299
482
61
6
0
209,763
0
L
Freya
5,153
468
56
5
0
198,919
3
W
Maui
6,534
594
85
8
0
194,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role