Player Matchup

Ah Muzen Cab
Ah Muzen Cab
LA_MOLE_G27
Ah Muzen Cab
Level 105
God Stats
2W - 5L
1,491 SR
Queue Stats
148W - 216L
1,309 Elo+
Party 1
Guan Yu
Guan Yu
Mr_Jowel_Stark
Guan Yu
Level 87
God Stats
1W - 5L
1,508 SR
Queue Stats
19W - 48L
1,147 Elo+
Party 1
Maui
Maui
tito_kayak95
Maui
Level 102
God Stats
1W - 1L
1,835 SR
Queue Stats
20W - 28L
1,340 Elo+
Party 1
Team Averages
Level 98
1,611 SR
1,265 Elo+

VS

Team Averages
Level 83
1,409 SR
1,265 Elo+
Arachne
Arachne
Donkypnch
Arachne
Level 43
God Stats
17W - 10L
1,546 SR
Queue Stats
164W - 204L
1,313 Elo+
Solo
Kukulkan
Kukulkan
Peter3157822
Kukulkan
Level 68
God Stats
1W - 1L
1,181 SR
Queue Stats
88W - 128L
1,278 Elo+
Solo
Chaac
Chaac
mrblueberrys
Chaac
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 13L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LA_MOLE_G27
Ah Muzen Cab
15
3 / 2 / 1
9,837
656
19,412
15,154
6,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 4 / 3
9,591
639
4,877
18,943
17,273
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
2 / 3 / 1
8,695
580
9,172
15,591
8,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Donkypnch
Arachne
15
6 / 2 / 3
10,750
717
15,602
16,342
7,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Peter3157822
Kukulkan
16
3 / 0 / 5
10,082
672
16,216
8,054
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 3 / 9
9,137
609
10,788
18,160
14,015
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
9
9
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
Donkypnch
Arachne
6
2
3
3.75
L
Ah Muzen Cab
LA_MOLE_G27
Ah Muzen Cab
3
2
1
1.75
L
0
4
3
0.38
W
Kukulkan
Peter3157822
Kukulkan
3
0
5
5.5
W
0
3
9
1.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,461
Damage
42,606
49,688
Taken
42,556
32,409
Mitigated
25,211
18,206
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Donkypnch
Arachne
15,602
10,504
0
6,294
16,342
7,907
1,554
3,171
12,857
0
42,440
L
Ah Muzen Cab
LA_MOLE_G27
Ah Muzen Cab
19,412
6,985
0
4,124
15,154
6,944
0
3,693
11,461
0
61,170
L
4,877
1,394
7,279
6,803
18,943
17,273
0
6,771
12,172
0
12,588
W
Kukulkan
Peter3157822
Kukulkan
16,216
1,270
0
641
8,054
3,289
765
1,705
6,235
58,027
0
W
10,788
1,573
722
5,292
18,160
14,015
59
4,211
13,615
0
20,082
L
9,172
1,275
0
0
15,591
8,192
0
6,319
9,272
17,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,123
Gold Earned
29,969
167
Minions Killed
188
6
Camps Cleared
5
750,841
Distance Traveled
802,249
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,750
717
57
4
4
289,760
0
L
Ah Muzen Cab
9,837
656
113
8
3
232,940
3
L
Guan Yu
9,591
639
17
1
1
263,712
3
W
Kukulkan
10,082
672
102
7
1
253,203
2
W
Chaac
9,137
609
29
2
0
259,286
2
L
Maui
8,695
580
37
2
2
254,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role