Player Matchup

Cthulhu
Cthulhu
EdwardkTH
Cthulhu
Level 146
God Stats
1W - 1L
1,674 SR
Queue Stats
101W - 107L
1,485 Elo+
Party 2
Baron Samedi
Baron Samedi
GodlyH
Baron Samedi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 151L
1,471 Elo+
Solo
Zeus
Zeus
ImBadBobby
Zeus
Level 27
God Stats
1W - 1L
1,283 SR
Queue Stats
7W - 14L
1,338 Elo+
Solo
Medusa
Medusa
ThePope5501
Medusa
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 60L
1,438 Elo+
Solo
Fenrir
Fenrir
TijomonHOQ
Fenrir
Level 28
God Stats
2W - 0L
1,817 SR
Queue Stats
88W - 100L
1,474 Elo+
Party 2
Team Averages
Level 51
1,555 SR
1,441 Elo+

VS

Team Averages
Level 48
1,519 SR
1,347 Elo+
Athena
Athena
ElRodu05
Athena
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 46L
1,333 Elo+
Solo
Susano
Susano
ExpiredMonika
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,392 Elo+
Solo
Shiva
Shiva
Iconoklaste
Shiva
Level 144
God Stats
5W - 6L
1,595 SR
Queue Stats
182W - 200L
1,451 Elo+
Party 1
Nike
Nike
Jeff_Thekiller29
Nike
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,191 Elo+
Solo
Hades
Hades
ShutThyDuckUp
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 46L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EdwardkTH
Cthulhu
20
7 / 0 / 21
12,938
863
19,417
31,768
21,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
GodlyH
Baron Samedi
19
5 / 1 / 23
11,386
759
13,040
9,885
5,565
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 2 / 18
11,115
741
35,184
8,450
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
19
10 / 3 / 15
11,865
791
18,642
15,825
8,253
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
TijomonHOQ
Fenrir
16
2 / 3 / 20
10,843
723
9,408
23,623
11,209
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ElRodu05
Athena
16
0 / 5 / 6
8,669
578
9,581
17,935
21,641
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 6 / 3
9,411
627
17,858
18,647
10,533
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
5 / 5 / 4
10,738
716
21,269
30,921
33,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 7 / 1
8,280
552
8,655
20,438
16,074
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 8 / 2
8,596
573
4,769
17,950
13,667
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
25
31
Kills
9
9
Deaths
31
97
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
EdwardkTH
Cthulhu
7
0
21
17.5
L
Athena
ElRodu05
Athena
0
5
6
0.6
L
3
6
3
0.75
W
Baron Samedi
GodlyH
Baron Samedi
5
1
23
16.5
L
5
5
4
1.4
W
7
2
18
8
L
0
7
1
0.07
L
1
8
2
0.25
W
Medusa
10
3
15
5.83
W
Fenrir
TijomonHOQ
Fenrir
2
3
20
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,691
Damage
62,132
89,551
Taken
105,891
49,646
Mitigated
95,811
51,739
Healing
22,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
EdwardkTH
Cthulhu
19,417
1,444
4,708
17,348
31,768
21,111
504
5,002
26,766
44,074
0
L
Athena
ElRodu05
Athena
9,581
1,696
474
704
17,935
21,641
0
9,873
8,062
17,765
0
L
17,858
2,657
2,607
2,654
18,647
10,533
1,339
12,035
6,612
0
31,950
W
Baron Samedi
GodlyH
Baron Samedi
13,040
2,211
4,562
3,578
9,885
5,565
891
1,292
8,593
28,470
0
L
21,269
2,466
2,164
10,056
30,921
33,896
100
17,812
13,109
131
36,636
W
35,184
4,629
0
750
8,450
3,508
1,642
913
7,537
47,231
0
L
8,655
482
1,477
1,214
20,438
16,074
153
14,813
5,625
0
16,299
L
4,769
1,140
70
1,376
17,950
13,667
0
13,108
4,842
13,386
0
W
Medusa
18,642
8,087
2,006
3,514
15,825
8,253
3,201
2,740
13,085
0
40,599
W
Fenrir
TijomonHOQ
Fenrir
9,408
3,723
5,343
9,930
23,623
11,209
1,273
4,534
19,089
0
13,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,147
Gold Earned
45,694
171
Minions Killed
98
0
Camps Cleared
0
1,361,865
Distance Traveled
1,228,707
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,938
863
52
3
0
322,784
1
L
Athena
8,669
578
21
1
0
237,868
0
L
Susano
9,411
627
30
2
0
257,398
6
W
Baron Samedi
11,386
759
37
2
0
205,336
0
L
Shiva
10,738
716
18
1
0
287,628
0
W
Zeus
11,115
741
32
2
0
255,211
0
L
Nike
8,280
552
12
1
0
247,724
0
L
Hades
8,596
573
17
1
0
198,089
0
W
Medusa
11,865
791
41
3
0
277,663
0
W
Fenrir
10,843
723
9
1
0
300,871
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role