Player Matchup

Kukulkan
Kukulkan
Borgman ND
Kukulkan
Level 5
God Stats
0W - 3L
1,175 SR
Queue Stats
0W - 5L
1,253 Elo+
Party 2
Chaac
Chaac
ReactedHAT1134
Chaac
Level 129
God Stats
3W - 11L
1,404 SR
Queue Stats
130W - 142L
1,380 Elo+
Solo
Neith
Neith
SDeck12
Neith
Level 48
God Stats
31W - 32L
1,446 SR
Queue Stats
71W - 113L
1,294 Elo+
Party 2
Team Averages
Level 61
1,342 SR
1,309 Elo+

VS

Team Averages
Level 80
1,400 SR
1,296 Elo+
Kali
Kali
I Ezz Bob I
Kali
Level 44
God Stats
1W - 1L
1,470 SR
Queue Stats
23W - 32L
1,283 Elo+
Party 1
Cerberus
Cerberus
ZSS Bloody Worm
Cerberus
Level 149
God Stats
1W - 0L
1,379 SR
Queue Stats
141W - 150L
1,379 Elo+
Party 1
Persephone
Persephone
llIllIIIv
Persephone
Level 48
God Stats
4W - 1L
1,351 SR
Queue Stats
39W - 55L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Borgman ND
Kukulkan
12
0 / 7 / 2
8,194
585
5,134
14,447
4,857
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 3 / 1
8,854
632
10,450
19,892
16,016
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
SDeck12
Neith
14
1 / 0 / 2
8,789
628
14,934
12,845
5,078
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 6
8,904
636
7,427
10,728
5,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
15
2 / 0 / 7
10,298
736
14,812
22,294
29,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
llIllIIIv
Persephone
16
7 / 1 / 3
10,601
757
18,847
7,901
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
10
10
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Borgman ND
Kukulkan
0
7
2
0.14
W
1
2
6
2
L
2
3
1
0.83
L
Neith
SDeck12
Neith
1
0
2
2
W
Cerberus
2
0
7
5.5
W
Persephone
llIllIIIv
Persephone
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,518
Damage
41,086
47,184
Taken
40,923
25,951
Mitigated
38,292
8,738
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Borgman ND
Kukulkan
5,134
314
0
13
14,447
4,857
110
10,372
4,075
23,466
0
W
7,427
3,670
0
2,003
10,728
5,833
0
1,716
9,012
0
28,243
L
10,450
2,477
329
4,800
19,892
16,016
0
13,844
6,048
0
34,128
L
Neith
SDeck12
Neith
14,934
5,535
0
3,596
12,845
5,078
0
10,138
2,707
0
35,158
W
Cerberus
14,812
1,108
0
8,002
22,294
29,121
32
3,564
18,730
39,826
0
W
Persephone
llIllIIIv
Persephone
18,847
1,709
0
1,707
7,901
3,338
265
635
7,265
47,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,837
Gold Earned
29,803
148
Minions Killed
204
4
Camps Cleared
8
725,476
Distance Traveled
846,446
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,194
585
56
4
1
204,068
0
W
Kali
8,904
636
52
4
6
304,854
0
L
Chaac
8,854
632
49
4
3
248,707
3
L
Neith
8,789
628
43
3
0
272,701
0
W
Cerberus
10,298
736
87
6
2
287,338
1
W
Persephone
10,601
757
65
5
0
254,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role