Player Matchup

Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver II
IceVersus
Ishtar
Silver II
Level 160
God Stats
70W - 49L
1,600 SR
Queue Stats
636W - 652L
1,070 MMR
Solo
Poseidon
Poseidon
Bronze V
Liacan
Poseidon
Bronze V
Level 96
God Stats
0W - 2L
1,432 SR
Queue Stats
4W - 16L
1,104 MMR
Solo
Awilix
Awilix
Silver IV
Lieux
Awilix
Silver IV
Level 108
God Stats
0W - 3L
1,201 SR
Queue Stats
284W - 312L
503 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,447 SR
1,136 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,472 SR
1,027 MMR
Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
Déúteros
Skadi
Silver I
Level 160
God Stats
82W - 61L
1,621 SR
Queue Stats
490W - 511L
1,089 MMR
Solo
Chang'e
Chang'e
Silver I
IzzyV03
Chang'e
Silver I
Level 118
God Stats
11W - 17L
1,462 SR
Queue Stats
286W - 294L
1,085 MMR
Solo
Lancelot
Lancelot
Silver I
MVORTEX
Lancelot
Silver I
Level 157
God Stats
1W - 2L
1,249 SR
Queue Stats
293W - 291L
978 MMR
Solo
Bacchus
Bacchus
Silver III
OanLi
Bacchus
Silver III
Level 81
God Stats
24W - 17L
1,530 SR
Queue Stats
227W - 233L
484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 1 / 2
9,234
577
10,171
6,303
4,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sobek
 
Sobek
12
2 / 4 / 4
8,096
506
6,798
17,588
20,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
IceVersus
Ishtar
14
5 / 3 / 4
9,017
564
11,742
16,169
6,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Liacan
Poseidon
12
0 / 4 / 3
7,655
478
5,067
9,509
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
Lieux
Awilix
12
1 / 4 / 5
7,477
467
7,460
12,724
5,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThorAtlasHadesThoth

VS

Bans
AresKaliKing ArthurIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
1 / 1 / 3
9,171
573
5,711
10,971
7,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Skadi
16
7 / 2 / 2
9,940
621
11,707
12,581
4,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
IzzyV03
Chang'e
16
7 / 2 / 3
9,741
609
10,104
13,477
6,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
MVORTEX
Lancelot
13
1 / 3 / 7
7,871
492
6,922
13,212
5,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
OanLi
Bacchus
10
0 / 3 / 10
7,514
470
7,376
13,552
11,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
41
11
Kills
16
16
Deaths
11
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
1
2
4
L
Sobek
 
Sobek
2
4
4
1
W
Baron Samedi
 
Baron Samedi
1
1
3
2.5
W
Skadi
7
2
2
4
L
Ishtar
IceVersus
Ishtar
5
3
4
2.33
W
Chang'e
IzzyV03
Chang'e
7
2
3
4.25
L
Poseidon
Liacan
Poseidon
0
4
3
0.38
L
Awilix
Lieux
Awilix
1
4
5
0.88
W
Lancelot
MVORTEX
Lancelot
1
3
7
1.5
W
Bacchus
OanLi
Bacchus
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,238
Damage
41,820
62,293
Taken
63,793
40,623
Mitigated
35,908
14,828
Healing
16,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,171
3,878
0
1,387
6,303
4,059
1,044
4,171
2,132
78,466
0
L
Sobek
 
Sobek
6,798
654
0
4,169
17,588
20,058
0
7,194
10,394
28,390
728
W
Baron Samedi
 
Baron Samedi
5,711
355
287
2,703
10,971
7,014
0
6,285
4,686
72,331
0
W
Skadi
11,707
5,473
0
3,765
12,581
4,862
1,236
2,300
10,281
0
80,190
L
Ishtar
IceVersus
Ishtar
11,742
6,788
0
5,852
16,169
6,736
62
3,177
12,992
0
75,349
W
Chang'e
IzzyV03
Chang'e
10,104
367
1,367
5,427
13,477
6,231
0
6,611
6,866
71,500
0
L
Poseidon
Liacan
Poseidon
5,067
379
0
2,475
9,509
4,142
0
4,887
4,622
68,429
0
L
Awilix
Lieux
Awilix
7,460
1,909
0
945
12,724
5,628
34
3,668
9,056
0
55,313
W
Lancelot
MVORTEX
Lancelot
6,922
1,663
0
1,357
13,212
5,886
45
2,872
10,340
0
57,406
W
Bacchus
OanLi
Bacchus
7,376
938
0
1,886
13,552
11,915
0
4,228
9,324
23,955
978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,479
Gold Earned
44,237
516
Minions Killed
499
0
Camps Cleared
0
1,517,646
Distance Traveled
1,634,015
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,234
577
133
8
0
282,432
6
L
Sobek
8,096
506
39
2
0
303,110
0
W
Baron Samedi
9,171
573
149
9
0
287,859
6
W
Skadi
9,940
621
127
8
0
306,547
5
L
Ishtar
9,017
564
126
8
0
270,795
2
W
Chang'e
9,741
609
125
8
0
324,636
4
L
Poseidon
7,655
478
131
8
0
301,576
3
L
Awilix
7,477
467
87
5
0
359,733
3
W
Lancelot
7,871
492
77
5
0
379,004
3
W
Bacchus
7,514
470
21
1
0
335,969
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role