Player Matchup

Nemesis
Nemesis
FDiii
Nemesis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,708 Elo+
Party 1
Ah Puch
Ah Puch
HoudiniAJ
Ah Puch
Level 128
God Stats
3W - 3L
1,732 SR
Queue Stats
208W - 200L
1,497 Elo+
Solo
Loki
Loki
NanamiMao
Loki
Level 127
God Stats
1W - 2L
1,280 SR
Queue Stats
63W - 61L
1,474 Elo+
Solo
Geb
Geb
aguacatico94
Geb
Level 64
God Stats
1W - 2L
1,718 SR
Queue Stats
140W - 147L
1,422 Elo+
Solo
Bellona
Bellona
dR Loaded
Bellona
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,576 Elo+
Party 1
Team Averages
Level 100
1,546 SR
1,535 Elo+

VS

Team Averages
Level 113
1,598 SR
1,496 Elo+
Merlin
Merlin
TempSafe2324
Merlin
Level 108
God Stats
10W - 5L
1,685 SR
Queue Stats
279W - 262L
1,492 Elo+
Solo
Cthulhu
Cthulhu
hannahb0ngtana
Cthulhu
Level 103
God Stats
3W - 0L
1,676 SR
Queue Stats
91W - 87L
1,485 Elo+
Solo
Hades
Hades
jitzy97
Hades
Level 126
God Stats
3W - 3L
1,345 SR
Queue Stats
203W - 211L
1,459 Elo+
Solo
Serqet
Serqet
rustyxnail
Serqet
Level 144
God Stats
2W - 0L
1,765 SR
Queue Stats
54W - 46L
1,534 Elo+
Party 2
Cerberus
Cerberus
tehfig
Cerberus
Level 86
God Stats
1W - 0L
1,518 SR
Queue Stats
54W - 47L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FDiii
Nemesis
1
0 / 0 / 0
3,400
243
0
0
0
Ah Puch
HoudiniAJ
Ah Puch
20
7 / 3 / 4
10,711
765
24,226
12,197
5,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
19
6 / 4 / 4
9,663
690
13,340
10,937
5,042
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 3 / 10
9,085
649
6,140
13,844
12,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
dR Loaded
Bellona
14
0 / 4 / 8
7,885
563
6,288
12,047
13,733
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 2 / 7
10,800
771
12,194
8,367
4,577
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 4 / 10
9,480
677
9,670
19,288
25,344
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hades
jitzy97
Hades
18
5 / 3 / 8
11,280
806
11,245
14,656
13,970
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
rustyxnail
Serqet
17
1 / 2 / 8
9,585
685
5,638
15,082
19,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
tehfig
Cerberus
18
3 / 2 / 7
10,759
769
6,829
17,763
21,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
54
13
Kills
14
14
Deaths
13
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Nemesis
FDiii
Nemesis
0
0
0
0
L
Ah Puch
HoudiniAJ
Ah Puch
7
3
4
3
L
Loki
6
4
4
2
W
Merlin
4
2
7
3.75
L
0
3
10
1.67
L
Bellona
dR Loaded
Bellona
0
4
8
1
W
1
4
10
1.5
W
Hades
jitzy97
Hades
5
3
8
3
W
Serqet
rustyxnail
Serqet
1
2
8
2.5
W
Cerberus
tehfig
Cerberus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,994
Damage
45,576
49,025
Taken
75,156
36,985
Mitigated
84,685
10,854
Healing
27,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
FDiii
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
HoudiniAJ
Ah Puch
24,226
354
402
3,022
12,197
5,462
0
10,262
1,873
47,088
0
L
Loki
13,340
2,964
1,365
1,342
10,937
5,042
0
9,374
1,447
0
28,684
W
Merlin
12,194
1,042
1,960
1,096
8,367
4,577
1,146
4,710
3,657
37,302
0
L
6,140
154
318
2,569
13,844
12,748
0
11,352
2,322
12,762
0
L
Bellona
dR Loaded
Bellona
6,288
2,675
585
1,251
12,047
13,733
0
8,950
3,034
0
12,574
W
9,670
304
2,164
2,795
19,288
25,344
117
6,801
12,487
22,678
0
W
Hades
jitzy97
Hades
11,245
639
1,697
3,647
14,656
13,970
1,721
7,040
7,616
23,625
0
W
Serqet
rustyxnail
Serqet
5,638
802
2,361
2,894
15,082
19,143
410
5,554
9,528
0
8,270
W
Cerberus
tehfig
Cerberus
6,829
741
3,148
5,415
17,763
21,651
1,080
6,261
11,502
19,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,744
Gold Earned
51,904
118
Minions Killed
184
0
Camps Cleared
0
918,967
Distance Traveled
1,307,098
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,400
243
0
0
0
0
0
L
Ah Puch
10,711
765
67
5
0
232,912
0
L
Loki
9,663
690
29
2
0
246,827
0
W
Merlin
10,800
771
58
4
0
261,877
0
L
Geb
9,085
649
5
0
0
236,010
2
L
Bellona
7,885
563
17
1
0
203,218
0
W
Cthulhu
9,480
677
22
2
0
272,510
0
W
Hades
11,280
806
44
3
0
226,489
3
W
Serqet
9,585
685
12
1
0
272,454
0
W
Cerberus
10,759
769
48
3
0
273,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role