Player Matchup

Maui
Maui
Hunterror
Maui
Level 88
God Stats
7W - 5L
1,640 SR
Queue Stats
151W - 105L
1,531 Elo+
Party 1
Anubis
Anubis
billygoat1217
Anubis
Level 109
God Stats
5W - 3L
1,566 SR
Queue Stats
208W - 167L
1,612 Elo+
Party 1
Fenrir
Fenrir
chuckdes
Fenrir
Level 116
God Stats
46W - 28L
1,634 SR
Queue Stats
245W - 226L
1,533 Elo+
Party 1
Team Averages
Level 104
1,614 SR
1,559 Elo+

VS

Team Averages
Level 118
1,506 SR
1,522 Elo+
Hera
Hera
PoggUwUrez
Hera
Level 152
God Stats
15W - 11L
1,730 SR
Queue Stats
404W - 287L
1,733 Elo+
Party 2
Mulan
Mulan
saucy_sukkulent
Mulan
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 2
Pele
Pele
soccerwizard
Pele
Level 160
God Stats
0W - 2L
1,289 SR
Queue Stats
366W - 512L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
3 / 0 / 5
7,871
787
4,058
6,790
5,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
3 / 1 / 5
7,396
740
6,318
5,337
2,942
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
chuckdes
Fenrir
11
2 / 1 / 5
6,928
693
6,298
5,391
3,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,706
671
5,189
3,984
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 2
5,932
593
2,649
7,276
5,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 4 / 1
6,027
603
2,812
8,432
5,903

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
8
Kills
2
2
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Maui
3
0
5
5.5
L
1
1
1
1.5
W
3
1
5
5.5
W
Fenrir
chuckdes
Fenrir
2
1
5
4.5
L
0
3
2
0.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,674
Damage
10,650
17,518
Taken
19,692
11,843
Mitigated
12,542
7,440
Healing
3,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
4,058
1,019
117
2,081
6,790
5,541
105
1,330
5,308
15,741
0
L
5,189
1,450
0
1,016
3,984
1,233
0
2,407
1,461
33,467
0
W
6,318
191
0
3,116
5,337
2,942
312
2,789
2,424
32,816
0
W
Fenrir
chuckdes
Fenrir
6,298
1,630
0
2,126
5,391
3,360
258
1,478
3,913
0
18,495
L
2,649
109
0
830
7,276
5,406
0
4,373
2,734
67
5,560
L
2,812
487
0
1,235
8,432
5,903
0
4,195
3,964
0
14,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,195
Gold Earned
18,665
115
Minions Killed
107
5
Camps Cleared
4
533,528
Distance Traveled
461,740
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,871
787
39
4
0
188,878
3
L
Hera
6,706
671
80
8
3
163,965
2
W
Anubis
7,396
740
55
6
2
159,189
1
W
Fenrir
6,928
693
21
2
3
185,461
3
L
Mulan
5,932
593
6
1
1
144,470
1
L
Pele
6,027
603
21
2
0
153,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role