Player Matchup

Atlas
Atlas
BIRDMAN1134
Atlas
Level 81
God Stats
2W - 0L
1,627 SR
Queue Stats
8W - 9L
1,307 Elo+
Party 1
Mulan
Mulan
Jimis B Rustled
Mulan
Level 66
God Stats
4W - 1L
1,650 SR
Queue Stats
18W - 11L
1,517 Elo+
Solo
Sylvanus
Sylvanus
JuiciestHotDog
Sylvanus
Level 127
God Stats
6W - 0L
1,687 SR
Queue Stats
50W - 53L
1,385 Elo+
Party 1
Ra
Ra
MANIATIC7986
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 215L
1,116 Elo+
Party 2
Zhong Kui
Zhong Kui
THE INMORTAL997
Zhong Kui
Level 76
God Stats
4W - 4L
1,224 SR
Queue Stats
527W - 583L
1,222 Elo+
Party 2
Team Averages
Level 75
1,538 SR
1,309 Elo+

VS

Team Averages
Level 60
1,347 SR
1,292 Elo+
Maui
Maui
Blazeup800
Maui
Level 103
God Stats
2W - 4L
1,194 SR
Queue Stats
127W - 122L
1,299 Elo+
Party 3
Fenrir
Fenrir
BoomBoom187x
Fenrir
Level 53
God Stats
3W - 6L
1,247 SR
Queue Stats
96W - 100L
1,325 Elo+
Solo
King Arthur
King Arthur
GooseA64
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 68L
1,246 Elo+
Party 3
Izanami
Izanami
holdin tudix69
Izanami
Level 39
God Stats
5W - 6L
1,295 SR
Queue Stats
122W - 115L
1,293 Elo+
Party 3
Merlin
Merlin
i12bnu2
Merlin
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
159W - 160L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
9,565
503
6,435
15,931
16,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 2 / 3
10,107
532
9,695
19,368
16,221
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
16
10 / 3 / 6
11,083
583
17,842
18,913
11,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 11 / 0
8,206
432
3,838
14,400
4,904
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
THE INMORTAL997
Zhong Kui
15
5 / 3 / 4
9,919
522
11,383
15,617
11,725
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 7
9,167
482
13,124
17,557
7,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
15
4 / 5 / 1
9,445
497
8,505
16,394
7,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

King Arthur
GooseA64
King Arthur
14
0 / 7 / 2
8,342
439
8,359
18,197
13,195
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
11 / 4 / 3
10,859
572
16,498
18,365
5,791
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
i12bnu2
Merlin
8
0 / 2 / 0
6,440
339
3,040
4,372
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
35
22
Kills
22
23
Deaths
23
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
4
6
1
L
7
5
7
2.1
L
Fenrir
4
5
1
0.9
L
King Arthur
GooseA64
King Arthur
0
7
2
0.14
W
4
2
3
2.75
W
Sylvanus
10
3
6
4.33
W
2
11
0
0.18
W
Zhong Kui
THE INMORTAL997
Zhong Kui
5
3
4
2.33
L
11
4
3
3.13
L
Merlin
i12bnu2
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,193
Damage
49,526
84,229
Taken
74,885
60,773
Mitigated
35,861
25,819
Healing
16,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,435
2,503
0
1,072
15,931
16,017
978
3,672
12,259
31,683
0
L
13,124
4,342
0
2,004
17,557
7,612
0
11,996
5,561
47,412
0
L
Fenrir
8,505
1,761
229
3,889
16,394
7,542
0
5,959
10,435
0
66,268
L
King Arthur
GooseA64
King Arthur
8,359
1,491
0
1,626
18,197
13,195
100
3,688
14,509
0
51,861
W
9,695
2,558
0
6,579
19,368
16,221
1,543
707
18,661
0
64,298
W
Sylvanus
17,842
4,123
1,956
6,571
18,913
11,906
1,578
5,098
13,815
49,605
14,527
W
3,838
963
570
2,689
14,400
4,904
1,631
3,422
10,978
29,538
0
W
Zhong Kui
THE INMORTAL997
Zhong Kui
11,383
1,790
0
6,382
15,617
11,725
2,554
3,265
12,352
54,169
0
L
16,498
12,525
0
7,765
18,365
5,791
0
12,918
5,447
0
89,137
L
Merlin
i12bnu2
Merlin
3,040
233
0
500
4,372
1,721
0
3,421
951
23,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,880
Gold Earned
44,253
388
Minions Killed
416
0
Camps Cleared
0
1,705,926
Distance Traveled
1,588,654
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,565
503
38
2
0
364,454
0
L
Maui
9,167
482
59
3
0
355,123
0
L
Fenrir
9,445
497
104
5
0
416,855
0
L
King Arthur
8,342
439
80
4
0
331,746
0
W
Mulan
10,107
532
113
6
0
367,653
0
W
Sylvanus
11,083
583
82
4
0
379,504
0
W
Ra
8,206
432
53
3
0
281,058
1
W
Zhong Kui
9,919
522
102
5
0
313,257
0
L
Izanami
10,859
572
140
7
0
322,715
1
L
Merlin
6,440
339
33
2
0
162,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role