Player Matchup

Thanatos
Thanatos
Boorshaatt
Thanatos
Level 75
God Stats
6W - 8L
1,465 SR
Queue Stats
87W - 115L
1,330 Elo+
Party 2
Danzaburou
Danzaburou
Flex0461
Danzaburou
Level 65
God Stats
0W - 4L
1,122 SR
Queue Stats
238W - 304L
1,310 Elo+
Solo
Agni
Agni
INJER_DK
Agni
Level 64
God Stats
50W - 59L
1,424 SR
Queue Stats
76W - 92L
1,306 Elo+
Party 2
Gilgamesh
Gilgamesh
Moroton
Gilgamesh
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 67L
1,459 Elo+
Solo
Bacchus
Bacchus
SuperV_gamer
Bacchus
Level 44
God Stats
36W - 37L
1,545 SR
Queue Stats
37W - 51L
1,374 Elo+
Solo
Team Averages
Level 72
1,411 SR
1,356 Elo+

VS

Team Averages
Level 91
1,569 SR
1,475 Elo+
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ChooChangLing
Bacchus
Level 50
God Stats
63W - 44L
1,612 SR
Queue Stats
147W - 108L
1,557 Elo+
Party 1
Zeus
Zeus
IAmRainGod
Zeus
Level 105
God Stats
14W - 1L
1,714 SR
Queue Stats
404W - 322L
1,575 Elo+
Party 1
Ao Kuang
Ao Kuang
hyperwolf14
Ao Kuang
Level 109
God Stats
7W - 4L
1,521 SR
Queue Stats
376W - 344L
1,438 Elo+
Party 1
Medusa
Medusa
jsaplgroot
Medusa
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 128L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Boorshaatt
Thanatos
12
1 / 5 / 0
7,753
388
3,269
16,379
5,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Flex0461
Danzaburou
12
0 / 7 / 0
7,837
392
4,154
16,304
5,005
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
14
0 / 9 / 0
7,909
395
2,432
16,796
5,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Moroton
Gilgamesh
13
1 / 5 / 0
8,222
411
8,765
19,006
11,685
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
SuperV_gamer
Bacchus
11
0 / 5 / 0
7,652
383
4,739
19,078
16,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
1 / 1 / 2
11,567
578
9,968
17,532
17,632
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
17
2 / 1 / 6
10,401
520
4,455
15,244
20,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
23 / 0 / 3
13,627
681
36,568
8,032
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
hyperwolf14
Ao Kuang
19
5 / 0 / 5
11,366
568
10,153
19,260
8,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
jsaplgroot
Medusa
5
0 / 0 / 0
6,581
329
1,069
2,231
587
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
2
Kills
31
31
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
2
2
L
Thanatos
Boorshaatt
Thanatos
1
5
0
0.2
W
Bacchus
2
1
6
5
L
Danzaburou
Flex0461
Danzaburou
0
7
0
0
W
23
0
3
24.5
L
Agni
0
9
0
0
L
Gilgamesh
Moroton
Gilgamesh
1
5
0
0.2
L
Bacchus
SuperV_gamer
Bacchus
0
5
0
0
W
Ao Kuang
hyperwolf14
Ao Kuang
5
0
5
7.5
W
Medusa
jsaplgroot
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,359
Damage
62,213
87,563
Taken
62,299
44,033
Mitigated
50,914
25,919
Healing
21,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,968
1,451
33
6,462
17,532
17,632
2,946
611
16,921
0
85,419
L
Thanatos
Boorshaatt
Thanatos
3,269
809
0
9,719
16,379
5,646
0
7,220
9,159
0
56,990
W
Bacchus
4,455
670
0
3,210
15,244
20,270
938
2,380
12,864
42,848
7,092
L
Danzaburou
Flex0461
Danzaburou
4,154
1,907
0
4,435
16,304
5,005
0
10,995
5,309
0
53,328
W
36,568
3,630
0
2,094
8,032
3,676
5,153
2,011
6,021
132,766
0
L
Agni
2,432
123
0
3,533
16,796
5,183
0
13,525
3,271
50,863
0
L
Gilgamesh
Moroton
Gilgamesh
8,765
3,602
0
4,412
19,006
11,685
0
5,742
13,264
0
45,097
L
Bacchus
SuperV_gamer
Bacchus
4,739
536
0
3,820
19,078
16,514
0
13,524
5,554
28,241
0
W
Ao Kuang
hyperwolf14
Ao Kuang
10,153
3,803
0
9,111
19,260
8,749
0
1,399
17,861
108,062
0
W
Medusa
jsaplgroot
Medusa
1,069
731
0
792
2,231
587
0
770
1,461
0
8,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,373
Gold Earned
53,542
364
Minions Killed
580
0
Camps Cleared
0
1,620,347
Distance Traveled
1,652,909
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,567
578
148
7
0
382,018
1
L
Thanatos
7,753
388
87
4
0
338,406
0
W
Bacchus
10,401
520
67
3
0
383,568
11
L
Danzaburou
7,837
392
80
4
0
326,634
2
W
Zeus
13,627
681
194
10
0
396,546
4
L
Agni
7,909
395
83
4
0
331,713
0
L
Gilgamesh
8,222
411
76
4
0
299,115
2
L
Bacchus
7,652
383
38
2
0
324,479
0
W
Ao Kuang
11,366
568
151
8
0
405,729
1
W
Medusa
6,581
329
20
1
0
85,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role