Player Matchup

Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Dewkes
Fenrir
Level 152
God Stats
3W - 6L
1,227 SR
Queue Stats
398W - 404L
1,448 Elo+
Solo
Agni
Agni
Zolphofdoom
Agni
Level 48
God Stats
2W - 0L
1,712 SR
Queue Stats
115W - 123L
1,389 Elo+
Solo
Hou Yi
Hou Yi
theBACCINATOR55
Hou Yi
Level 118
God Stats
2W - 5L
1,427 SR
Queue Stats
97W - 107L
1,414 Elo+
Solo
Sylvanus
Sylvanus
xX_PR_MuTanT_Xx
Sylvanus
Level 67
God Stats
2W - 0L
1,512 SR
Queue Stats
19W - 13L
1,574 Elo+
Solo
Team Averages
Level 109
1,476 SR
1,465 Elo+

VS

Team Averages
Level 120
1,475 SR
1,466 Elo+
Freya
Freya
 
Freya
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Eärenndil
Hou Yi
Level 87
God Stats
4W - 3L
1,376 SR
Queue Stats
112W - 108L
1,447 Elo+
Solo
Ishtar
Ishtar
LtheProphet
Ishtar
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 241L
1,463 Elo+
Solo
Maui
Maui
Mugiwaraz2020
Maui
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 102L
1,468 Elo+
Solo
Terra
Terra
ZomZom94
Terra
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
197W - 211L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
0 / 3 / 21
8,684
789
8,600
14,588
14,940
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Dewkes
Fenrir
16
10 / 1 / 11
9,828
893
11,843
11,229
8,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
8 / 2 / 13
10,495
954
17,764
10,064
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 1 / 19
9,338
849
14,176
9,239
5,246
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
16
4 / 3 / 15
10,184
926
8,822
17,727
18,652
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
1 / 4 / 3
7,784
708
11,094
12,783
6,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
Eärenndil
Hou Yi
16
3 / 3 / 5
8,636
785
11,278
11,221
5,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ishtar
14
2 / 6 / 3
8,117
738
12,495
12,907
6,910
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 5 / 4
7,696
700
3,302
15,137
15,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
ZomZom94
Terra
13
1 / 6 / 4
7,463
678
5,005
15,380
16,123
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
26
24
Kills
7
10
Deaths
24
79
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
3
21
3.5
L
Freya
 
Freya
1
4
3
0.63
W
Fenrir
Dewkes
Fenrir
10
1
11
15.5
L
Hou Yi
Eärenndil
Hou Yi
3
3
5
1.83
L
Ishtar
2
6
3
0.58
L
0
5
4
0.4
W
8
2
13
7.25
L
Terra
ZomZom94
Terra
1
6
4
0.5
W
2
1
19
11.5
W
Sylvanus
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,205
Damage
43,174
62,847
Taken
67,428
53,249
Mitigated
50,658
25,918
Healing
20,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,600
222
909
1,751
14,588
14,940
642
5,108
9,480
16,679
0
L
Freya
 
Freya
11,094
3,869
1,200
4,205
12,783
6,992
0
8,177
4,606
26,243
0
W
Fenrir
Dewkes
Fenrir
11,843
1,396
772
2,634
11,229
8,539
1,516
2,649
8,580
0
13,542
L
Hou Yi
Eärenndil
Hou Yi
11,278
5,690
1,591
3,607
11,221
5,559
0
6,255
4,966
0
23,094
L
Ishtar
12,495
3,452
62
839
12,907
6,910
0
5,780
7,127
0
27,847
L
3,302
582
682
1,743
15,137
15,074
0
6,405
8,732
4,090
0
W
17,764
1,980
1,998
697
10,064
5,872
1,910
3,355
6,709
41,209
0
L
Terra
ZomZom94
Terra
5,005
824
3,483
2,802
15,380
16,123
0
8,569
6,811
7,180
0
W
14,176
3,626
1,599
1,429
9,239
5,246
2,648
2,798
6,441
0
34,305
W
Sylvanus
8,822
2,232
8,144
5,985
17,727
18,652
706
5,491
12,236
10,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,529
Gold Earned
39,696
128
Minions Killed
112
0
Camps Cleared
0
1,106,565
Distance Traveled
954,560
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,684
789
11
1
0
223,754
2
L
Freya
7,784
708
36
3
0
174,898
0
W
Fenrir
9,828
893
5
0
0
241,336
0
L
Hou Yi
8,636
785
39
4
0
211,487
3
L
Ishtar
8,117
738
27
2
0
173,084
0
L
Maui
7,696
700
3
0
0
187,266
0
W
Agni
10,495
954
59
5
0
227,342
1
L
Terra
7,463
678
7
1
0
207,825
1
W
Hou Yi
9,338
849
50
5
0
204,154
2
W
Sylvanus
10,184
926
3
0
0
209,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role