Player Matchup

Sol
Sol
AFOGLE11
Sol
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 38L
1,539 Elo+
Solo
Lancelot
Lancelot
DyslexiaIhave28
Lancelot
Level 127
God Stats
10W - 5L
1,747 SR
Queue Stats
116W - 113L
1,570 Elo+
Party 1
Maui
Maui
DyslexiaIhaveOG
Maui
Level 120
God Stats
5W - 2L
1,705 SR
Queue Stats
70W - 71L
1,544 Elo+
Party 1
Rama
Rama
IsoVDillob
Rama
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,570 Elo+
Party 1
Da Ji
Da Ji
IsoVsplash
Da Ji
Level 146
God Stats
3W - 3L
1,624 SR
Queue Stats
139W - 131L
1,576 Elo+
Party 1
Team Averages
Level 90
1,615 SR
1,560 Elo+

VS

Team Averages
Level 95
1,621 SR
1,561 Elo+
Maui
Maui
ACookieNamedJoe
Maui
Level 99
God Stats
1W - 2L
1,815 SR
Queue Stats
232W - 207L
1,651 Elo+
Party 2
Hun Batz
Hun Batz
Chips-or-Soda
Hun Batz
Level 160
God Stats
2W - 1L
1,810 SR
Queue Stats
90W - 58L
1,717 Elo+
Party 2
Hera
Hera
Driffter
Hera
Level 125
God Stats
10W - 11L
1,745 SR
Queue Stats
790W - 852L
1,500 Elo+
Party 2
Izanami
Izanami
MugiwaraLuffy1
Izanami
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 141L
1,543 Elo+
Party 2
Hercules
Hercules
mariangamer
Hercules
Level 68
God Stats
0W - 2L
1,234 SR
Queue Stats
16W - 12L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
8,747
583
9,459
9,979
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
14
2 / 1 / 7
8,645
576
11,843
12,389
7,511
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 0 / 7
6,967
464
3,069
11,318
10,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 2 / 4
8,580
572
5,183
9,570
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
14
8 / 3 / 4
9,168
611
10,243
12,443
5,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
7,170
478
5,360
11,914
10,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
Chips-or-Soda
Hun Batz
12
2 / 4 / 2
7,352
490
9,059
12,677
4,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
11
0 / 4 / 3
6,886
459
4,912
9,377
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
1 / 4 / 0
7,385
492
3,560
8,437
3,019
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
mariangamer
Hercules
10
0 / 4 / 2
6,247
416
6,218
13,107
9,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
18
Kills
5
6
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
2
0
3
3.5
L
Hun Batz
Chips-or-Soda
Hun Batz
2
4
2
0.75
L
Hera
0
4
3
0.38
W
Lancelot
2
1
7
5.5
W
2
0
7
5.5
W
4
2
4
3
W
Da Ji
8
3
4
3.33
L
1
4
0
0.25
L
Hercules
mariangamer
Hercules
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,797
Damage
29,109
55,699
Taken
55,512
31,036
Mitigated
31,284
18,212
Healing
12,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,360
1,535
0
2,149
11,914
10,278
0
4,171
7,743
11,361
1,222
W
9,459
3,950
0
6,370
9,979
3,728
432
2,412
7,567
86,058
0
L
Hun Batz
Chips-or-Soda
Hun Batz
9,059
2,636
0
4,294
12,677
4,880
0
1,826
10,851
0
45,778
L
Hera
4,912
230
0
1,242
9,377
3,460
0
3,915
5,462
54,451
0
W
Lancelot
11,843
2,111
0
5,397
12,389
7,511
390
1,030
10,998
0
59,161
W
3,069
452
421
1,483
11,318
10,253
216
3,074
8,115
15,825
6,242
W
5,183
3,743
0
3,791
9,570
3,911
1,334
1,942
7,628
0
65,344
W
Da Ji
10,243
3,011
0
750
12,443
5,633
0
2,191
10,168
0
56,629
L
3,560
2,651
0
1,828
8,437
3,019
0
1,513
6,924
0
62,847
L
Hercules
mariangamer
Hercules
6,218
1,452
0
3,238
13,107
9,647
0
660
12,447
0
34,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,107
Gold Earned
35,040
428
Minions Killed
367
0
Camps Cleared
0
1,514,599
Distance Traveled
1,521,494
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,170
478
11
1
0
309,238
5
W
Sol
8,747
583
133
9
0
283,457
0
L
Hun Batz
7,352
490
82
5
0
330,948
2
L
Hera
6,886
459
107
7
0
296,525
4
W
Lancelot
8,645
576
86
6
0
315,753
7
W
Maui
6,967
464
26
2
0
307,196
2
W
Rama
8,580
572
106
7
0
269,798
2
W
Da Ji
9,168
611
77
5
0
338,395
2
L
Izanami
7,385
492
116
8
0
284,692
2
L
Hercules
6,247
416
51
3
0
300,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role