Player Matchup

Da Ji
Da Ji
Bonehead579
Da Ji
Level 148
God Stats
3W - 2L
1,749 SR
Queue Stats
347W - 291L
1,628 Elo+
Party 1
Sun Wukong
Sun Wukong
KhornesSword
Sun Wukong
Level 156
God Stats
6W - 9L
1,578 SR
Queue Stats
179W - 145L
1,654 Elo+
Party 1
Xbalanque
Xbalanque
SirRoyeth
Xbalanque
Level 146
God Stats
0W - 3L
1,564 SR
Queue Stats
104W - 97L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
TSKimmortep9009
Baron Samedi
Level 128
God Stats
9W - 8L
1,517 SR
Queue Stats
196W - 220L
1,565 Elo+
Solo
Maui
Maui
redd198
Maui
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 125L
1,622 Elo+
Party 1
Team Averages
Level 133
1,582 SR
1,609 Elo+

VS

Team Averages
Level 146
1,680 SR
1,553 Elo+
Hades
Hades
BurningFists
Hades
Level 160
God Stats
2W - 0L
1,868 SR
Queue Stats
67W - 74L
1,532 Elo+
Party 2
Fenrir
Fenrir
RuffDogRuff
Fenrir
Level 159
God Stats
3W - 5L
1,501 SR
Queue Stats
57W - 49L
1,554 Elo+
Party 2
Ah Puch
Ah Puch
asebas24
Ah Puch
Level 146
God Stats
3W - 1L
1,857 SR
Queue Stats
162W - 181L
1,542 Elo+
Solo
Sylvanus
Sylvanus
bluechevy94
Sylvanus
Level 160
God Stats
1W - 0L
1,208 SR
Queue Stats
185W - 187L
1,572 Elo+
Solo
Izanami
Izanami
meleeking98
Izanami
Level 104
God Stats
7W - 0L
1,968 SR
Queue Stats
51W - 35L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
10,138
1,014
13,621
18,742
10,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
KhornesSword
Sun Wukong
15
1 / 1 / 3
9,897
990
10,280
21,304
25,201
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
SirRoyeth
Xbalanque
16
3 / 8 / 3
11,060
1,106
13,860
20,595
10,290
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
TSKimmortep9009
Baron Samedi
15
2 / 6 / 3
10,026
1,003
10,228
11,844
5,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Maui
redd198
Maui
15
0 / 3 / 4
10,441
1,044
2,543
13,443
12,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

143

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 14
11,103
1,110
19,763
11,557
9,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
17
10 / 1 / 10
12,213
1,221
16,721
12,392
12,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
asebas24
Ah Puch
17
4 / 2 / 16
11,235
1,124
14,980
7,828
4,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
bluechevy94
Sylvanus
17
3 / 3 / 17
11,902
1,190
9,139
14,320
20,275
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
meleeking98
Izanami
17
2 / 1 / 14
11,046
1,105
15,273
10,347
5,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
8
Kills
23
24
Deaths
8
17
Assists
71
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
4
1
14
11
L
Sun Wukong
KhornesSword
Sun Wukong
1
1
3
2.5
W
Fenrir
10
1
10
15
L
Xbalanque
SirRoyeth
Xbalanque
3
8
3
0.56
L
Baron Samedi
TSKimmortep9009
Baron Samedi
2
6
3
0.58
W
Ah Puch
asebas24
Ah Puch
4
2
16
6
W
Sylvanus
bluechevy94
Sylvanus
3
3
17
3.83
W
Izanami
meleeking98
Izanami
2
1
14
9
L
Maui
redd198
Maui
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,532
Damage
75,876
85,928
Taken
56,444
64,077
Mitigated
52,839
8,489
Healing
21,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,621
5,126
0
0
18,742
10,174
0
9,482
8,738
0
19,224
W
19,763
2,805
383
4,017
11,557
9,141
0
1,649
9,908
36,632
0
L
Sun Wukong
KhornesSword
Sun Wukong
10,280
1,541
0
2,402
21,304
25,201
0
11,236
9,404
0
30,470
W
Fenrir
16,721
4,254
0
2,209
12,392
12,799
0
2,924
9,468
0
24,257
L
Xbalanque
SirRoyeth
Xbalanque
13,860
6,819
0
893
20,595
10,290
0
9,935
10,021
0
51,633
L
Baron Samedi
TSKimmortep9009
Baron Samedi
10,228
399
2,169
934
11,844
5,673
0
6,066
5,572
24,756
0
W
Ah Puch
asebas24
Ah Puch
14,980
684
0
1,115
7,828
4,952
0
2,054
5,774
30,922
0
W
Sylvanus
bluechevy94
Sylvanus
9,139
2,362
7,219
4,022
14,320
20,275
0
4,213
8,618
16,092
0
W
Izanami
meleeking98
Izanami
15,273
10,438
0
2,134
10,347
5,672
0
1,931
8,416
0
52,647
L
Maui
redd198
Maui
2,543
580
0
2,091
13,443
12,739
0
5,806
4,909
9,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,562
Gold Earned
57,499
219
Minions Killed
210
5
Camps Cleared
12
955,550
Distance Traveled
1,002,424
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,138
1,014
13
1
2
218,711
1
W
Hades
11,103
1,110
51
5
2
205,272
0
L
Sun Wukong
9,897
990
36
4
0
239,432
2
W
Fenrir
12,213
1,221
16
2
4
235,094
2
L
Xbalanque
11,060
1,106
105
11
3
170,726
0
L
Baron Samedi
10,026
1,003
49
5
0
127,240
1
W
Ah Puch
11,235
1,124
29
3
0
197,211
0
W
Sylvanus
11,902
1,190
12
1
0
166,142
0
W
Izanami
11,046
1,105
102
10
6
198,705
1
L
Maui
10,441
1,044
16
2
0
199,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role