Player Matchup

Awilix
Awilix
Fass
Awilix
Level 96
God Stats
11W - 6L
1,638 SR
Queue Stats
88W - 87L
1,461 Elo+
Party 1
Chiron
Chiron
INeedNapkins
Chiron
Level 125
God Stats
34W - 29L
1,556 SR
Queue Stats
150W - 151L
1,502 Elo+
Party 1
Bakasura
Bakasura
Mr Kahmar
Bakasura
Level 127
God Stats
6W - 3L
1,670 SR
Queue Stats
193W - 181L
1,476 Elo+
Party 1
Ah Puch
Ah Puch
PRINCExDADDY
Ah Puch
Level 96
God Stats
6W - 4L
1,389 SR
Queue Stats
181W - 157L
1,509 Elo+
Party 1
Ganesha
Ganesha
SAUCY E MAN5498
Ganesha
Level 29
God Stats
17W - 13L
1,462 SR
Queue Stats
187W - 209L
1,452 Elo+
Party 1
Team Averages
Level 95
1,543 SR
1,480 Elo+

VS

Team Averages
Level 41
1,485 SR
1,523 Elo+
Ishtar
Ishtar
David4man
Ishtar
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
154W - 140L
1,498 Elo+
Party 2
Nemesis
Nemesis
FuRy Void
Nemesis
Level 25
God Stats
1W - 1L
1,491 SR
Queue Stats
17W - 12L
1,623 Elo+
Party 2
Janus
Janus
TheDoinkenator
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,787 Elo+
Party 2
Cthulhu
Cthulhu
blackopsjedi10
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,292 Elo+
Party 2
Horus
Horus
rpetty71
Horus
Level 40
God Stats
1W - 2L
1,435 SR
Queue Stats
3W - 4L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Fass
Awilix
16
8 / 3 / 2
10,134
563
9,877
16,147
7,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
15
13 / 7 / 5
10,461
581
21,603
17,248
6,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Bakasura
Mr Kahmar
Bakasura
19
7 / 3 / 1
12,071
671
12,845
18,560
9,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Puch
PRINCExDADDY
Ah Puch
16
6 / 0 / 8
10,193
566
9,302
11,983
7,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 0 / 13
10,499
583
4,177
11,396
9,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
David4man
Ishtar
14
2 / 7 / 3
8,975
499
7,200
12,636
3,797
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
FuRy Void
Nemesis
15
5 / 7 / 1
9,608
534
5,211
16,172
6,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 6 / 6
8,729
485
10,461
13,373
4,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 9 / 2
8,531
474
4,898
18,505
11,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
rpetty71
Horus
14
2 / 6 / 0
8,887
494
8,218
15,501
12,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
35
Kills
13
13
Deaths
35
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ishtar
David4man
Ishtar
2
7
3
0.5
W
Awilix
Fass
Awilix
8
3
2
3
L
Nemesis
FuRy Void
Nemesis
5
7
1
0.79
W
Chiron
13
7
5
2.21
W
Bakasura
Mr Kahmar
Bakasura
7
3
1
2.5
W
Ah Puch
PRINCExDADDY
Ah Puch
6
0
8
10
W
1
0
13
7.5
L
1
6
6
0.67
L
3
9
2
0.44
L
Horus
rpetty71
Horus
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,804
Damage
35,988
75,334
Taken
76,187
39,729
Mitigated
39,215
28,887
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
David4man
Ishtar
7,200
4,845
0
1,618
12,636
3,797
1,650
1,479
11,157
0
63,910
W
Awilix
Fass
Awilix
9,877
5,016
53
6,093
16,147
7,093
0
3,392
12,661
27
73,428
L
Nemesis
FuRy Void
Nemesis
5,211
2,361
0
3,506
16,172
6,604
0
2,458
12,929
0
44,975
W
Chiron
21,603
10,298
515
4,227
17,248
6,892
1,939
4,721
12,428
54
64,891
W
Bakasura
Mr Kahmar
Bakasura
12,845
8,298
0
7,031
18,560
9,051
1,711
1,561
16,305
0
98,035
W
Ah Puch
PRINCExDADDY
Ah Puch
9,302
1,242
0
6,396
11,983
7,220
1,647
4,219
7,764
60,601
4,557
W
4,177
736
0
4,572
11,396
9,473
305
2,270
9,126
53,763
2,248
L
10,461
719
0
2,607
13,373
4,568
0
2,324
10,699
68,398
0
L
4,898
953
0
1,238
18,505
11,494
0
5,089
13,416
19,808
0
L
Horus
rpetty71
Horus
8,218
3,625
0
2,685
15,501
12,752
650
1,613
12,265
0
64,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,358
Gold Earned
44,730
546
Minions Killed
404
0
Camps Cleared
0
1,748,514
Distance Traveled
1,607,157
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,975
499
105
6
0
309,639
1
W
Awilix
10,134
563
103
6
0
410,135
0
L
Nemesis
9,608
534
77
4
0
345,171
0
W
Chiron
10,461
581
96
5
0
277,709
1
W
Bakasura
12,071
671
197
11
0
356,081
0
W
Ah Puch
10,193
566
110
6
0
369,307
2
W
Ganesha
10,499
583
40
2
0
335,282
0
L
Janus
8,729
485
119
7
0
342,331
3
L
Cthulhu
8,531
474
16
1
0
284,503
0
L
Horus
8,887
494
87
5
0
325,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role