Player Matchup

Vamana
Vamana
Fass
Vamana
Level 96
God Stats
3W - 0L
1,393 SR
Queue Stats
88W - 87L
1,452 Elo+
Party 1
Anubis
Anubis
INeedNapkins
Anubis
Level 125
God Stats
37W - 27L
1,665 SR
Queue Stats
150W - 151L
1,494 Elo+
Party 1
Jormungandr
Jormungandr
Mr Kahmar
Jormungandr
Level 127
God Stats
4W - 0L
1,630 SR
Queue Stats
193W - 181L
1,468 Elo+
Party 1
Neith
Neith
PRINCExDADDY
Neith
Level 96
God Stats
6W - 8L
1,457 SR
Queue Stats
181W - 157L
1,500 Elo+
Party 1
Ganesha
Ganesha
SAUCY E MAN5498
Ganesha
Level 29
God Stats
17W - 13L
1,383 SR
Queue Stats
187W - 209L
1,442 Elo+
Party 1
Team Averages
Level 95
1,506 SR
1,471 Elo+

VS

Team Averages
Level 55
1,454 SR
1,409 Elo+
Hercules
Hercules
McClan-3
Hercules
Level 119
God Stats
10W - 15L
1,440 SR
Queue Stats
310W - 312L
1,491 Elo+
Party 3
Thanatos
Thanatos
Nawmasi
Thanatos
Level 68
God Stats
50W - 48L
1,555 SR
Queue Stats
453W - 497L
1,387 Elo+
Solo
Chaac
Chaac
SaucyWaffleStick
Chaac
Level 40
God Stats
3W - 9L
1,368 SR
Queue Stats
72W - 98L
1,416 Elo+
Party 2
Ah Puch
Ah Puch
iTz_AsianMexican
Ah Puch
Level 24
God Stats
1W - 2L
1,494 SR
Queue Stats
22W - 39L
1,392 Elo+
Party 2
Hades
Hades
killerCanadian46
Hades
Level 26
God Stats
2W - 2L
1,413 SR
Queue Stats
43W - 60L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Fass
Vamana
20
7 / 4 / 3
13,280
604
14,940
23,971
18,760
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
20
12 / 4 / 7
14,274
649
32,487
25,626
14,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Mr Kahmar
Jormungandr
16
7 / 1 / 4
11,552
525
12,896
13,426
5,524
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
11 / 0 / 7
13,980
635
14,870
10,771
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
0 / 1 / 14
11,326
515
3,717
13,818
11,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
McClan-3
Hercules
16
1 / 8 / 0
10,114
460
7,398
20,713
8,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
Nawmasi
Thanatos
15
4 / 8 / 1
10,490
477
9,210
23,201
9,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 3 / 2
10,398
473
12,316
25,683
25,238
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 9 / 1
8,782
399
7,182
19,249
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 9 / 1
8,173
372
7,539
18,173
12,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
13
37
Kills
8
10
Deaths
37
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
Fass
Vamana
7
4
3
2.13
W
Anubis
12
4
7
3.88
L
Hercules
McClan-3
Hercules
1
8
0
0.13
W
Jormungandr
Mr Kahmar
Jormungandr
7
1
4
9
L
Thanatos
Nawmasi
Thanatos
4
8
1
0.56
W
11
0
7
14.5
W
0
1
14
7
L
3
3
2
1.33
L
0
9
1
0.06
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,910
Damage
43,645
87,612
Taken
107,019
55,719
Mitigated
62,309
36,489
Healing
33,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Fass
Vamana
14,940
8,156
680
5,770
23,971
18,760
2,506
1,704
22,267
0
115,267
W
Anubis
32,487
1,201
0
17,349
25,626
14,173
940
5,314
20,312
136,502
3,164
L
Hercules
McClan-3
Hercules
7,398
2,523
104
5,355
20,713
8,342
739
7,704
13,009
0
90,774
W
Jormungandr
Mr Kahmar
Jormungandr
12,896
4,590
0
3,853
13,426
5,524
1,125
5,492
7,934
69,278
0
L
Thanatos
Nawmasi
Thanatos
9,210
3,514
0
11,872
23,201
9,437
0
8,907
14,294
0
65,005
W
14,870
6,445
0
4,382
10,771
5,687
6,430
4,130
6,641
0
117,903
W
3,717
871
0
4,455
13,818
11,575
883
3,164
10,654
40,552
0
L
12,316
702
0
7,257
25,683
25,238
144
10,244
15,439
4,067
69,532
L
7,182
1,239
0
4,029
19,249
7,179
81
13,571
5,678
48,461
0
L
7,539
604
50
4,850
18,173
12,113
491
8,511
9,662
52,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,412
Gold Earned
47,957
696
Minions Killed
518
0
Camps Cleared
0
1,968,570
Distance Traveled
1,972,970
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,280
604
135
6
0
475,118
0
W
Anubis
14,274
649
193
9
0
393,528
1
L
Hercules
10,114
460
146
7
0
382,974
2
W
Jormungandr
11,552
525
131
6
0
322,651
1
L
Thanatos
10,490
477
95
4
0
401,799
1
W
Neith
13,980
635
208
9
0
452,610
2
W
Ganesha
11,326
515
29
1
0
324,663
0
L
Chaac
10,398
473
119
5
0
428,434
3
L
Ah Puch
8,782
399
80
4
0
346,393
2
L
Hades
8,173
372
78
4
0
413,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role