Player Matchup

Skadi
Skadi
 
Skadi
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HeyHeyPapaJ
Ra
Level 137
God Stats
2W - 1L
1,822 SR
Queue Stats
42W - 42L
1,466 Elo+
Party 2
Yu Huang
Yu Huang
PrinceWillhelm
Yu Huang
Level 149
God Stats
4W - 4L
1,520 SR
Queue Stats
422W - 355L
1,538 Elo+
Party 2
Odin
Odin
ThatGuyRoach
Odin
Level 90
God Stats
3W - 6L
1,496 SR
Queue Stats
390W - 281L
1,565 Elo+
Party 2
Chaac
Chaac
TheeCosmicQueen
Chaac
Level 140
God Stats
14W - 9L
1,529 SR
Queue Stats
497W - 353L
1,566 Elo+
Party 2
Team Averages
Level 127
1,573 SR
1,527 Elo+

VS

Team Averages
Level 132
1,596 SR
1,529 Elo+
Agni
Agni
 
Agni
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CREWLEADER
Ymir
Level 109
God Stats
5W - 1L
1,606 SR
Queue Stats
389W - 331L
1,458 Elo+
Party 1
Jormungandr
Jormungandr
Its Frylock
Jormungandr
Level 160
God Stats
1W - 1L
1,485 SR
Queue Stats
70W - 49L
1,641 Elo+
Solo
Guan Yu
Guan Yu
Maxwells26
Guan Yu
Level 157
God Stats
4W - 0L
1,893 SR
Queue Stats
198W - 184L
1,503 Elo+
Solo
Set
Set
Tragik Dino
Set
Level 119
God Stats
4W - 5L
1,493 SR
Queue Stats
107W - 91L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
3 / 8 / 3
8,922
595
12,230
17,704
6,996
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 6 / 5
9,991
666
15,886
17,548
7,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
18
6 / 6 / 6
11,102
740
20,564
14,334
5,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 4 / 16
11,069
738
14,359
16,869
18,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
7 / 3 / 10
11,005
734
13,096
17,867
25,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
3 / 6 / 12
10,732
715
16,554
12,193
5,966
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
0 / 4 / 14
10,856
724
7,371
21,474
29,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Its Frylock
Jormungandr
20
5 / 4 / 14
12,271
818
22,106
23,952
29,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
Maxwells26
Guan Yu
20
14 / 2 / 9
12,788
853
21,303
22,507
24,283
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 6 / 10
11,026
735
10,183
17,040
13,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
86
22
Kills
27
27
Deaths
22
40
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
8
3
0.56
W
Agni
 
Agni
3
6
12
1.5
W
0
4
14
1.75
L
5
6
5
1.25
W
Jormungandr
Its Frylock
Jormungandr
5
4
14
3
W
Guan Yu
Maxwells26
Guan Yu
14
2
9
9.25
L
Yu Huang
6
6
6
1.5
L
1
4
16
2.25
L
7
3
10
4
W
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,135
Damage
77,517
84,322
Taken
97,166
64,343
Mitigated
103,131
29,151
Healing
33,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
12,230
4,534
1,066
1,309
17,704
6,996
51
12,088
5,616
0
22,044
W
Agni
 
Agni
16,554
920
2,365
392
12,193
5,966
2,412
3,744
8,179
33,733
0
W
7,371
353
1,608
2,637
21,474
29,940
712
7,924
12,817
22,408
0
L
15,886
1,426
8,272
6,337
17,548
7,233
234
7,883
9,665
30,424
0
W
Jormungandr
Its Frylock
Jormungandr
22,106
3,432
1,432
4,603
23,952
29,358
420
9,335
14,013
44,853
0
W
Guan Yu
Maxwells26
Guan Yu
21,303
2,415
7,908
8,999
22,507
24,283
1,720
8,186
13,614
62
36,446
L
Yu Huang
20,564
1,343
778
1,209
14,334
5,657
240
7,385
6,949
37,297
0
L
14,359
1,221
1,281
2,476
16,869
18,469
0
9,755
7,114
0
26,068
L
13,096
1,920
674
5,749
17,867
25,988
0
8,997
8,870
16
22,923
W
10,183
3,586
1,847
1,566
17,040
13,584
2,003
5,955
10,557
15
23,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,089
Gold Earned
57,673
147
Minions Killed
168
0
Camps Cleared
0
1,271,808
Distance Traveled
1,314,813
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,922
595
21
1
0
207,002
3
W
Agni
10,732
715
29
2
0
254,165
0
W
Ymir
10,856
724
34
2
0
254,515
0
L
Ra
9,991
666
45
3
0
259,725
0
W
Jormungandr
12,271
818
46
3
0
271,071
0
W
Guan Yu
12,788
853
22
1
0
279,364
0
L
Yu Huang
11,102
740
43
3
0
233,243
0
L
Odin
11,069
738
22
1
0
277,440
0
L
Chaac
11,005
734
16
1
0
294,398
0
W
Set
11,026
735
37
2
0
255,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role