Player Matchup

Merlin
Merlin
BuzzardBeak
Merlin
Level 103
God Stats
10W - 10L
1,604 SR
Queue Stats
269W - 257L
1,510 Elo+
Party 1
King Arthur
King Arthur
Ken986
King Arthur
Level 39
God Stats
1W - 6L
1,225 SR
Queue Stats
24W - 30L
1,322 Elo+
Party 2
Ares
Ares
Mouskey
Ares
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,379 Elo+
Party 1
Fenrir
Fenrir
Savannah2902
Fenrir
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 42L
1,322 Elo+
Party 2
Chernobog
Chernobog
SensibIe
Chernobog
Level 124
God Stats
13W - 10L
1,623 SR
Queue Stats
460W - 446L
1,463 Elo+
Party 1
Team Averages
Level 65
1,491 SR
1,399 Elo+

VS

Team Averages
Level 63
1,468 SR
1,425 Elo+
Hera
Hera
Gewchalees
Hera
Level 77
God Stats
8W - 6L
1,440 SR
Queue Stats
131W - 130L
1,436 Elo+
Party 3
Skadi
Skadi
GodOfGamers695
Skadi
Level 30
God Stats
2W - 5L
1,338 SR
Queue Stats
46W - 55L
1,446 Elo+
Party 4
Maui
Maui
MarioMoneyBags
Maui
Level 147
God Stats
2W - 3L
1,289 SR
Queue Stats
291W - 307L
1,471 Elo+
Party 4
Chaac
Chaac
YOUNGSKRIMP
Chaac
Level 16
God Stats
3W - 2L
1,793 SR
Queue Stats
59W - 62L
1,318 Elo+
Party 3
Mulan
Mulan
qwsderter
Mulan
Level 46
God Stats
5W - 5L
1,478 SR
Queue Stats
107W - 120L
1,454 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 1 / 1
5,623
511
3,816
4,988
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Ken986
King Arthur
10
0 / 3 / 0
5,689
517
7,321
9,443
6,044
Ares
Mouskey
Ares
8
1 / 2 / 0
5,324
484
1,993
8,109
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
8
1 / 3 / 1
5,266
479
1,467
8,330
3,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
SensibIe
Chernobog
11
2 / 0 / 1
6,088
553
4,523
6,862
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
6,122
557
6,038
5,426
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 2 / 2
5,672
516
4,908
5,480
1,538
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 4
5,977
543
3,127
5,974
3,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 0 / 1
6,793
618
4,559
9,194
6,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mulan
qwsderter
Mulan
10
2 / 1 / 1
5,935
540
3,348
7,546
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
9
9
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
1
1
1.5
W
2
2
2
1.5
W
2
2
2
1.5
L
King Arthur
Ken986
King Arthur
0
3
0
0
W
1
0
4
3
L
Ares
Mouskey
Ares
1
2
0
0.5
L
Fenrir
1
3
1
0.5
L
Chernobog
SensibIe
Chernobog
2
0
1
2.5
W
2
0
1
2.5
W
Mulan
qwsderter
Mulan
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,120
Damage
21,980
37,732
Taken
33,620
19,498
Mitigated
17,167
8,571
Healing
8,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,816
383
0
563
4,988
2,194
0
2,769
2,219
44,249
0
W
6,038
1,862
0
500
5,426
2,028
215
2,365
3,061
42,643
0
W
4,908
1,865
0
460
5,480
1,538
0
274
5,206
0
34,082
L
King Arthur
Ken986
King Arthur
7,321
1,593
0
1,990
9,443
6,044
0
0
9,443
0
39,954
W
3,127
830
0
2,563
5,974
3,398
0
1,706
4,010
16,789
0
L
Ares
Mouskey
Ares
1,993
235
0
1,177
8,109
5,643
0
3,455
4,654
11,103
1,666
L
Fenrir
1,467
449
0
915
8,330
3,346
0
1,475
6,855
0
26,648
L
Chernobog
SensibIe
Chernobog
4,523
1,867
0
3,926
6,862
2,271
0
1,466
5,396
0
47,341
W
4,559
437
0
3,648
9,194
6,580
0
0
9,194
0
43,500
W
Mulan
qwsderter
Mulan
3,348
393
0
1,605
7,546
3,623
0
1,063
6,483
0
41,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,990
Gold Earned
30,499
308
Minions Killed
330
0
Camps Cleared
0
996,301
Distance Traveled
1,060,354
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,623
511
80
7
0
194,155
4
W
Hera
6,122
557
78
7
0
197,217
2
W
Skadi
5,672
516
59
5
0
188,196
1
L
King Arthur
5,689
517
73
7
0
206,678
0
W
Maui
5,977
543
26
2
0
216,746
5
L
Ares
5,324
484
18
2
0
200,207
2
L
Fenrir
5,266
479
55
5
0
177,511
0
L
Chernobog
6,088
553
82
7
0
217,750
4
W
Chaac
6,793
618
91
8
0
226,718
3
W
Mulan
5,935
540
76
7
0
231,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role