Player Matchup

Hun Batz
Hun Batz
DuncleMArk
Hun Batz
Level 96
God Stats
0W - 2L
1,585 SR
Queue Stats
109W - 67L
1,762 Elo+
Party 2
Maui
Maui
Emiliodr87
Maui
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 56L
1,608 Elo+
Solo
Skadi
Skadi
JiggerChad
Skadi
Level 85
God Stats
3W - 3L
1,704 SR
Queue Stats
214W - 118L
1,813 Elo+
Party 2
Sol
Sol
RichHomieTom
Sol
Level 125
God Stats
3W - 2L
1,674 SR
Queue Stats
305W - 156L
1,795 Elo+
Party 2
Hercules
Hercules
ZealousTomato82
Hercules
Level 104
God Stats
4W - 7L
1,610 SR
Queue Stats
145W - 138L
1,585 Elo+
Solo
Team Averages
Level 110
1,615 SR
1,713 Elo+

VS

Team Averages
Level 138
1,627 SR
1,644 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DragonFireBoy
Bakasura
Level 155
God Stats
4W - 0L
1,828 SR
Queue Stats
156W - 156L
1,644 Elo+
Party 1
Athena
Athena
DylanLikaVillain
Athena
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 57L
1,701 Elo+
Party 1
Cabrakan
Cabrakan
FemboyFishing
Cabrakan
Level 125
God Stats
6W - 1L
1,702 SR
Queue Stats
137W - 120L
1,710 Elo+
Party 1
Awilix
Awilix
JBone4Lyfe
Awilix
Level 141
God Stats
3W - 1L
1,607 SR
Queue Stats
143W - 122L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DuncleMArk
Hun Batz
10
1 / 4 / 0
6,192
476
6,498
12,771
5,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 0
6,386
491
4,933
11,234
8,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
11
0 / 3 / 1
6,317
486
5,012
9,084
2,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 0
6,619
509
6,417
11,429
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
8
0 / 3 / 1
5,566
428
4,401
11,798
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
3 / 0 / 5
7,463
574
10,624
8,747
3,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bakasura
DragonFireBoy
Bakasura
13
3 / 1 / 0
7,439
572
7,035
9,256
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 0 / 7
6,720
517
3,470
11,100
5,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cabrakan
FemboyFishing
Cabrakan
11
2 / 0 / 8
6,809
524
6,184
9,875
8,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
JBone4Lyfe
Awilix
15
7 / 0 / 4
8,437
649
10,672
9,661
7,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
15
15
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
5
5.5
W
Bakasura
DragonFireBoy
Bakasura
3
1
0
3
L
Hun Batz
DuncleMArk
Hun Batz
1
4
0
0.25
W
0
0
7
3.5
L
0
3
0
0
W
Cabrakan
FemboyFishing
Cabrakan
2
0
8
6
W
Awilix
JBone4Lyfe
Awilix
7
0
4
9
L
Skadi
0
3
1
0.17
L
0
2
0
0
L
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,261
Damage
37,985
56,316
Taken
48,639
26,086
Mitigated
28,354
14,165
Healing
21,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,624
6,287
0
3,690
8,747
3,507
0
4,081
4,619
0
66,772
W
Bakasura
DragonFireBoy
Bakasura
7,035
4,236
0
5,211
9,256
3,712
0
0
9,256
0
45,477
L
Hun Batz
DuncleMArk
Hun Batz
6,498
2,707
0
3,279
12,771
5,254
0
1,623
11,148
19
44,974
W
3,470
535
0
4,487
11,100
5,650
0
1,456
9,602
49,018
0
L
4,933
1,744
0
723
11,234
8,255
0
1,406
9,828
36,823
0
W
Cabrakan
FemboyFishing
Cabrakan
6,184
754
0
2,251
9,875
8,356
0
2,200
7,651
15,949
5,274
W
Awilix
JBone4Lyfe
Awilix
10,672
4,161
0
5,642
9,661
7,129
0
3,301
6,142
58
61,878
L
Skadi
5,012
2,198
0
1,443
9,084
2,376
0
777
7,409
0
55,714
L
6,417
1,715
0
5,056
11,429
4,097
0
1,746
9,683
66,960
0
L
Hercules
4,401
1,038
0
3,664
11,798
6,104
0
2,722
8,996
0
22,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,080
Gold Earned
36,868
413
Minions Killed
422
0
Camps Cleared
0
1,223,724
Distance Traveled
1,401,467
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,463
574
101
8
0
278,391
6
W
Bakasura
7,439
572
105
8
0
304,658
3
L
Hun Batz
6,192
476
67
5
0
263,146
4
W
Athena
6,720
517
95
7
0
295,140
3
L
Maui
6,386
491
90
7
0
245,233
1
W
Cabrakan
6,809
524
25
2
0
261,425
4
W
Awilix
8,437
649
96
7
0
261,853
3
L
Skadi
6,317
486
97
7
0
228,532
3
L
Sol
6,619
509
132
10
0
234,809
3
L
Hercules
5,566
428
27
2
0
252,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role