Player Matchup

Chaac
Chaac
G50_Himself
Chaac
Level 22
God Stats
7W - 2L
1,620 SR
Queue Stats
27W - 17L
1,545 Elo+
Party 2
Ishtar
Ishtar
RawBasics
Ishtar
Level 94
God Stats
18W - 22L
1,486 SR
Queue Stats
140W - 129L
1,522 Elo+
Party 2
Discordia
Discordia
ericiscool49
Discordia
Level 128
God Stats
1W - 5L
1,026 SR
Queue Stats
201W - 184L
1,512 Elo+
Party 2
Team Averages
Level 81
1,377 SR
1,526 Elo+

VS

Team Averages
Level 63
1,483 SR
1,413 Elo+
Poseidon
Poseidon
TheKoctopus
Poseidon
Level 78
God Stats
0W - 3L
1,448 SR
Queue Stats
33W - 35L
1,378 Elo+
Party 1
Maui
Maui
VonWYAA
Maui
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,429 Elo+
Solo
Lancelot
Lancelot
ziler_bluer
Lancelot
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 9
13,445
708
19,132
23,623
32,774
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
RawBasics
Ishtar
16
5 / 6 / 5
13,235
697
13,029
16,094
7,668
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
ericiscool49
Discordia
20
10 / 1 / 10
15,248
803
36,039
11,035
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
TheKoctopus
Poseidon
17
2 / 7 / 6
11,792
621
15,637
24,555
9,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Maui
VonWYAA
Maui
16
5 / 6 / 3
12,410
653
8,547
23,704
13,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
ziler_bluer
Lancelot
17
3 / 7 / 6
11,572
609
15,090
26,130
25,184
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
20
Kills
10
10
Deaths
20
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
3
9
3.17
W
Ishtar
RawBasics
Ishtar
5
6
5
1.25
L
Poseidon
TheKoctopus
Poseidon
2
7
6
0.71
L
Maui
VonWYAA
Maui
5
6
3
1.08
W
Discordia
ericiscool49
Discordia
10
1
10
15
L
Lancelot
ziler_bluer
Lancelot
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,200
Damage
39,274
50,752
Taken
74,389
46,077
Mitigated
47,379
16,006
Healing
8,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,132
3,427
705
8,127
23,623
32,774
528
14,328
9,089
0
46,872
W
Ishtar
RawBasics
Ishtar
13,029
6,327
0
2,872
16,094
7,668
1,417
6,143
9,951
0
45,003
L
Poseidon
TheKoctopus
Poseidon
15,637
3,762
0
6,308
24,555
9,114
0
10,917
13,014
55,396
0
L
Maui
VonWYAA
Maui
8,547
3,482
238
1,618
23,704
13,081
0
13,461
9,558
29,524
0
W
Discordia
ericiscool49
Discordia
36,039
1,341
0
4,302
11,035
5,635
379
4,227
6,808
89,505
0
L
Lancelot
ziler_bluer
Lancelot
15,090
3,187
0
250
26,130
25,184
0
10,216
15,302
57
34,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,928
Gold Earned
35,774
232
Minions Killed
185
9
Camps Cleared
5
966,260
Distance Traveled
914,562
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,445
708
47
2
1
369,605
3
W
Ishtar
13,235
697
54
3
2
253,644
1
L
Poseidon
11,792
621
92
5
1
278,008
2
L
Maui
12,410
653
53
3
3
286,900
2
W
Discordia
15,248
803
131
7
6
343,011
3
L
Lancelot
11,572
609
40
2
1
349,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role