Player Matchup

Maui
Maui
DARKEIT64
Maui
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 206L
1,629 Elo+
Solo
Tyr
Tyr
DoblePorcion
Tyr
Level 154
God Stats
7W - 6L
1,353 SR
Queue Stats
256W - 248L
1,646 Elo+
Solo
Danzaburou
Danzaburou
Veliice
Danzaburou
Level 143
God Stats
1W - 3L
1,262 SR
Queue Stats
93W - 72L
1,615 Elo+
Solo
Team Averages
Level 151
1,372 SR
1,630 Elo+

VS

Team Averages
Level 79
1,505 SR
1,472 Elo+
Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Mongoloider
Maui
Level 123
God Stats
1W - 2L
1,717 SR
Queue Stats
17W - 25L
1,480 Elo+
Party 1
Medusa
Medusa
maybesabii
Medusa
Level 26
God Stats
0W - 2L
1,297 SR
Queue Stats
29W - 51L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
14
6 / 2 / 14
8,917
811
9,213
9,864
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 16
8,908
810
9,899
13,791
12,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Veliice
Danzaburou
15
12 / 0 / 10
10,766
979
16,092
7,339
3,533
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 7 / 1
7,095
645
4,942
12,626
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 9 / 2
6,916
629
4,240
13,992
6,372
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
maybesabii
Medusa
10
1 / 7 / 0
6,704
609
5,384
14,364
4,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
5
23
Kills
2
3
Deaths
23
40
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
7
1
0.21
W
Maui
6
2
14
6.5
W
5
1
16
13
L
0
9
2
0.11
W
Danzaburou
Veliice
Danzaburou
12
0
10
17
L
Medusa
maybesabii
Medusa
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,204
Damage
14,566
30,994
Taken
40,982
21,179
Mitigated
15,579
7,377
Healing
1,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,942
1,727
54
805
12,626
4,296
0
2,268
10,230
0
15,444
W
Maui
9,213
3,201
0
1,771
9,864
5,393
103
1,366
8,498
23,890
0
W
9,899
974
0
4,157
13,791
12,253
99
2,171
11,620
321
21,784
L
4,240
902
145
374
13,992
6,372
0
3,958
9,640
15,428
0
W
Danzaburou
Veliice
Danzaburou
16,092
4,255
0
1,449
7,339
3,533
2,130
1,093
6,246
35
50,166
L
Medusa
maybesabii
Medusa
5,384
2,954
0
167
14,364
4,911
0
3,418
10,607
0
16,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,591
Gold Earned
20,715
137
Minions Killed
82
9
Camps Cleared
1
653,751
Distance Traveled
556,471
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,095
645
28
3
1
220,469
3
W
Maui
8,917
811
37
3
3
197,258
4
W
Tyr
8,908
810
21
2
2
246,974
0
L
Maui
6,916
629
29
3
0
163,469
4
W
Danzaburou
10,766
979
79
7
4
209,519
1
L
Medusa
6,704
609
25
2
0
172,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role