Player Matchup

Chiron
Chiron
 
Chiron
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
BigButterz22
Kali
Level 75
God Stats
1W - 3L
1,500 SR
Queue Stats
77W - 92L
1,316 Elo+
Solo
Cerberus
Cerberus
cuz_U_no
Cerberus
Level 86
God Stats
8W - 9L
1,430 SR
Queue Stats
240W - 285L
1,322 Elo+
Solo
Medusa
Medusa
nekaplay
Medusa
Level 67
God Stats
8W - 3L
1,500 SR
Queue Stats
458W - 492L
1,322 Elo+
Solo
Hades
Hades
sugamosis
Hades
Level 125
God Stats
27W - 28L
1,512 SR
Queue Stats
105W - 103L
1,461 Elo+
Solo
Team Averages
Level 88
1,488 SR
1,384 Elo+

VS

Team Averages
Level 79
1,529 SR
1,328 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Aeondyne
King Arthur
Level 127
God Stats
7W - 12L
1,403 SR
Queue Stats
120W - 145L
1,387 Elo+
Solo
Hera
Hera
YuleBunny
Hera
Level 57
God Stats
1W - 2L
1,745 SR
Queue Stats
10W - 17L
1,254 Elo+
Solo
Maui
Maui
soulzones
Maui
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 150L
1,300 Elo+
Solo
Anhur
Anhur
tom_p3561
Anhur
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
5 / 3 / 7
8,004
572
10,654
8,537
3,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 9
8,102
579
4,777
10,552
4,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
cuz_U_no
Cerberus
9
0 / 1 / 2
6,338
453
1,697
8,844
4,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
nekaplay
Medusa
12
9 / 2 / 3
8,037
574
10,277
8,506
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
sugamosis
Hades
15
3 / 1 / 4
9,066
648
9,568
8,435
4,260
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
4 / 5 / 2
7,446
532
8,156
13,608
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Aeondyne
King Arthur
8
0 / 2 / 2
5,556
397
3,570
11,382
5,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
12
1 / 6 / 2
6,873
491
2,673
10,092
3,353
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
12
1 / 1 / 2
6,881
492
1,244
9,479
8,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
tom_p3561
Anhur
9
1 / 6 / 3
6,157
440
4,764
10,029
2,807
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
20
Kills
7
8
Deaths
20
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
3
7
2.83
L
Cliodhna
 
Cliodhna
4
5
2
1
L
King Arthur
Aeondyne
King Arthur
0
2
2
0.5
W
3
1
9
7.5
L
Hera
1
6
2
0.33
W
Cerberus
cuz_U_no
Cerberus
0
1
2
1
W
Medusa
nekaplay
Medusa
9
2
3
5.25
L
Maui
1
1
2
2
W
Hades
sugamosis
Hades
3
1
4
5
L
Anhur
tom_p3561
Anhur
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,973
Damage
20,407
44,874
Taken
54,590
20,023
Mitigated
24,658
14,400
Healing
7,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
10,654
3,543
169
2,335
8,537
3,470
388
2,033
6,319
0
47,992
L
Cliodhna
 
Cliodhna
8,156
1,196
0
1,056
13,608
4,889
0
3,097
10,511
0
42,555
L
King Arthur
Aeondyne
King Arthur
3,570
301
95
2,676
11,382
5,338
0
1,420
9,929
0
30,598
W
4,777
2,834
0
2,839
10,552
4,295
188
460
10,028
0
53,260
L
Hera
2,673
485
0
1,106
10,092
3,353
0
1,012
9,080
36,989
0
W
Cerberus
cuz_U_no
Cerberus
1,697
0
129
3,046
8,844
4,361
169
0
8,844
24,881
6,022
W
Medusa
nekaplay
Medusa
10,277
3,826
171
1,171
8,506
3,637
1,223
188
8,286
0
38,041
L
Maui
1,244
63
0
998
9,479
8,271
0
3,354
6,125
40,141
0
W
Hades
sugamosis
Hades
9,568
917
0
4,540
8,435
4,260
1,778
763
7,480
68,214
0
L
Anhur
tom_p3561
Anhur
4,764
1,958
0
1,756
10,029
2,807
112
1,704
8,116
0
21,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,547
Gold Earned
32,913
397
Minions Killed
280
0
Camps Cleared
0
1,294,543
Distance Traveled
1,335,667
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,004
572
66
5
0
255,085
1
L
Cliodhna
7,446
532
62
4
0
281,950
3
L
King Arthur
5,556
397
34
2
0
298,271
2
W
Kali
8,102
579
77
6
0
300,083
2
L
Hera
6,873
491
74
5
0
221,649
1
W
Cerberus
6,338
453
67
5
0
235,582
0
W
Medusa
8,037
574
45
3
0
265,558
0
L
Maui
6,881
492
72
5
0
265,119
2
W
Hades
9,066
648
142
10
0
238,235
3
L
Anhur
6,157
440
38
3
0
268,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role