Player Matchup

Bellona
Bellona
DannyG1502
Bellona
Level 29
God Stats
2W - 2L
1,564 SR
Queue Stats
54W - 65L
1,410 Elo+
Party 2
Merlin
Merlin
Palminox
Merlin
Level 121
God Stats
39W - 32L
1,525 SR
Queue Stats
622W - 736L
1,340 Elo+
Party 1
Thanatos
Thanatos
Scoobypup
Thanatos
Level 78
God Stats
15W - 32L
1,378 SR
Queue Stats
218W - 236L
1,425 Elo+
Party 2
Anhur
Anhur
josh5576
Anhur
Level 156
God Stats
9W - 12L
1,648 SR
Queue Stats
265W - 239L
1,543 Elo+
Solo
Maui
Maui
morro87
Maui
Level 138
God Stats
12W - 28L
1,452 SR
Queue Stats
579W - 690L
1,341 Elo+
Party 1
Team Averages
Level 104
1,513 SR
1,412 Elo+

VS

Team Averages
Level 91
1,602 SR
1,569 Elo+
Danzaburou
Danzaburou
Avecio
Danzaburou
Level 160
God Stats
4W - 2L
1,713 SR
Queue Stats
616W - 147L
1,844 Elo+
Party 3
Agni
Agni
KwissyP
Agni
Level 38
God Stats
7W - 6L
1,462 SR
Queue Stats
139W - 166L
1,414 Elo+
Party 4
Amaterasu
Amaterasu
LokZizi
Amaterasu
Level 44
God Stats
35W - 37L
1,430 SR
Queue Stats
93W - 132L
1,351 Elo+
Party 4
Nemesis
Nemesis
Megavitor7
Nemesis
Level 56
God Stats
19W - 18L
1,540 SR
Queue Stats
136W - 167L
1,407 Elo+
Party 4
Maui
Maui
TwoMode
Maui
Level 158
God Stats
25W - 2L
1,863 SR
Queue Stats
470W - 138L
1,830 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DannyG1502
Bellona
12
1 / 3 / 1
6,882
529
5,277
12,301
10,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Palminox
Merlin
10
1 / 2 / 1
5,845
450
5,022
4,463
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
Scoobypup
Thanatos
11
6 / 3 / 2
7,306
562
9,072
10,785
5,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
josh5576
Anhur
13
2 / 1 / 1
7,612
586
5,429
8,473
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
morro87
Maui
9
1 / 3 / 6
6,298
484
3,907
10,260
7,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Avecio
Danzaburou
14
2 / 2 / 4
8,080
622
8,354
9,102
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
KwissyP
Agni
12
1 / 3 / 3
6,772
521
4,819
7,780
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
LokZizi
Amaterasu
14
4 / 1 / 2
8,560
658
7,961
11,461
7,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Megavitor7
Nemesis
11
3 / 4 / 3
7,047
542
5,039
11,909
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
TwoMode
Maui
11
2 / 1 / 5
7,450
573
4,193
12,039
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
11
Kills
12
12
Deaths
11
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Avecio
Danzaburou
2
2
4
2
L
Bellona
DannyG1502
Bellona
1
3
1
0.5
W
Agni
KwissyP
Agni
1
3
3
0.83
W
Amaterasu
LokZizi
Amaterasu
4
1
2
5
W
Nemesis
Megavitor7
Nemesis
3
4
3
1.13
L
Merlin
Palminox
Merlin
1
2
1
0.75
L
Thanatos
Scoobypup
Thanatos
6
3
2
2.33
W
Maui
TwoMode
Maui
2
1
5
4.5
L
Anhur
josh5576
Anhur
2
1
1
2.5
L
Maui
morro87
Maui
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,707
Damage
30,366
46,282
Taken
52,291
28,068
Mitigated
25,139
21,739
Healing
17,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Avecio
Danzaburou
8,354
2,972
0
4,528
9,102
2,766
0
1,301
7,801
0
69,019
L
Bellona
DannyG1502
Bellona
5,277
2,004
0
3,497
12,301
10,873
616
0
12,301
0
43,001
W
Agni
KwissyP
Agni
4,819
102
0
1,750
7,780
2,788
1,480
2,183
5,347
40,973
0
W
Amaterasu
LokZizi
Amaterasu
7,961
2,900
0
6,561
11,461
7,529
950
900
10,521
0
60,269
W
Nemesis
Megavitor7
Nemesis
5,039
2,586
0
905
11,909
3,864
0
1,349
10,484
0
44,867
L
Merlin
Palminox
Merlin
5,022
227
0
1,000
4,463
1,586
156
941
3,522
33,248
0
L
Thanatos
Scoobypup
Thanatos
9,072
1,621
0
9,300
10,785
5,178
0
2,992
7,793
0
45,844
W
Maui
TwoMode
Maui
4,193
1,254
347
3,678
12,039
8,192
0
2,714
9,209
33,063
3,433
L
Anhur
josh5576
Anhur
5,429
3,318
0
5,369
8,473
2,709
0
1,109
7,364
0
69,087
L
Maui
morro87
Maui
3,907
1,211
0
2,573
10,260
7,722
0
3,765
6,495
21,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,943
Gold Earned
37,909
370
Minions Killed
432
0
Camps Cleared
0
1,228,224
Distance Traveled
1,356,655
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,080
622
130
10
0
252,849
1
L
Bellona
6,882
529
86
7
0
254,020
0
W
Agni
6,772
521
62
5
0
252,626
4
W
Amaterasu
8,560
658
110
8
0
287,016
4
W
Nemesis
7,047
542
82
6
0
309,566
4
L
Merlin
5,845
450
45
3
0
216,485
5
L
Thanatos
7,306
562
69
5
0
278,990
0
W
Maui
7,450
573
48
4
0
254,598
4
L
Anhur
7,612
586
128
10
0
231,672
4
L
Maui
6,298
484
42
3
0
247,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role