Player Matchup

Cthulhu
Cthulhu
Ra6e
Cthulhu
Level 88
God Stats
14W - 11L
1,627 SR
Queue Stats
100W - 81L
1,529 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SpectreUnknown
Ah Muzen Cab
Level 112
God Stats
11W - 8L
1,476 SR
Queue Stats
335W - 327L
1,540 Elo+
Party 1
Tyr
Tyr
WyteKingsCastle
Tyr
Level 86
God Stats
6W - 8L
1,515 SR
Queue Stats
312W - 332L
1,453 Elo+
Party 2
Izanami
Izanami
acuchimoyaMF
Izanami
Level 104
God Stats
2W - 3L
1,527 SR
Queue Stats
272W - 267L
1,547 Elo+
Party 1
Maui
Maui
ll Dr Funk ll
Maui
Level 83
God Stats
11W - 7L
1,561 SR
Queue Stats
323W - 368L
1,444 Elo+
Party 2
Team Averages
Level 95
1,541 SR
1,503 Elo+

VS

Team Averages
Level 129
1,523 SR
1,485 Elo+
Ishtar
Ishtar
Liquid_Sorrow96
Ishtar
Level 103
God Stats
1W - 0L
1,650 SR
Queue Stats
115W - 108L
1,517 Elo+
Solo
Maui
Maui
Mockin6
Maui
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,571 Elo+
Solo
Zhong Kui
Zhong Kui
Shikamaru-14----
Zhong Kui
Level 149
God Stats
3W - 3L
1,195 SR
Queue Stats
502W - 557L
1,413 Elo+
Solo
Bastet
Bastet
TheGriefWizard
Bastet
Level 160
God Stats
9W - 4L
1,715 SR
Queue Stats
156W - 172L
1,477 Elo+
Solo
Horus
Horus
smokinthekush420
Horus
Level 149
God Stats
28W - 35L
1,554 SR
Queue Stats
756W - 876L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ra6e
Cthulhu
4
0 / 0 / 0
6,475
270
497
1,993
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
SpectreUnknown
Ah Muzen Cab
20
4 / 2 / 1
13,251
552
18,957
17,932
8,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
3 / 5 / 4
11,253
469
10,880
22,902
15,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
acuchimoyaMF
Izanami
17
5 / 7 / 5
10,910
455
13,654
19,430
9,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 3 / 4
10,241
427
6,367
20,380
26,803
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 1
11,757
490
6,222
19,117
8,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
Mockin6
Maui
16
1 / 3 / 11
10,493
437
8,692
21,583
25,306
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
20
8 / 5 / 4
13,470
561
14,849
19,395
14,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 3 / 7
12,187
508
22,635
22,388
10,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
3 / 2 / 6
12,888
537
9,033
17,238
17,775
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
14
Kills
17
17
Deaths
15
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
W
Maui
Mockin6
Maui
1
3
11
2.17
L
Cthulhu
Ra6e
Cthulhu
0
0
0
0
W
Zhong Kui
8
5
4
2
L
Ah Muzen Cab
SpectreUnknown
Ah Muzen Cab
4
2
1
2.25
W
5
3
7
2.83
L
3
5
4
1
L
Izanami
acuchimoyaMF
Izanami
5
7
5
1.07
L
2
3
4
1.33
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,355
Damage
61,431
82,637
Taken
99,721
61,166
Mitigated
76,459
19,651
Healing
33,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,222
2,701
0
8,882
19,117
8,073
256
2,195
16,922
0
117,772
W
Maui
Mockin6
Maui
8,692
1,863
601
2,667
21,583
25,306
379
2,032
19,551
37,380
4,579
L
Cthulhu
Ra6e
Cthulhu
497
101
0
250
1,993
689
0
0
1,993
5,718
0
W
Zhong Kui
14,849
691
0
6,687
19,395
14,382
4,385
668
18,727
96,232
0
L
Ah Muzen Cab
SpectreUnknown
Ah Muzen Cab
18,957
9,517
0
5,309
17,932
8,675
354
5,436
12,496
0
142,320
W
22,635
5,299
0
8,829
22,388
10,923
588
2,448
19,940
0
97,796
L
10,880
409
0
7,448
22,902
15,938
0
6,724
16,178
0
86,800
L
Izanami
acuchimoyaMF
Izanami
13,654
8,612
0
2,377
19,430
9,061
0
5,104
14,326
0
92,667
L
6,367
1,335
0
4,267
20,380
26,803
0
5,594
14,786
31,580
2,174
W
9,033
4,229
1,354
4,094
17,238
17,775
3,290
1,105
16,065
0
99,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,130
Gold Earned
60,795
567
Minions Killed
722
0
Camps Cleared
0
1,846,580
Distance Traveled
2,207,262
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,757
490
190
8
0
432,529
8
W
Maui
10,493
437
67
3
0
428,122
5
L
Cthulhu
6,475
270
12
1
0
54,596
0
W
Zhong Kui
13,470
561
165
7
0
413,700
5
L
Ah Muzen Cab
13,251
552
212
9
0
469,147
0
W
Bastet
12,187
508
121
5
0
509,762
1
L
Tyr
11,253
469
129
5
0
490,411
1
L
Izanami
10,910
455
155
6
0
397,930
4
L
Maui
10,241
427
59
2
0
434,496
7
W
Horus
12,888
537
179
7
0
423,149
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role