Player Matchup

Baron Samedi
Baron Samedi
SleepingGiant360
Baron Samedi
Level 57
God Stats
8W - 15L
1,532 SR
Queue Stats
93W - 129L
1,353 Elo+
Solo
Gilgamesh
Gilgamesh
theAnnaMossity
Gilgamesh
Level 123
God Stats
2W - 9L
1,507 SR
Queue Stats
58W - 99L
1,393 Elo+
Solo
Agni
Agni
tuxedo522
Agni
Level 81
God Stats
2W - 1L
1,815 SR
Queue Stats
46W - 51L
1,451 Elo+
Solo
Team Averages
Level 87
1,618 SR
1,399 Elo+

VS

Team Averages
Level 98
1,538 SR
1,463 Elo+
Achilles
Achilles
Dead63shot
Achilles
Level 62
God Stats
8W - 6L
1,463 SR
Queue Stats
238W - 313L
1,365 Elo+
Solo
Ra
Ra
Fytzy
Ra
Level 115
God Stats
11W - 13L
1,415 SR
Queue Stats
98W - 122L
1,405 Elo+
Solo
Fenrir
Fenrir
kingxvegeta
Fenrir
Level 116
God Stats
4W - 1L
1,735 SR
Queue Stats
52W - 20L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SleepingGiant360
Baron Samedi
13
0 / 3 / 1
9,412
554
7,672
10,566
5,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
theAnnaMossity
Gilgamesh
15
2 / 5 / 1
11,464
674
11,919
26,256
21,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Agni
16
3 / 4 / 1
11,339
667
14,191
15,594
8,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dead63shot
Achilles
17
3 / 1 / 9
12,938
761
14,243
21,351
36,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ra
16
3 / 1 / 7
11,691
688
11,252
13,027
7,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
16
6 / 3 / 6
11,810
695
17,075
21,277
20,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
12
12
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dead63shot
Achilles
3
1
9
7.5
W
Ra
3
1
7
6.5
L
Baron Samedi
SleepingGiant360
Baron Samedi
0
3
1
0.17
W
Fenrir
6
3
6
3
L
Gilgamesh
theAnnaMossity
Gilgamesh
2
5
1
0.5
L
Agni
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,782
Damage
42,570
52,416
Taken
55,655
35,693
Mitigated
64,590
10,594
Healing
26,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dead63shot
Achilles
14,243
3,395
622
7,029
21,351
36,564
340
8,886
12,465
0
33,973
W
Ra
11,252
523
6,877
5,873
13,027
7,270
1,165
4,585
8,442
55,476
0
L
Baron Samedi
SleepingGiant360
Baron Samedi
7,672
1,112
1,377
1,429
10,566
5,892
0
2,385
8,181
23,886
0
W
Fenrir
17,075
3,970
0
5,673
21,277
20,756
1,508
10,253
11,024
0
57,509
L
Gilgamesh
theAnnaMossity
Gilgamesh
11,919
1,764
2,417
4,896
26,256
21,542
0
6,127
20,129
0
41,592
L
Agni
14,191
2,263
0
475
15,594
8,259
0
3,219
12,375
41,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,215
Gold Earned
36,439
149
Minions Killed
187
5
Camps Cleared
9
841,672
Distance Traveled
970,283
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,938
761
35
2
1
329,004
1
W
Ra
11,691
688
95
6
0
321,472
1
L
Baron Samedi
9,412
554
43
3
0
230,000
4
W
Fenrir
11,810
695
57
3
8
319,807
4
L
Gilgamesh
11,464
674
49
3
4
320,125
6
L
Agni
11,339
667
57
3
1
291,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role