Player Matchup

Sol
Sol
Sleepagen
Sol
Level 54
God Stats
27W - 25L
1,496 SR
Queue Stats
60W - 97L
1,295 Elo+
Party 2
Hun Batz
Hun Batz
Tevimaru
Hun Batz
Level 82
God Stats
5W - 5L
1,561 SR
Queue Stats
81W - 159L
1,315 Elo+
Party 2
Maui
Maui
ZIGGY-_-STARZ-_-
Maui
Level 86
God Stats
0W - 2L
1,209 SR
Queue Stats
148W - 275L
1,232 Elo+
Party 2
Team Averages
Level 74
1,422 SR
1,281 Elo+

VS

Team Averages
Level 107
1,394 SR
1,435 Elo+
Ares
Ares
 
Ares
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
IAreQTown3678
Chang'e
Level 68
God Stats
4W - 4L
1,205 SR
Queue Stats
35W - 50L
1,442 Elo+
Party 1
Anubis
Anubis
Seth A
Anubis
Level 105
God Stats
24W - 28L
1,478 SR
Queue Stats
218W - 254L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,671
578
12,012
14,949
6,758
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Tevimaru
Hun Batz
12
2 / 8 / 0
8,515
568
10,282
14,118
6,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 2 / 2
9,050
603
4,256
15,728
16,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
7 / 0 / 6
11,867
791
17,467
14,248
16,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
13
2 / 3 / 10
9,794
653
10,620
14,835
6,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Seth A
Anubis
16
6 / 0 / 7
10,865
724
9,564
10,311
5,716
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
15
15
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
7
0
6
10
W
Chang'e
2
3
10
2.33
W
Anubis
Seth A
Anubis
6
0
7
9.5
L
1
5
1
0.3
L
Hun Batz
Tevimaru
Hun Batz
2
8
0
0.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,550
Damage
37,651
44,795
Taken
39,394
29,698
Mitigated
28,677
6,202
Healing
20,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
17,467
871
0
4,308
14,248
16,851
303
4,428
9,376
32,045
0
W
Chang'e
10,620
597
4,135
6,542
14,835
6,110
1,302
6,890
7,945
24,649
0
W
Anubis
Seth A
Anubis
9,564
887
0
5,704
10,311
5,716
1,111
5,546
4,765
55,710
0
L
12,012
2,433
0
2,351
14,949
6,758
0
12,877
2,072
37,708
0
L
Hun Batz
Tevimaru
Hun Batz
10,282
1,998
0
1,151
14,118
6,134
0
12,390
1,728
0
29,356
L
4,256
433
0
2,700
15,728
16,806
0
12,788
2,940
18,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,236
Gold Earned
32,526
116
Minions Killed
158
4
Camps Cleared
8
710,540
Distance Traveled
819,125
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,867
791
32
2
2
290,210
1
W
Chang'e
9,794
653
33
2
2
261,918
2
W
Anubis
10,865
724
93
6
4
266,997
3
L
Sol
8,671
578
51
3
0
253,555
2
L
Hun Batz
8,515
568
48
3
4
212,718
0
L
Maui
9,050
603
17
1
0
244,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role