Player Matchup

Ra
Ra
Keeeny
Ra
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,446 Elo+
Party 1
Sylvanus
Sylvanus
SoltineCracker
Sylvanus
Level 125
God Stats
6W - 7L
1,601 SR
Queue Stats
88W - 91L
1,504 Elo+
Party 2
Odin
Odin
Wiggle Munster
Odin
Level 149
God Stats
3W - 1L
1,245 SR
Queue Stats
186W - 165L
1,487 Elo+
Party 2
Set
Set
WolfFangFist
Set
Level 129
God Stats
2W - 2L
1,406 SR
Queue Stats
6W - 7L
1,364 Elo+
Party 1
Hun Batz
Hun Batz
chuckie988
Hun Batz
Level 118
God Stats
1W - 1L
1,677 SR
Queue Stats
3W - 2L
1,446 Elo+
Party 1
Team Averages
Level 128
1,486 SR
1,449 Elo+

VS

Team Averages
Level 115
1,516 SR
1,511 Elo+
Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Martaah
Gilgamesh
Level 147
God Stats
2W - 3L
1,579 SR
Queue Stats
283W - 280L
1,485 Elo+
Solo
Maui
Maui
NewtonsRailgun
Maui
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
376W - 382L
1,515 Elo+
Solo
Cu Chulainn
Cu Chulainn
UncleShanks
Cu Chulainn
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 298L
1,501 Elo+
Solo
Skadi
Skadi
oPlushY
Skadi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 188L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
5 / 2 / 6
9,447
525
16,979
13,489
6,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
18
6 / 1 / 5
11,525
640
8,256
8,397
7,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 1 / 7
9,158
509
11,078
16,255
13,032
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

17
6 / 1 / 3
11,100
617
16,267
16,110
16,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
chuckie988
Hun Batz
16
4 / 1 / 6
9,717
540
11,455
15,728
7,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
1 / 5 / 1
8,612
478
10,082
15,130
6,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Martaah
Gilgamesh
15
1 / 4 / 3
8,977
499
8,467
15,957
13,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 6 / 1
7,476
415
4,364
21,658
20,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cu Chulainn
UncleShanks
Cu Chulainn
14
2 / 4 / 0
8,437
469
9,035
19,224
18,731
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
oPlushY
Skadi
14
0 / 7 / 3
8,143
452
8,001
14,003
4,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
26
Kills
5
6
Deaths
26
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
5
1
0.3
W
Ra
5
2
6
4
L
Gilgamesh
Martaah
Gilgamesh
1
4
3
0.63
L
1
6
1
0.25
W
Sylvanus
6
1
5
8.5
L
Cu Chulainn
UncleShanks
Cu Chulainn
2
4
0
0.5
W
5
1
7
8.5
W
6
1
3
7.5
W
Hun Batz
chuckie988
Hun Batz
4
1
6
7
L
Skadi
oPlushY
Skadi
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,035
Damage
39,949
69,979
Taken
85,972
50,262
Mitigated
63,658
25,054
Healing
16,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
10,082
1,077
1,785
4,392
15,130
6,457
0
5,763
9,043
64,745
0
W
Ra
16,979
3,244
2,516
3,554
13,489
6,568
222
5,585
7,512
66,562
0
L
Gilgamesh
Martaah
Gilgamesh
8,467
2,555
0
2,841
15,957
13,554
0
1,918
13,967
0
82,547
L
4,364
1,276
0
2,405
21,658
20,245
0
8,721
12,623
27,325
0
W
Sylvanus
8,256
2,463
1,224
4,215
8,397
7,320
1,539
281
8,116
78,877
24,039
L
Cu Chulainn
UncleShanks
Cu Chulainn
9,035
1,460
0
3,358
19,224
18,731
72
1,493
17,725
0
66,791
W
11,078
3,116
278
921
16,255
13,032
295
4,374
11,710
0
54,483
W
16,267
8,674
0
6,960
16,110
16,248
600
64
16,046
0
87,290
W
Hun Batz
chuckie988
Hun Batz
11,455
2,944
0
5,386
15,728
7,094
862
3,598
11,904
0
75,428
L
Skadi
oPlushY
Skadi
8,001
2,708
0
1,603
14,003
4,671
0
5,599
8,380
0
64,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,947
Gold Earned
41,645
614
Minions Killed
499
0
Camps Cleared
0
1,855,425
Distance Traveled
1,674,141
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,612
478
116
6
0
317,606
6
W
Ra
9,447
525
108
6
0
340,454
10
L
Gilgamesh
8,977
499
124
7
0
350,166
2
L
Maui
7,476
415
39
2
0
335,213
0
W
Sylvanus
11,525
640
181
10
0
349,124
5
L
Cu Chulainn
8,437
469
96
5
0
320,114
0
W
Odin
9,158
509
58
3
0
374,616
3
W
Set
11,100
617
147
8
0
373,031
4
W
Hun Batz
9,717
540
120
7
0
418,200
4
L
Skadi
8,143
452
124
7
0
351,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role