Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 158
1,500 SR
1,500 Elo+

VS

Team Averages
Level 102
1,505 SR
1,535 Elo+
Ullr
Ullr
 
Ullr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
TheJasonKill
Merlin
Level 127
God Stats
20W - 31L
1,514 SR
Queue Stats
535W - 487L
1,528 Elo+
Solo
Kuzenbo
Kuzenbo
iLoTTzz
Kuzenbo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
1 / 0 / 2
4,441
888
1,869
2,422
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
 
Guan Yu
8
2 / 2 / 1
4,335
867
2,596
5,781
3,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
 
Maui
7
0 / 1 / 2
4,086
817
2,215
3,847
2,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
2 / 2 / 0
4,599
920
2,013
4,458
1,578
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
8
1 / 1 / 1
4,290
858
3,591
3,354
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
iLoTTzz
Kuzenbo
1
0 / 0 / 0
1,878
376
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
3
Kills
3
3
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
2
2
W
Guan Yu
 
Guan Yu
2
2
1
1.25
W
Maui
 
Maui
0
1
2
1
L
Ullr
 
Ullr
2
2
0
1
L
Merlin
1
1
1
1.5
L
Kuzenbo
iLoTTzz
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,680
Damage
5,604
12,050
Taken
7,812
6,901
Mitigated
2,712
4,357
Healing
697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
1,869
184
447
1,012
2,422
1,150
389
1,054
1,368
12,022
0
W
Guan Yu
 
Guan Yu
2,596
501
301
1,515
5,781
3,415
0
1,038
4,743
0
6,338
W
Maui
 
Maui
2,215
502
0
1,082
3,847
2,336
0
1,756
2,091
8,786
2,542
L
Ullr
 
Ullr
2,013
876
0
350
4,458
1,578
0
2,007
2,286
0
8,504
L
Merlin
3,591
294
0
347
3,354
1,134
0
1,657
1,589
11,982
0
L
Kuzenbo
iLoTTzz
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,862
Gold Earned
10,767
58
Minions Killed
39
5
Camps Cleared
0
291,158
Distance Traveled
173,568
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
4,441
888
25
5
1
101,963
1
W
Guan Yu
4,335
867
9
2
1
96,344
1
W
Maui
4,086
817
24
5
3
92,851
2
L
Ullr
4,599
920
22
4
0
84,434
1
L
Merlin
4,290
858
17
3
0
89,134
1
L
Kuzenbo
1,878
376
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role