Player Matchup

Cthulhu
Cthulhu
Backy Wacky
Cthulhu
Level 158
God Stats
13W - 5L
1,627 SR
Queue Stats
201W - 208L
1,540 Elo+
Solo
Ganesha
Ganesha
BxptinBeams
Ganesha
Level 50
God Stats
2W - 1L
1,562 SR
Queue Stats
216W - 166L
1,548 Elo+
Solo
Chronos
Chronos
U Alight
Chronos
Level 158
God Stats
12W - 7L
1,575 SR
Queue Stats
478W - 509L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
itstptk
Zhong Kui
Level 123
God Stats
2W - 0L
1,747 SR
Queue Stats
119W - 100L
1,695 Elo+
Solo
Cliodhna
Cliodhna
xFilthy kittyx
Cliodhna
Level 157
God Stats
6W - 1L
1,300 SR
Queue Stats
294W - 262L
1,629 Elo+
Solo
Team Averages
Level 129
1,562 SR
1,576 Elo+

VS

Team Averages
Level 152
1,505 SR
1,552 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Sysyfo
Odin
Level 160
God Stats
4W - 3L
1,640 SR
Queue Stats
160W - 136L
1,582 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
chimoltrufia
Morgan Le Fay
Level 159
God Stats
7W - 9L
1,501 SR
Queue Stats
359W - 363L
1,563 Elo+
Party 1
Jing Wei
Jing Wei
laaiinuuss
Jing Wei
Level 127
God Stats
1W - 1L
1,819 SR
Queue Stats
29W - 25L
1,592 Elo+
Party 1
Hades
Hades
lordmesias
Hades
Level 156
God Stats
0W - 2L
1,067 SR
Queue Stats
27W - 28L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Backy Wacky
Cthulhu
20
10 / 5 / 22
13,729
808
21,335
20,890
29,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ganesha
BxptinBeams
Ganesha
20
0 / 1 / 33
13,862
815
13,058
21,434
33,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos
U Alight
Chronos
19
5 / 4 / 17
12,462
733
18,272
18,674
10,534
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
itstptk
Zhong Kui
19
9 / 7 / 15
13,193
776
20,043
19,748
16,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
20
11 / 3 / 11
13,158
774
20,016
17,796
9,996
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
3 / 7 / 8
11,045
650
4,379
23,669
36,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
Sysyfo
Odin
20
3 / 6 / 10
12,344
726
12,013
22,457
26,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
chimoltrufia
Morgan Le Fay
20
8 / 5 / 8
13,466
792
32,324
16,998
10,069
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
laaiinuuss
Jing Wei
17
1 / 8 / 9
10,370
610
10,935
16,502
9,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hades
18
3 / 9 / 6
11,242
661
11,139
24,548
16,492
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
59
35
Kills
18
20
Deaths
35
98
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
3
7
8
1
W
Cthulhu
Backy Wacky
Cthulhu
10
5
22
4.2
W
Ganesha
BxptinBeams
Ganesha
0
1
33
16.5
L
Odin
Sysyfo
Odin
3
6
10
1.33
W
Chronos
U Alight
Chronos
5
4
17
3.38
L
Morgan Le Fay
chimoltrufia
Morgan Le Fay
8
5
8
2.4
W
Zhong Kui
itstptk
Zhong Kui
9
7
15
2.36
L
Jing Wei
laaiinuuss
Jing Wei
1
8
9
0.69
L
Hades
3
9
6
0.67
W
Cliodhna
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,724
Damage
70,790
98,542
Taken
104,174
100,177
Mitigated
98,599
35,072
Healing
29,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
4,379
715
759
5,444
23,669
36,261
81
14,386
8,437
5,058
0
W
Cthulhu
Backy Wacky
Cthulhu
21,335
236
4,988
4,216
20,890
29,793
575
6,977
13,642
42,478
0
W
Ganesha
BxptinBeams
Ganesha
13,058
656
3,790
6,392
21,434
33,308
445
9,142
11,922
34,025
0
L
Odin
Sysyfo
Odin
12,013
560
2,673
5,503
22,457
26,598
429
12,497
9,312
0
27,675
W
Chronos
U Alight
Chronos
18,272
8,496
1,785
4,163
18,674
10,534
3,780
10,203
8,253
33,403
2,951
L
Morgan Le Fay
chimoltrufia
Morgan Le Fay
32,324
1,636
2,363
4,487
16,998
10,069
158
12,795
3,775
67,489
0
W
Zhong Kui
itstptk
Zhong Kui
20,043
1,900
0
3,775
19,748
16,546
1,813
8,811
10,695
34,984
0
L
Jing Wei
laaiinuuss
Jing Wei
10,935
8,822
0
1,794
16,502
9,179
735
13,159
2,616
0
26,561
L
Hades
11,139
1,264
1,449
4,540
24,548
16,492
512
14,758
9,004
27,021
0
W
Cliodhna
20,016
1,176
1,267
4,696
17,796
9,996
2,476
11,292
6,188
0
32,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,404
Gold Earned
58,467
185
Minions Killed
178
0
Camps Cleared
0
1,555,430
Distance Traveled
1,467,955
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,045
650
0
0
0
269,115
0
W
Cthulhu
13,729
808
46
3
0
322,684
0
W
Ganesha
13,862
815
1
0
0
350,590
0
L
Odin
12,344
726
28
2
0
338,366
0
W
Chronos
12,462
733
38
2
0
291,664
0
L
Morgan Le Fay
13,466
792
82
5
0
337,670
1
W
Zhong Kui
13,193
776
66
4
0
273,426
0
L
Jing Wei
10,370
610
30
2
0
265,359
0
L
Hades
11,242
661
38
2
0
257,445
0
W
Cliodhna
13,158
774
34
2
0
317,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role