Player Matchup

Maui
Maui
S GLADIN
Maui
Level 160
God Stats
8W - 1L
1,479 SR
Queue Stats
66W - 30L
1,788 Elo+
Party 1
Tyr
Tyr
iPeP3
Tyr
Level 155
God Stats
1W - 0L
1,726 SR
Queue Stats
6W - 0L
1,857 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ovatsug 96
Morgan Le Fay
Level 160
God Stats
3W - 1L
1,679 SR
Queue Stats
23W - 3L
1,961 Elo+
Party 1
Team Averages
Level 158
1,628 SR
1,868 Elo+

VS

Team Averages
Level 131
1,547 SR
1,726 Elo+
Maui
Maui
CentralAct
Maui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 35L
1,570 Elo+
Party 2
Hades
Hades
NobodyisGaming
Hades
Level 120
God Stats
0W - 1L
1,528 SR
Queue Stats
7W - 3L
1,721 Elo+
Party 2
Hun Batz
Hun Batz
SlickPerception
Hun Batz
Level 146
God Stats
6W - 3L
1,612 SR
Queue Stats
33W - 23L
1,888 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
1 / 1 / 13
8,224
685
4,161
10,960
12,183
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
iPeP3
Tyr
13
3 / 0 / 12
8,398
700
9,267
12,186
12,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
ovatsug 96
Morgan Le Fay
15
11 / 0 / 4
9,774
815
18,845
7,067
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,526
544
2,226
12,318
9,822
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 4 / 0
7,089
591
6,873
11,718
6,200
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
11
0 / 7 / 1
6,933
578
6,717
12,279
5,536
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
15
Kills
1
1
Deaths
15
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
1
4
0
0.25
W
Maui
1
1
13
7.5
L
Hun Batz
0
7
1
0.07
W
Tyr
iPeP3
Tyr
3
0
12
9
W
Morgan Le Fay
ovatsug 96
Morgan Le Fay
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,273
Damage
15,816
30,213
Taken
36,315
28,659
Mitigated
21,558
11,074
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,226
558
393
1,577
12,318
9,822
0
8,422
3,896
8,113
0
L
6,873
299
831
1,604
11,718
6,200
0
7,176
4,542
18,981
0
W
Maui
4,161
1,250
305
1,614
10,960
12,183
351
3,754
7,206
18,374
0
L
Hun Batz
6,717
1,141
0
924
12,279
5,536
0
7,633
4,646
0
23,086
W
Tyr
iPeP3
Tyr
9,267
1,122
0
6,757
12,186
12,912
511
4,207
7,979
204
22,600
W
Morgan Le Fay
ovatsug 96
Morgan Le Fay
18,845
1,294
558
1,840
7,067
3,564
406
1,825
5,242
48,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,396
Gold Earned
20,548
123
Minions Killed
82
10
Camps Cleared
2
696,492
Distance Traveled
607,161
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,526
544
14
1
0
210,252
2
L
Hades
7,089
591
40
3
0
194,246
2
W
Maui
8,224
685
20
2
2
224,536
2
L
Hun Batz
6,933
578
28
2
2
202,663
2
W
Tyr
8,398
700
28
2
1
243,117
3
W
Morgan Le Fay
9,774
815
75
6
7
228,839
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role