Player Matchup

Heimdallr
Heimdallr
Demo7471
Heimdallr
Level 25
God Stats
2W - 2L
1,437 SR
Queue Stats
169W - 125L
1,535 Elo+
Solo
Kukulkan
Kukulkan
MÌMÍC
Kukulkan
Level 12
God Stats
15W - 10L
1,723 SR
Queue Stats
32W - 40L
1,643 Elo+
Solo
Odin
Odin
Regurgitate
Odin
Level 123
God Stats
1W - 0L
1,461 SR
Queue Stats
71W - 78L
1,494 Elo+
Solo
Ne Zha
Ne Zha
iBerredxxxHARD
Ne Zha
Level 49
God Stats
7W - 7L
1,419 SR
Queue Stats
69W - 62L
1,515 Elo+
Solo
Khepri
Khepri
iTouchAnts
Khepri
Level 40
God Stats
17W - 12L
1,649 SR
Queue Stats
28W - 36L
1,456 Elo+
Solo
Team Averages
Level 50
1,538 SR
1,529 Elo+

VS

Team Averages
Level 77
1,633 SR
1,540 Elo+
Maui
Maui
Levi178
Maui
Level 83
God Stats
5W - 7L
1,519 SR
Queue Stats
201W - 188L
1,558 Elo+
Party 1
Neith
Neith
chanfondiano
Neith
Level 28
God Stats
2W - 2L
1,753 SR
Queue Stats
27W - 24L
1,486 Elo+
Solo
Lancelot
Lancelot
flamesorrow
Lancelot
Level 148
God Stats
7W - 6L
1,607 SR
Queue Stats
105W - 97L
1,525 Elo+
Party 1
Nox
Nox
poisonivii
Nox
Level 111
God Stats
9W - 6L
1,553 SR
Queue Stats
286W - 332L
1,461 Elo+
Solo
Hercules
Hercules
scissorsho
Hercules
Level 13
God Stats
2W - 2L
1,733 SR
Queue Stats
6W - 5L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Demo7471
Heimdallr
17
4 / 5 / 8
11,008
688
17,227
14,254
8,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
MÌMÍC
Kukulkan
20
6 / 2 / 8
13,375
836
16,066
10,971
7,005
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 4 / 9
10,934
683
11,090
18,446
19,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 4 / 8
12,901
806
14,904
16,915
9,625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
iTouchAnts
Khepri
18
2 / 0 / 15
12,153
760
6,984
20,705
28,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Levi178
Maui
17
2 / 3 / 11
10,831
677
7,218
23,494
28,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 6 / 2
11,344
709
15,248
16,335
9,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Lancelot
flamesorrow
Lancelot
19
6 / 4 / 4
11,673
730
22,217
18,902
13,457
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
2 / 5 / 2
11,042
690
7,372
12,204
6,270
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
scissorsho
Hercules
14
0 / 4 / 8
9,357
585
6,230
10,057
5,561
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
42
22
Kills
15
15
Deaths
22
48
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Demo7471
Heimdallr
4
5
8
1.6
L
Maui
Levi178
Maui
2
3
11
2.5
W
Kukulkan
MÌMÍC
Kukulkan
6
2
8
5
W
3
4
9
1.88
L
5
6
2
1
L
Lancelot
flamesorrow
Lancelot
6
4
4
2
W
7
4
8
2.75
W
Khepri
iTouchAnts
Khepri
2
0
15
9.5
L
2
5
2
0.6
L
Hercules
scissorsho
Hercules
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,271
Damage
58,285
81,291
Taken
80,992
73,101
Mitigated
63,510
16,162
Healing
9,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Demo7471
Heimdallr
17,227
7,966
0
500
14,254
8,541
2,148
2,876
11,328
74
37,882
L
Maui
Levi178
Maui
7,218
1,859
679
3,844
23,494
28,997
32
6,917
16,085
16,993
0
W
Kukulkan
MÌMÍC
Kukulkan
16,066
1,587
0
2,485
10,971
7,005
2,128
1,398
9,573
66,149
0
W
11,090
2,001
0
1,586
18,446
19,506
313
3,523
14,889
24
22,340
L
15,248
4,964
0
2,512
16,335
9,225
0
6,093
10,169
0
43,752
L
Lancelot
flamesorrow
Lancelot
22,217
3,173
0
550
18,902
13,457
0
4,840
13,528
0
50,530
W
14,904
3,721
0
3,353
16,915
9,625
1,816
3,690
13,183
0
66,124
W
Khepri
iTouchAnts
Khepri
6,984
423
4,056
4,182
20,705
28,424
154
2,861
17,728
18,272
0
L
7,372
360
0
128
12,204
6,270
0
3,326
8,789
34,988
0
L
Hercules
scissorsho
Hercules
6,230
2,085
0
1,706
10,057
5,561
0
1,972
7,951
0
12,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,371
Gold Earned
54,247
317
Minions Killed
253
0
Camps Cleared
0
1,690,140
Distance Traveled
1,396,881
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,008
688
47
3
0
273,898
1
L
Maui
10,831
677
25
2
0
302,106
0
W
Kukulkan
13,375
836
144
9
0
356,595
3
W
Odin
10,934
683
27
2
0
359,903
8
L
Neith
11,344
709
63
4
0
303,800
1
L
Lancelot
11,673
730
69
4
0
332,234
1
W
Ne Zha
12,901
806
84
5
0
337,455
1
W
Khepri
12,153
760
15
1
0
362,289
2
L
Nox
11,042
690
79
5
0
293,112
0
L
Hercules
9,357
585
17
1
0
165,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role