Player Matchup

Neith
Neith
CavEmpty
Neith
Level 85
God Stats
3W - 1L
1,707 SR
Queue Stats
55W - 31L
1,723 Elo+
Party 1
Chang'e
Chang'e
I boot plebs
Chang'e
Level 89
God Stats
2W - 0L
1,721 SR
Queue Stats
37W - 15L
1,705 Elo+
Party 1
Horus
Horus
daddy ducc
Horus
Level 77
God Stats
10W - 2L
1,945 SR
Queue Stats
54W - 30L
1,717 Elo+
Party 1
Team Averages
Level 84
1,791 SR
1,715 Elo+

VS

Team Averages
Level 99
1,460 SR
1,540 Elo+
Loki
Loki
BeardedDragon01
Loki
Level 125
God Stats
1W - 3L
1,369 SR
Queue Stats
76W - 103L
1,480 Elo+
Solo
Maui
Maui
SenPapiSensei
Maui
Level 64
God Stats
1W - 1L
1,708 SR
Queue Stats
66W - 49L
1,639 Elo+
Solo
Chronos
Chronos
lobsessedl
Chronos
Level 108
God Stats
9W - 7L
1,302 SR
Queue Stats
214W - 224L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CavEmpty
Neith
14
8 / 4 / 10
10,240
853
16,503
13,260
7,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
I boot plebs
Chang'e
13
3 / 2 / 13
9,122
760
10,525
11,894
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
14
7 / 3 / 11
10,233
853
9,305
17,391
18,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 4
8,395
700
7,150
12,249
4,247
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 7
8,737
728
8,522
12,502
10,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos
lobsessedl
Chronos
13
4 / 5 / 4
8,755
730
13,678
17,666
8,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
18
Kills
9
9
Deaths
18
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
8
4
0.63
W
Neith
CavEmpty
Neith
8
4
10
3.25
W
Chang'e
I boot plebs
Chang'e
3
2
13
4.75
L
2
5
7
1.1
W
Horus
7
3
11
4.17
L
Chronos
lobsessedl
Chronos
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,333
Damage
29,350
42,545
Taken
42,417
31,007
Mitigated
22,973
19,993
Healing
8,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,150
1,419
529
309
12,249
4,247
824
2,403
9,846
0
23,858
W
Neith
CavEmpty
Neith
16,503
7,483
699
2,726
13,260
7,064
2,007
6,771
6,489
0
40,108
W
Chang'e
I boot plebs
Chang'e
10,525
989
4,120
4,103
11,894
5,665
342
6,303
5,591
33,585
0
L
8,522
2,739
0
1,334
12,502
10,560
476
4,860
7,642
21,824
0
W
Horus
9,305
3,396
2,383
5,962
17,391
18,278
405
8,013
9,378
0
17,420
L
Chronos
lobsessedl
Chronos
13,678
4,635
0
6,194
17,666
8,166
290
3,621
14,045
39,867
5,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,595
Gold Earned
25,887
106
Minions Killed
124
5
Camps Cleared
7
586,583
Distance Traveled
543,388
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,395
700
37
3
1
168,057
1
W
Neith
10,240
853
46
4
2
183,531
3
W
Chang'e
9,122
760
45
4
2
187,359
3
L
Maui
8,737
728
29
2
1
190,304
4
W
Horus
10,233
853
15
1
1
215,693
2
L
Chronos
8,755
730
58
5
5
185,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role