Player Matchup

Skadi
Skadi
 
Skadi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
a2ndclashero
Nu Wa
Level 49
God Stats
29W - 40L
1,479 SR
Queue Stats
194W - 245L
1,444 Elo+
Solo
Sobek
Sobek
robotninjaattack
Sobek
Level 29
God Stats
8W - 1L
1,908 SR
Queue Stats
114W - 28L
2,039 Elo+
Party 2
Team Averages
Level 78
1,629 SR
1,661 Elo+

VS

Team Averages
Level 72
1,574 SR
1,497 Elo+
Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
TheMOODYDUCK108
Yu Huang
Level 124
God Stats
1W - 1L
1,551 SR
Queue Stats
56W - 46L
1,540 Elo+
Solo
Maui
Maui
iRanzy
Maui
Level 29
God Stats
15W - 10L
1,670 SR
Queue Stats
107W - 123L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
8 / 1 / 5
7,945
883
10,871
5,989
2,021
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 2 / 10
7,225
803
5,917
5,708
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 1 / 9
8,181
909
7,007
11,892
11,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 7 / 3
6,402
711
4,642
12,446
6,837
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
9
0 / 6 / 1
5,536
615
3,211
7,710
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
iRanzy
Maui
11
2 / 2 / 2
6,781
753
3,788
7,854
4,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
3
4
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
8
1
5
10.5
L
Fenrir
 
Fenrir
1
7
3
0.36
L
Yu Huang
0
6
1
0.08
W
2
2
10
3.5
L
Maui
iRanzy
Maui
2
2
2
1.5
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,795
Damage
11,641
23,589
Taken
28,010
15,237
Mitigated
14,471
8,074
Healing
733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,871
4,965
0
1,205
5,989
2,021
949
2,316
3,114
0
33,159
L
Fenrir
 
Fenrir
4,642
887
0
133
12,446
6,837
0
5,904
6,254
0
10,949
L
Yu Huang
3,211
574
0
330
7,710
2,948
0
2,375
5,271
19,127
0
W
5,917
2,566
347
906
5,708
1,853
787
1,419
4,289
17,577
0
L
Maui
iRanzy
Maui
3,788
1,067
0
270
7,854
4,686
0
4,301
3,461
11,876
0
W
7,007
950
323
5,293
11,892
11,363
392
3,382
8,510
11,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,351
Gold Earned
18,719
75
Minions Killed
53
7
Camps Cleared
1
464,036
Distance Traveled
359,202
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,945
883
46
5
4
146,174
2
L
Fenrir
6,402
711
10
1
0
114,461
0
L
Yu Huang
5,536
615
32
4
1
116,857
1
W
Nu Wa
7,225
803
27
3
3
148,128
0
L
Maui
6,781
753
11
1
0
127,884
0
W
Sobek
8,181
909
2
0
0
169,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role