Player Matchup

Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Caedis
Cerberus
Level 158
God Stats
4W - 3L
1,518 SR
Queue Stats
197W - 196L
1,568 Elo+
Solo
Scylla
Scylla
Celbhi
Scylla
Level 160
God Stats
26W - 17L
1,599 SR
Queue Stats
270W - 243L
1,499 Elo+
Solo
Nox
Nox
GurkenJensss
Nox
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 1
Lancelot
Lancelot
st4hlhelm_h4ns
Lancelot
Level 121
God Stats
3W - 4L
1,497 SR
Queue Stats
19W - 30L
1,500 Elo+
Party 1
Team Averages
Level 116
1,523 SR
1,513 Elo+

VS

Team Averages
Level 112
1,552 SR
1,588 Elo+
Maui
Maui
Bellicosus
Maui
Level 160
God Stats
28W - 36L
1,500 SR
Queue Stats
344W - 367L
1,571 Elo+
Solo
Tyr
Tyr
James09887
Tyr
Level 59
God Stats
3W - 0L
1,493 SR
Queue Stats
107W - 100L
1,522 Elo+
Solo
Neith
Neith
TemptingOcean23
Neith
Level 149
God Stats
48W - 54L
1,469 SR
Queue Stats
256W - 283L
1,477 Elo+
Solo
Thoth
Thoth
Toubib101
Thoth
Level 160
God Stats
2W - 0L
1,508 SR
Queue Stats
256W - 198L
1,675 Elo+
Party 2
Thanatos
Thanatos
dêpp
Thanatos
Level 30
God Stats
3W - 1L
1,789 SR
Queue Stats
54W - 24L
1,694 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 3 / 0
8,144
740
2,955
6,076
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Caedis
Cerberus
13
1 / 3 / 3
7,616
692
4,582
17,907
14,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
Celbhi
Scylla
14
2 / 5 / 4
7,997
727
9,682
9,014
3,141
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 0 / 2
7,561
687
3,710
4,259
1,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
14
1 / 2 / 4
7,832
712
2,969
9,715
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 4
7,982
726
3,022
8,490
4,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 1 / 2
7,745
704
5,741
6,815
5,224
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
0 / 2 / 7
7,914
719
3,975
4,324
2,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
Toubib101
Thoth
15
2 / 0 / 4
8,125
739
10,044
4,110
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
dêpp
Thanatos
16
8 / 2 / 4
9,261
842
16,393
13,034
6,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
6
Kills
13
13
Deaths
6
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
0
0.33
W
0
1
4
2
L
Cerberus
Caedis
Cerberus
1
3
3
0.83
L
Scylla
Celbhi
Scylla
2
5
4
0.8
L
1
0
2
2
W
3
1
2
4
W
0
2
7
1.75
W
Thoth
Toubib101
Thoth
2
0
4
4
W
Thanatos
dêpp
Thanatos
8
2
4
5
L
Lancelot
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,898
Damage
39,175
46,971
Taken
36,773
25,837
Mitigated
19,929
7,842
Healing
13,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,955
250
672
1,557
6,076
1,834
0
687
5,389
24,233
0
W
3,022
1,466
0
704
8,490
4,719
0
4,509
3,981
33,162
0
L
Cerberus
Caedis
Cerberus
4,582
534
0
1,846
17,907
14,261
0
5,623
12,284
11,194
0
L
Scylla
Celbhi
Scylla
9,682
1,173
0
170
9,014
3,141
0
2,311
6,703
24,142
0
L
3,710
96
855
1,198
4,259
1,834
0
2,201
2,058
21,407
0
W
5,741
1,185
0
1,204
6,815
5,224
0
3,654
3,161
0
12,417
W
3,975
968
0
1,170
4,324
2,046
0
2,732
1,592
0
24,439
W
Thoth
Toubib101
Thoth
10,044
269
0
360
4,110
1,723
0
2,731
1,379
28,840
0
W
Thanatos
dêpp
Thanatos
16,393
6,669
0
9,647
13,034
6,217
90
7,303
5,731
0
34,580
L
Lancelot
2,969
820
0
1,544
9,715
4,767
0
2,244
7,471
0
16,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,150
Gold Earned
41,027
192
Minions Killed
210
0
Camps Cleared
0
1,108,316
Distance Traveled
1,157,055
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,144
740
63
6
0
193,173
0
W
Maui
7,982
726
51
5
0
214,777
3
L
Cerberus
7,616
692
22
2
0
223,560
2
L
Scylla
7,997
727
38
3
0
213,910
3
L
Nox
7,561
687
39
4
0
229,385
0
W
Tyr
7,745
704
15
1
0
230,959
1
W
Neith
7,914
719
46
4
0
208,664
5
W
Thoth
8,125
739
46
4
0
245,715
1
W
Thanatos
9,261
842
52
5
0
256,940
1
L
Lancelot
7,832
712
30
3
0
248,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role