Player Matchup

Persephone
Persephone
 
Persephone
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
EarthLobster456
Achilles
Level 76
God Stats
0W - 2L
1,300 SR
Queue Stats
63W - 53L
1,522 Elo+
Solo
Nu Wa
Nu Wa
IceyWhite09
Nu Wa
Level 66
God Stats
26W - 26L
1,524 SR
Queue Stats
85W - 108L
1,438 Elo+
Party 2
Maui
Maui
XionFinesse
Maui
Level 152
God Stats
34W - 29L
1,629 SR
Queue Stats
266W - 256L
1,511 Elo+
Solo
Apollo
Apollo
nenaselena
Apollo
Level 67
God Stats
1W - 1L
1,411 SR
Queue Stats
316W - 333L
1,491 Elo+
Party 2
Team Averages
Level 76
1,473 SR
1,492 Elo+

VS

Team Averages
Level 124
1,484 SR
1,449 Elo+
Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
ENUFFSAID10
Chang'e
Level 105
God Stats
3W - 3L
1,371 SR
Queue Stats
96W - 91L
1,398 Elo+
Solo
Nu Wa
Nu Wa
IMizushina Lugo
Nu Wa
Level 122
God Stats
16W - 10L
1,465 SR
Queue Stats
213W - 222L
1,474 Elo+
Party 1
Da Ji
Da Ji
IRyuko Lugo
Da Ji
Level 99
God Stats
116W - 114L
1,531 SR
Queue Stats
451W - 500L
1,421 Elo+
Party 1
Mulan
Mulan
Mik3DC
Mulan
Level 143
God Stats
15W - 8L
1,553 SR
Queue Stats
411W - 365L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
0 / 8 / 0
8,969
897
2,367
16,003
4,715
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
15
0 / 6 / 2
9,186
919
12,401
18,774
21,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 6 / 1
9,610
961
15,982
11,300
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 3 / 1
9,273
927
8,994
15,629
12,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
nenaselena
Apollo
15
0 / 5 / 2
9,319
932
8,951
14,028
6,336
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

168

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
5 / 0 / 14
10,691
1,069
9,861
15,958
16,681
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
ENUFFSAID10
Chang'e
17
2 / 0 / 17
10,402
1,040
9,092
8,869
4,082
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 1 / 17
11,854
1,185
21,523
9,304
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
8 / 1 / 13
11,736
1,174
13,938
10,993
4,886
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Mulan
Mik3DC
Mulan
17
7 / 0 / 15
11,424
1,142
15,559
10,738
8,043
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
104
2
Kills
28
28
Deaths
2
6
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
0
8
0
0
W
Horus
 
Horus
5
0
14
12
W
Chang'e
ENUFFSAID10
Chang'e
2
0
17
10.5
L
Achilles
0
6
2
0.17
W
6
1
17
14.5
W
8
1
13
14.5
L
1
6
1
0.25
W
Mulan
Mik3DC
Mulan
7
0
15
14.5
L
1
3
1
0.5
L
Apollo
nenaselena
Apollo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,695
Damage
69,973
75,734
Taken
55,862
49,338
Mitigated
38,131
5,392
Healing
22,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
2,367
341
17
257
16,003
4,715
0
6,805
9,190
12,236
0
W
Horus
 
Horus
9,861
3,445
5,791
5,391
15,958
16,681
0
5,398
8,657
0
15,980
W
Chang'e
ENUFFSAID10
Chang'e
9,092
1,269
3,644
3,217
8,869
4,082
0
4,453
4,280
31,882
0
L
Achilles
12,401
2,713
0
1,424
18,774
21,583
0
8,075
10,699
0
26,531
W
21,523
5,636
0
1,128
9,304
4,439
0
5,282
3,925
59,042
0
W
13,938
2,641
0
366
10,993
4,886
0
5,885
4,783
0
33,620
L
15,982
7,574
173
0
11,300
3,713
0
4,633
6,667
37,754
0
W
Mulan
Mik3DC
Mulan
15,559
2,693
0
2,495
10,738
8,043
0
5,110
5,484
0
37,302
L
8,994
3,330
0
1,914
15,629
12,991
0
7,424
8,205
18,169
3,319
L
Apollo
nenaselena
Apollo
8,951
6,462
0
1,607
14,028
6,336
0
3,676
10,352
0
40,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,357
Gold Earned
56,107
171
Minions Killed
206
3
Camps Cleared
15
831,095
Distance Traveled
992,989
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,969
897
13
1
0
165,883
4
W
Horus
10,691
1,069
10
1
0
216,020
3
W
Chang'e
10,402
1,040
32
3
0
190,509
0
L
Achilles
9,186
919
31
3
1
160,860
0
W
Nu Wa
11,854
1,185
81
8
2
180,449
1
W
Da Ji
11,736
1,174
32
3
6
215,645
3
L
Nu Wa
9,610
961
44
4
0
166,826
0
W
Mulan
11,424
1,142
51
5
7
190,366
2
L
Maui
9,273
927
15
2
1
174,671
0
L
Apollo
9,319
932
68
7
1
162,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role