Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
BesenBenny
Sylvanus
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 63L
1,441 Elo+
Party 1
Artemis
Artemis
DevilStitchdu17
Artemis
Level 155
God Stats
26W - 12L
1,601 SR
Queue Stats
415W - 432L
1,453 Elo+
Party 2
Ra
Ra
GXTVibez
Ra
Level 89
God Stats
2W - 3L
1,492 SR
Queue Stats
246W - 242L
1,423 Elo+
Solo
Maui
Maui
fake-_-domenic
Maui
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 35L
1,482 Elo+
Party 1
Team Averages
Level 111
1,519 SR
1,460 Elo+

VS

Team Averages
Level 115
1,505 SR
1,455 Elo+
Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Djafchyma974
Ra
Level 129
God Stats
7W - 8L
1,560 SR
Queue Stats
143W - 166L
1,422 Elo+
Solo
Charybdis
Charybdis
Hames999
Charybdis
Level 104
God Stats
1W - 6L
1,161 SR
Queue Stats
158W - 178L
1,409 Elo+
Solo
Chaac
Chaac
SukunaOnCrack
Chaac
Level 87
God Stats
10W - 10L
1,770 SR
Queue Stats
388W - 388L
1,510 Elo+
Solo
Awilix
Awilix
SumKhoont
Awilix
Level 109
God Stats
46W - 32L
1,533 SR
Queue Stats
141W - 159L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 1 / 1
6,500
542
3,952
10,902
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
BesenBenny
Sylvanus
11
3 / 2 / 3
6,804
567
6,638
8,095
4,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 3
7,422
619
4,939
5,663
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 2
7,751
646
4,099
8,579
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 5
6,528
544
3,321
6,560
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 0 / 2
6,168
514
1,550
9,544
7,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 3 / 3
6,057
505
5,000
6,353
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
Hames999
Charybdis
10
0 / 3 / 1
5,973
498
3,353
9,006
3,008
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 0 / 0
2,319
193
0
0
0
Awilix
SumKhoont
Awilix
11
4 / 3 / 0
6,423
535
10,751
10,189
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
9
Kills
5
5
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
1
0.5
L
Cerberus
 
Cerberus
1
0
2
2
W
Sylvanus
BesenBenny
Sylvanus
3
2
3
2.25
W
2
0
3
3.5
L
0
3
3
0.5
W
3
1
2
4
L
Charybdis
Hames999
Charybdis
0
3
1
0.17
L
0
0
0
0
L
Awilix
SumKhoont
Awilix
4
3
0
1.33
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,949
Damage
20,654
39,799
Taken
35,092
15,918
Mitigated
16,766
17,687
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,952
1,809
0
6,112
10,902
3,575
878
1,018
9,884
0
47,220
L
Cerberus
 
Cerberus
1,550
318
0
3,412
9,544
7,182
0
3,115
6,241
25,104
0
W
Sylvanus
BesenBenny
Sylvanus
6,638
2,793
961
2,937
8,095
4,044
766
1,461
6,634
31,213
10,096
W
4,939
2,085
0
2,522
5,663
2,204
1,774
0
5,663
0
46,279
L
5,000
319
65
241
6,353
2,738
0
4,525
1,778
46,117
0
W
4,099
924
433
3,495
8,579
3,262
420
2,755
5,824
60,751
0
L
Charybdis
Hames999
Charybdis
3,353
1,802
0
2,727
9,006
3,008
0
1,475
7,473
0
39,190
L
0
0
0
0
0
0
0
0
0
0
0
L
Awilix
SumKhoont
Awilix
10,751
3,097
0
2,529
10,189
3,838
0
3,372
6,512
0
45,245
W
3,321
929
55
1,172
6,560
2,833
608
1,316
5,244
24,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,005
Gold Earned
26,940
402
Minions Killed
299
0
Camps Cleared
0
1,118,485
Distance Traveled
1,000,619
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,500
542
91
8
0
281,462
1
L
Cerberus
6,168
514
62
5
0
220,135
0
W
Sylvanus
6,804
567
67
6
0
197,624
0
W
Artemis
7,422
619
87
7
0
208,835
3
L
Ra
6,057
505
78
7
0
247,232
4
W
Ra
7,751
646
111
9
0
205,969
4
L
Charybdis
5,973
498
80
7
0
237,845
4
L
Chaac
2,319
193
0
0
0
0
0
L
Awilix
6,423
535
79
7
0
295,407
2
W
Maui
6,528
544
46
4
0
224,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role