Player Matchup

Bellona
Bellona
 
Bellona
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
 
Maui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Zaanke
Chernobog
Level 26
God Stats
17W - 8L
1,711 SR
Queue Stats
72W - 75L
1,538 Elo+
Party 2
Guan Yu
Guan Yu
berkocagisen
Guan Yu
Level 19
God Stats
14W - 12L
1,668 SR
Queue Stats
52W - 66L
1,413 Elo+
Solo
Hera
Hera
lukcasmelo
Hera
Level 160
God Stats
5W - 2L
1,713 SR
Queue Stats
310W - 325L
1,528 Elo+
Solo
Team Averages
Level 96
1,618 SR
1,496 Elo+

VS

Team Averages
Level 96
1,565 SR
1,495 Elo+
Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AJPB9
Merlin
Level 64
God Stats
128W - 143L
1,515 SR
Queue Stats
294W - 369L
1,477 Elo+
Party 1
Neith
Neith
MadKingK
Neith
Level 65
God Stats
1W - 4L
1,736 SR
Queue Stats
349W - 447L
1,494 Elo+
Party 1
Eset
Eset
TheOneJamal
Eset
Level 40
God Stats
33W - 35L
1,573 SR
Queue Stats
202W - 236L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
8 / 2 / 5
8,478
848
16,041
14,408
12,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Maui
 
Maui
14
1 / 1 / 10
7,946
795
4,408
12,958
9,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chernobog
Zaanke
Chernobog
14
2 / 2 / 7
7,375
738
9,416
7,333
3,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
berkocagisen
Guan Yu
13
4 / 2 / 7
7,786
779
8,853
12,622
9,446
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 3 / 3
8,064
806
8,866
8,635
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
7 / 4 / 2
8,877
888
15,064
13,023
6,822
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
 
Horus
13
1 / 2 / 3
7,618
762
3,639
15,834
16,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
AJPB9
Merlin
12
0 / 4 / 1
6,489
649
6,806
8,204
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
MadKingK
Neith
12
0 / 3 / 3
6,425
643
5,794
7,962
3,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 5 / 1
6,983
698
8,290
10,365
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
18
Kills
10
10
Deaths
18
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
2
5
5.25
W
Maui
 
Maui
1
1
10
6
L
Da Ji
 
Da Ji
7
4
2
2
L
Horus
 
Horus
1
2
3
1.25
L
Merlin
AJPB9
Merlin
0
4
1
0.13
L
Neith
MadKingK
Neith
0
3
3
0.5
L
2
5
1
0.5
W
Chernobog
Zaanke
Chernobog
2
2
7
2.75
W
Guan Yu
berkocagisen
Guan Yu
4
2
7
3.75
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,584
Damage
39,593
55,956
Taken
55,388
37,781
Mitigated
34,981
18,127
Healing
11,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
16,041
6,875
538
5,405
14,408
12,567
885
4,217
10,191
0
36,829
W
Maui
 
Maui
4,408
336
455
5,759
12,958
9,333
0
3,964
8,994
10,916
0
L
Da Ji
 
Da Ji
15,064
3,180
0
245
13,023
6,822
0
1,471
11,552
0
29,529
L
Horus
 
Horus
3,639
1,780
2,593
5,370
15,834
16,541
0
2,592
13,242
0
6,415
L
Merlin
AJPB9
Merlin
6,806
370
0
0
8,204
3,446
0
2,031
6,173
21,892
0
L
Neith
MadKingK
Neith
5,794
1,846
0
782
7,962
3,633
49
2,783
5,179
0
12,656
L
8,290
1,075
368
1,825
10,365
4,539
0
4,397
5,968
24,753
0
W
Chernobog
Zaanke
Chernobog
9,416
5,283
0
193
7,333
3,368
0
1,228
6,105
0
21,019
W
Guan Yu
berkocagisen
Guan Yu
8,853
676
1,038
2,396
12,622
9,446
237
3,486
9,136
0
17,780
W
8,866
1,657
0
2,343
8,635
3,067
1,018
2,201
6,434
40,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,649
Gold Earned
36,392
200
Minions Killed
128
0
Camps Cleared
0
1,040,285
Distance Traveled
994,899
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,478
848
43
4
0
212,321
3
W
Maui
7,946
795
17
2
0
213,557
4
L
Da Ji
8,877
888
25
3
0
196,892
0
L
Horus
7,618
762
5
1
0
235,944
0
L
Merlin
6,489
649
39
4
0
179,609
0
L
Neith
6,425
643
14
1
0
194,228
1
L
Eset
6,983
698
45
5
0
188,226
0
W
Chernobog
7,375
738
31
3
0
206,372
4
W
Guan Yu
7,786
779
18
2
0
204,261
2
W
Hera
8,064
806
91
9
0
203,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role