Player Matchup

Achilles
Achilles
Fulgor_y_Fulgis
Achilles
Level 99
God Stats
4W - 2L
1,505 SR
Queue Stats
88W - 93L
1,500 Elo+
Party 1
Chang'e
Chang'e
The-Gallerus3
Chang'e
Level 87
God Stats
3W - 3L
1,441 SR
Queue Stats
42W - 61L
1,424 Elo+
Party 1
Charybdis
Charybdis
TraxX15rt
Charybdis
Level 43
God Stats
1W - 0L
1,246 SR
Queue Stats
30W - 34L
1,423 Elo+
Party 1
Team Averages
Level 76
1,397 SR
1,449 Elo+

VS

Team Averages
Level 47
1,362 SR
1,325 Elo+
Hercules
Hercules
Baiji OP
Hercules
Level 30
God Stats
9W - 17L
1,308 SR
Queue Stats
9W - 22L
1,240 Elo+
Solo
Ra
Ra
Fifty_y
Ra
Level 54
God Stats
3W - 8L
1,329 SR
Queue Stats
103W - 168L
1,336 Elo+
Solo
Izanami
Izanami
FioCartman
Izanami
Level 58
God Stats
6W - 10L
1,450 SR
Queue Stats
90W - 110L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
5 / 2 / 7
14,116
784
14,799
32,899
47,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
18
4 / 5 / 6
12,761
709
15,390
19,002
9,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
TraxX15rt
Charybdis
17
3 / 6 / 7
12,548
697
22,056
18,844
9,724
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Baiji OP
Hercules
16
5 / 3 / 5
12,040
669
9,802
27,573
35,417
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 3 / 5
13,030
724
24,321
19,822
10,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
FioCartman
Izanami
16
0 / 6 / 12
11,357
631
17,886
15,665
7,967
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
12
Kills
13
13
Deaths
12
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
Baiji OP
Hercules
5
3
5
2.5
L
8
3
5
3.5
L
Izanami
FioCartman
Izanami
0
6
12
1
W
Achilles
5
2
7
4.25
W
Chang'e
4
5
6
1.4
W
Charybdis
TraxX15rt
Charybdis
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,245
Damage
52,009
70,745
Taken
63,060
67,395
Mitigated
53,715
24,379
Healing
18,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Baiji OP
Hercules
9,802
3,313
0
3,031
27,573
35,417
211
8,126
19,447
0
20,762
L
24,321
2,885
3,980
9,744
19,822
10,331
927
5,262
14,560
76,891
0
L
Izanami
FioCartman
Izanami
17,886
10,742
0
1,552
15,665
7,967
1,322
3,011
12,654
0
44,594
W
Achilles
14,799
3,727
0
9,161
32,899
47,997
815
6,427
25,319
0
43,801
W
Chang'e
15,390
614
6,692
7,186
19,002
9,674
970
11,306
7,696
46,532
0
W
Charybdis
TraxX15rt
Charybdis
22,056
9,582
0
1,340
18,844
9,724
1,452
7,318
11,526
0
61,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,425
Gold Earned
36,427
194
Minions Killed
184
5
Camps Cleared
9
943,096
Distance Traveled
893,240
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,040
669
22
1
0
334,169
0
L
Ra
13,030
724
106
6
8
308,579
6
L
Izanami
11,357
631
56
3
1
250,492
1
W
Achilles
14,116
784
46
3
2
335,310
4
W
Chang'e
12,761
709
65
4
1
319,623
2
W
Charybdis
12,548
697
83
5
2
288,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role