Player Matchup

Thor
Thor
BRG yLUIS
Thor
Level 102
God Stats
4W - 1L
1,190 SR
Queue Stats
106W - 98L
1,393 Elo+
Solo
Charybdis
Charybdis
Eavec
Charybdis
Level 160
God Stats
1W - 0L
1,657 SR
Queue Stats
3W - 1L
1,650 Elo+
Party 1
Yu Huang
Yu Huang
GrOs-_-SouRcis
Yu Huang
Level 155
God Stats
1W - 0L
1,540 SR
Queue Stats
1W - 2L
1,304 Elo+
Party 1
Artio
Artio
JeffCrr
Artio
Level 157
God Stats
1W - 0L
1,482 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Agni
Agni
Kzoro_Soloplayer
Agni
Level 160
God Stats
1W - 0L
1,574 SR
Queue Stats
10W - 8L
1,544 Elo+
Party 1
Team Averages
Level 147
1,489 SR
1,478 Elo+

VS

Team Averages
Level 107
1,567 SR
1,331 Elo+
Loki
Loki
BerniesNoseHair
Loki
Level 51
God Stats
3W - 4L
1,681 SR
Queue Stats
67W - 74L
1,348 Elo+
Party 3
Scylla
Scylla
Nuriiajr16
Scylla
Level 146
God Stats
0W - 2L
1,534 SR
Queue Stats
108W - 118L
1,295 Elo+
Party 2
Medusa
Medusa
Wolfgod7777
Medusa
Level 122
God Stats
7W - 7L
1,581 SR
Queue Stats
117W - 147L
1,352 Elo+
Solo
Maui
Maui
Zombiemaxis
Maui
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 54L
1,356 Elo+
Party 3
Baron Samedi
Baron Samedi
makinaman2011
Baron Samedi
Level 148
God Stats
4W - 9L
1,538 SR
Queue Stats
101W - 109L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 2 / 3
6,769
484
5,364
11,096
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
Eavec
Charybdis
12
4 / 2 / 3
7,150
511
8,966
10,950
4,023
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
14
3 / 0 / 2
7,972
569
3,929
4,688
2,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
JeffCrr
Artio
11
3 / 0 / 3
7,149
511
4,889
13,564
12,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 0 / 0
7,878
563
4,573
6,114
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,999
429
2,941
8,637
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Nuriiajr16
Scylla
12
0 / 1 / 1
6,760
483
1,323
7,408
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
1 / 1 / 0
6,284
449
7,763
9,975
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,476
391
3,497
9,960
6,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
makinaman2011
Baron Samedi
13
0 / 2 / 0
7,063
505
4,406
9,684
4,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
15
Kills
2
4
Deaths
15
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
2
2
3
1.75
L
1
6
0
0.17
W
Charybdis
Eavec
Charybdis
4
2
3
2.75
W
Yu Huang
3
0
2
4
W
Artio
JeffCrr
Artio
3
0
3
4.5
W
3
0
0
3
L
Scylla
Nuriiajr16
Scylla
0
1
1
0.5
L
Medusa
1
1
0
1
L
0
5
0
0
L
Baron Samedi
makinaman2011
Baron Samedi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,721
Damage
19,930
46,412
Taken
45,664
25,042
Mitigated
20,566
18,985
Healing
12,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
5,364
1,197
0
4,438
11,096
3,988
24
1,546
9,456
0
49,812
L
2,941
759
165
1,347
8,637
3,488
0
1,853
6,784
0
34,447
W
Charybdis
Eavec
Charybdis
8,966
4,967
0
4,733
10,950
4,023
1,020
1,038
9,912
0
66,452
W
Yu Huang
3,929
429
0
1,305
4,688
2,061
292
620
4,068
53,853
0
W
Artio
JeffCrr
Artio
4,889
902
1,274
5,793
13,564
12,666
132
2,459
11,105
20,306
876
W
4,573
398
0
1,442
6,114
2,304
893
3,346
2,478
51,325
0
L
Scylla
Nuriiajr16
Scylla
1,323
0
0
1,435
7,408
2,400
0
2,238
5,170
41,276
0
L
Medusa
7,763
3,040
0
3,809
9,975
3,078
0
2,889
7,086
0
45,449
L
3,497
1,332
0
2,164
9,960
6,986
0
2,682
7,278
19,472
0
L
Baron Samedi
makinaman2011
Baron Samedi
4,406
125
0
3,146
9,684
4,614
0
3,718
5,966
43,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,918
Gold Earned
31,582
418
Minions Killed
356
0
Camps Cleared
0
1,286,115
Distance Traveled
1,218,688
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,769
484
76
5
0
283,848
5
L
Loki
5,999
429
62
4
0
279,885
1
W
Charybdis
7,150
511
119
9
0
235,351
4
W
Yu Huang
7,972
569
105
8
0
238,054
2
W
Artio
7,149
511
18
1
0
292,197
1
W
Agni
7,878
563
100
7
0
236,665
7
L
Scylla
6,760
483
81
6
0
243,439
0
L
Medusa
6,284
449
75
5
0
255,428
3
L
Maui
5,476
391
34
2
0
228,114
3
L
Baron Samedi
7,063
505
104
7
0
211,822
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role