Player Matchup

Janus
Janus
BrutalBandits
Janus
Level 121
God Stats
4W - 6L
1,329 SR
Queue Stats
228W - 220L
1,543 Elo+
Solo
Thanatos
Thanatos
DeadpoolCro
Thanatos
Level 154
God Stats
11W - 5L
1,765 SR
Queue Stats
87W - 94L
1,556 Elo+
Solo
Osiris
Osiris
ST4RG4ZE
Osiris
Level 128
God Stats
1W - 1L
1,289 SR
Queue Stats
40W - 50L
1,456 Elo+
Solo
Maui
Maui
iNH0J
Maui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 48L
1,535 Elo+
Solo
Ishtar
Ishtar
mentalninja5
Ishtar
Level 109
God Stats
22W - 20L
1,587 SR
Queue Stats
234W - 203L
1,569 Elo+
Solo
Team Averages
Level 128
1,494 SR
1,532 Elo+

VS

Team Averages
Level 94
1,586 SR
1,564 Elo+
Shiva
Shiva
 
Shiva
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
PauperKabouter
Baron Samedi
Level 123
God Stats
3W - 3L
1,635 SR
Queue Stats
472W - 468L
1,605 Elo+
Party 1
Khepri
Khepri
Shadownite1105
Khepri
Level 61
God Stats
0W - 1L
1,647 SR
Queue Stats
4W - 3L
1,641 Elo+
Party 1
Bastet
Bastet
SomeMemeposter
Bastet
Level 101
God Stats
2W - 3L
1,646 SR
Queue Stats
188W - 191L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
8,168
583
4,732
6,276
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
DeadpoolCro
Thanatos
13
4 / 0 / 5
8,195
585
9,436
11,402
5,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
ST4RG4ZE
Osiris
12
0 / 3 / 2
7,238
517
5,476
14,203
12,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Maui
iNH0J
Maui
11
1 / 0 / 5
7,188
513
2,942
11,147
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
15
4 / 1 / 1
8,843
632
5,325
8,744
3,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
1 / 2 / 2
7,645
546
10,629
14,842
9,001
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
 
Anhur
11
1 / 4 / 1
6,471
462
2,839
9,111
3,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
PauperKabouter
Baron Samedi
12
1 / 3 / 0
7,174
512
5,694
10,027
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

1
0 / 0 / 0
4,119
294
0
0
0
12
2 / 3 / 2
7,132
509
6,625
12,071
4,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
12
Kills
5
5
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
2
2
1
L
Anhur
 
Anhur
1
4
1
0.38
W
3
1
3
4.5
W
Thanatos
DeadpoolCro
Thanatos
4
0
5
6.5
L
Baron Samedi
PauperKabouter
Baron Samedi
1
3
0
0.33
W
Osiris
ST4RG4ZE
Osiris
0
3
2
0.33
L
0
0
0
0
L
2
3
2
1
W
Maui
iNH0J
Maui
1
0
5
3.5
W
Ishtar
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,911
Damage
25,787
51,772
Taken
46,051
33,258
Mitigated
20,601
22,607
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
10,629
2,085
108
6,157
14,842
9,001
0
1,225
13,547
0
65,999
L
Anhur
 
Anhur
2,839
1,167
0
0
9,111
3,226
854
474
8,637
0
39,041
W
4,732
532
0
990
6,276
2,649
0
2,211
4,065
63,759
0
W
Thanatos
DeadpoolCro
Thanatos
9,436
2,297
0
11,632
11,402
5,847
0
2,341
9,061
0
59,372
L
Baron Samedi
PauperKabouter
Baron Samedi
5,694
239
0
2,036
10,027
4,184
0
3,476
6,395
54,916
0
W
Osiris
ST4RG4ZE
Osiris
5,476
1,534
0
5,294
14,203
12,831
0
679
13,524
0
45,296
L
0
0
0
0
0
0
0
0
0
0
0
L
6,625
1,806
0
6,100
12,071
4,190
0
2,175
9,798
0
51,126
W
Maui
iNH0J
Maui
2,942
157
294
2,332
11,147
8,570
0
1,644
9,503
16,410
0
W
Ishtar
5,325
2,376
0
2,065
8,744
3,361
0
18
8,726
0
79,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,632
Gold Earned
32,541
453
Minions Killed
355
0
Camps Cleared
0
1,435,917
Distance Traveled
1,043,875
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,645
546
103
7
0
265,356
3
L
Anhur
6,471
462
60
4
0
224,641
2
W
Janus
8,168
583
111
8
0
283,837
3
W
Thanatos
8,195
585
97
7
0
314,312
0
L
Baron Samedi
7,174
512
111
8
0
265,973
3
W
Osiris
7,238
517
80
6
0
291,509
7
L
Khepri
4,119
294
0
0
0
0
0
L
Bastet
7,132
509
81
6
0
287,905
3
W
Maui
7,188
513
24
2
0
305,410
5
W
Ishtar
8,843
632
141
10
0
240,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role