Player Matchup

Sol
Sol
Silver IV
 
Sol
Silver IV
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
CubanTheGod
Ymir
Gold V
Level 154
God Stats
1W - 2L
1,390 SR
Queue Stats
86W - 88L
1,292 MMR
Solo
Nu Wa
Nu Wa
Gold V
ToxicBanana7977
Nu Wa
Gold V
Level 153
God Stats
15W - 7L
1,663 SR
Queue Stats
207W - 217L
1,330 MMR
Solo
King Arthur
King Arthur
Gold III
UneasePompano74
King Arthur
Gold III
Level 153
God Stats
34W - 45L
1,468 SR
Queue Stats
395W - 396L
1,455 MMR
Solo
Pele
Pele
Gold V
gr33nstarr941
Pele
Gold V
Level 106
God Stats
4W - 6L
1,438 SR
Queue Stats
49W - 53L
1,294 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,492 SR
1,374 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,520 SR
1,395 MMR
Guan Yu
Guan Yu
Gold V
 
Guan Yu
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
GuppyBubbles239
Apollo
Gold V
Level 108
God Stats
1W - 0L
1,454 SR
Queue Stats
34W - 43L
1,291 MMR
Solo
Sobek
Sobek
Gold V
Iancasla15
Sobek
Gold V
Level 154
God Stats
3W - 2L
1,647 SR
Queue Stats
447W - 475L
1,291 MMR
Solo
Ne Zha
Ne Zha
Gold IV
OneSmug_Pug
Ne Zha
Gold IV
Level 109
God Stats
5W - 4L
1,429 SR
Queue Stats
49W - 48L
1,440 MMR
Solo
Poseidon
Poseidon
Gold IV
Ruthless sins
Poseidon
Gold IV
Level 148
God Stats
16W - 9L
1,567 SR
Queue Stats
262W - 257L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 1
9,071
567
7,300
7,845
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 2 / 3
7,286
455
6,161
15,001
8,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 2 / 5
7,989
499
9,149
7,802
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
UneasePompano74
King Arthur
9
0 / 3 / 0
6,410
401
4,862
12,112
7,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 2 / 1
8,375
523
9,136
13,316
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AtlasBastetShivaBaba Yaga

VS

Bans
ArachneCabrakanHadesKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
3 / 0 / 1
8,074
505
6,706
11,619
11,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 3 / 2
7,563
473
5,545
13,697
5,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
13
2 / 3 / 3
8,267
517
3,718
13,541
11,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
13
2 / 2 / 3
7,794
487
6,441
16,321
6,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Ruthless sins
Poseidon
14
3 / 1 / 2
8,749
547
8,605
5,508
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
9
Kills
10
10
Deaths
9
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
1
1
3.5
W
Guan Yu
 
Guan Yu
3
0
1
3.5
L
1
2
3
1.25
W
0
3
2
0.33
W
Sobek
2
3
3
1.17
W
Ne Zha
2
2
3
1.75
W
Poseidon
Ruthless sins
Poseidon
3
1
2
4
L
0
2
5
1.25
L
King Arthur
UneasePompano74
King Arthur
0
3
0
0
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,608
Damage
31,015
56,076
Taken
60,686
27,063
Mitigated
36,216
15,594
Healing
25,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,300
2,911
0
4,443
7,845
3,040
1,284
2,325
5,520
62,143
8,131
W
Guan Yu
 
Guan Yu
6,706
608
1,617
6,213
11,619
11,506
0
2,639
8,742
0
41,985
L
6,161
1,460
254
2,347
15,001
8,636
0
2,135
12,681
38,823
0
W
5,545
2,749
0
6,605
13,697
5,036
1,349
6,692
6,835
0
69,762
W
Sobek
3,718
156
319
6,049
13,541
11,360
319
6,367
6,942
18,584
4,092
W
Ne Zha
6,441
1,893
0
4,864
16,321
6,290
0
1,978
14,133
0
61,450
W
Poseidon
Ruthless sins
Poseidon
8,605
1,039
0
250
5,508
2,024
297
3,076
2,162
82,734
0
L
9,149
1,593
0
2,330
7,802
3,144
247
3,703
4,008
56,384
0
L
King Arthur
UneasePompano74
King Arthur
4,862
928
0
3,904
12,112
7,034
0
1,153
10,127
48
33,915
L
9,136
1,610
0
2,316
13,316
5,209
0
2,769
10,365
0
64,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,131
Gold Earned
40,447
450
Minions Killed
457
0
Camps Cleared
0
1,391,284
Distance Traveled
1,596,427
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,071
567
135
8
0
262,981
1
W
Guan Yu
8,074
505
80
5
0
348,509
7
L
Ymir
7,286
455
53
3
0
303,133
2
W
Apollo
7,563
473
99
6
0
269,854
5
W
Sobek
8,267
517
30
2
0
311,773
3
W
Ne Zha
7,794
487
85
5
0
338,730
1
W
Poseidon
8,749
547
163
10
0
327,561
5
L
Nu Wa
7,989
499
107
7
0
261,077
1
L
King Arthur
6,410
401
52
3
0
220,820
3
L
Pele
8,375
523
103
6
0
343,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role