Player Matchup

Cthulhu
Cthulhu
LaDy_Mania
Cthulhu
Level 29
God Stats
8W - 4L
1,565 SR
Queue Stats
181W - 157L
1,468 Elo+
Party 1
Set
Set
PeignePourChauve
Set
Level 29
God Stats
10W - 4L
1,500 SR
Queue Stats
369W - 266L
1,508 Elo+
Party 1
Janus
Janus
TSMLoBoToMiZeUr
Janus
Level 31
God Stats
1W - 0L
1,745 SR
Queue Stats
12W - 8L
1,406 Elo+
Party 1
Team Averages
Level 30
1,603 SR
1,461 Elo+

VS

Team Averages
Level 56
1,557 SR
1,296 Elo+
Merlin
Merlin
Beerioz
Merlin
Level 69
God Stats
31W - 39L
1,500 SR
Queue Stats
241W - 319L
1,217 Elo+
Solo
Kuzenbo
Kuzenbo
RiseLord7
Kuzenbo
Level 60
God Stats
8W - 6L
1,578 SR
Queue Stats
230W - 313L
1,412 Elo+
Solo
Chiron
Chiron
ZaXArcticXDokta
Chiron
Level 38
God Stats
6W - 5L
1,594 SR
Queue Stats
75W - 99L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LaDy_Mania
Cthulhu
12
1 / 0 / 9
9,047
754
4,061
13,850
15,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
14 / 2 / 3
11,491
958
17,019
14,207
10,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 1 / 11
9,737
811
12,461
7,142
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Beerioz
Merlin
12
1 / 10 / 1
8,067
672
6,292
13,439
5,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
RiseLord7
Kuzenbo
12
2 / 4 / 1
8,560
713
9,392
17,722
29,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

7
0 / 3 / 1
6,664
555
1,620
6,103
2,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
17
Kills
3
3
Deaths
17
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
Beerioz
Merlin
1
10
1
0.15
W
Cthulhu
LaDy_Mania
Cthulhu
1
0
9
5.5
W
14
2
3
7.75
L
Kuzenbo
RiseLord7
Kuzenbo
2
4
1
0.63
W
2
1
11
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,541
Damage
17,304
35,199
Taken
37,264
29,555
Mitigated
36,955
9,058
Healing
1,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Beerioz
Merlin
6,292
622
0
250
13,439
5,402
0
3,416
9,881
21,122
0
W
Cthulhu
LaDy_Mania
Cthulhu
4,061
277
674
1,649
13,850
15,965
0
5,658
8,192
17,043
0
W
17,019
8,633
0
5,250
14,207
10,084
1,030
6,898
7,309
0
60,636
L
Kuzenbo
RiseLord7
Kuzenbo
9,392
3,971
0
828
17,722
29,424
0
9,869
7,375
21,306
0
W
12,461
1,078
0
1,485
7,142
3,506
843
3,735
3,407
45,283
0
L
1,620
318
184
393
6,103
2,129
0
2,700
3,248
0
7,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,275
Gold Earned
23,291
179
Minions Killed
75
10
Camps Cleared
0
711,180
Distance Traveled
479,408
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,067
672
44
4
0
169,757
2
W
Cthulhu
9,047
754
18
2
1
250,749
1
W
Set
11,491
958
73
6
8
224,921
1
L
Kuzenbo
8,560
713
17
1
0
216,311
3
W
Janus
9,737
811
88
7
1
235,510
2
L
Chiron
6,664
555
14
1
0
93,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role