Player Matchup

Maui
Maui
HumblemanJay
Maui
Level 160
God Stats
8W - 7L
1,456 SR
Queue Stats
241W - 285L
1,299 Elo+
Solo
Hou Yi
Hou Yi
Kiamantur
Hou Yi
Level 156
God Stats
5W - 2L
1,680 SR
Queue Stats
231W - 268L
1,392 Elo+
Solo
Scylla
Scylla
SVIXN_16
Scylla
Level 113
God Stats
11W - 5L
1,713 SR
Queue Stats
263W - 262L
1,326 Elo+
Solo
Lancelot
Lancelot
lavishlumi
Lancelot
Level 69
God Stats
134W - 103L
1,580 SR
Queue Stats
463W - 482L
1,510 Elo+
Solo
Atlas
Atlas
oBerserkr
Atlas
Level 107
God Stats
17W - 20L
1,318 SR
Queue Stats
310W - 313L
1,411 Elo+
Solo
Team Averages
Level 121
1,549 SR
1,387 Elo+

VS

Team Averages
Level 108
1,520 SR
1,483 Elo+
Cthulhu
Cthulhu
Gandalfdacooked
Cthulhu
Level 120
God Stats
12W - 9L
1,603 SR
Queue Stats
243W - 146L
1,573 Elo+
Party 1
King Arthur
King Arthur
IAMAN1ME
King Arthur
Level 33
God Stats
7W - 1L
1,749 SR
Queue Stats
23W - 3L
1,965 Elo+
Party 1
Kukulkan
Kukulkan
KOSholdontight
Kukulkan
Level 139
God Stats
6W - 4L
1,441 SR
Queue Stats
189W - 214L
1,335 Elo+
Solo
Pele
Pele
Killerbryan8212
Pele
Level 106
God Stats
9W - 14L
1,422 SR
Queue Stats
369W - 401L
1,281 Elo+
Solo
Cupid
Cupid
kaitokit1412
Cupid
Level 142
God Stats
4W - 5L
1,387 SR
Queue Stats
543W - 601L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
7,342
489
3,593
11,090
7,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Kiamantur
Hou Yi
12
2 / 5 / 0
7,263
484
4,421
12,095
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
SVIXN_16
Scylla
13
1 / 2 / 2
7,904
527
3,643
5,361
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
lavishlumi
Lancelot
14
2 / 0 / 3
8,305
554
10,204
12,868
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
oBerserkr
Atlas
14
3 / 1 / 0
8,369
558
6,753
10,103
5,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,918
461
11,904
13,492
14,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
IAMAN1ME
King Arthur
12
1 / 2 / 0
7,256
484
4,055
11,759
8,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
13
1 / 3 / 1
7,808
521
3,124
5,706
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
4 / 2 / 1
6,964
464
7,985
11,500
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

1
0 / 0 / 0
2,900
193
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
9
9
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
1
3
4.5
W
0
1
3
1.5
L
King Arthur
IAMAN1ME
King Arthur
1
2
0
0.5
L
Kukulkan
1
3
1
0.5
W
Hou Yi
Kiamantur
Hou Yi
2
5
0
0.4
L
4
2
1
2.25
W
Scylla
SVIXN_16
Scylla
1
2
2
1
L
0
0
0
0
W
Lancelot
lavishlumi
Lancelot
2
0
3
3.5
W
Atlas
oBerserkr
Atlas
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,614
Damage
27,068
51,517
Taken
42,457
26,372
Mitigated
30,143
19,992
Healing
9,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,904
1,657
220
3,590
13,492
14,168
0
2,676
10,816
36,951
0
W
3,593
1,144
2,113
3,006
11,090
7,979
186
3,688
6,910
16,199
0
L
King Arthur
IAMAN1ME
King Arthur
4,055
529
0
3,648
11,759
8,880
360
5,592
5,541
0
46,344
L
Kukulkan
3,124
169
0
530
5,706
2,566
327
2,745
2,773
56,801
0
W
Hou Yi
Kiamantur
Hou Yi
4,421
2,155
0
2,365
12,095
4,654
1,900
4,435
6,966
0
52,539
L
7,985
2,182
0
1,134
11,500
4,529
0
2,090
9,338
0
37,582
W
Scylla
SVIXN_16
Scylla
3,643
116
0
750
5,361
1,732
0
1,097
4,112
47,350
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
lavishlumi
Lancelot
10,204
2,220
0
6,689
12,868
6,268
0
3,154
9,402
0
85,073
W
Atlas
oBerserkr
Atlas
6,753
2,630
0
5,069
10,103
5,739
654
964
8,437
53,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,183
Gold Earned
31,846
453
Minions Killed
278
0
Camps Cleared
0
1,369,031
Distance Traveled
1,097,187
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,918
461
32
2
0
294,590
0
W
Maui
7,342
489
30
2
0
262,136
4
L
King Arthur
7,256
484
82
5
0
253,610
0
L
Kukulkan
7,808
521
112
7
0
229,297
1
W
Hou Yi
7,263
484
73
5
0
206,061
0
L
Pele
6,964
464
52
3
0
319,690
0
W
Scylla
7,904
527
99
7
0
265,224
4
L
Cupid
2,900
193
0
0
0
0
0
W
Lancelot
8,305
554
129
9
0
359,450
1
W
Atlas
8,369
558
122
8
0
276,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role