Player Matchup

Maui
Maui
Daryl21dixon
Maui
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
397W - 387L
1,560 Elo+
Solo
Sol
Sol
Listare
Sol
Level 128
God Stats
0W - 7L
1,064 SR
Queue Stats
103W - 98L
1,538 Elo+
Solo
Tyr
Tyr
Shiv297
Tyr
Level 160
God Stats
3W - 5L
1,569 SR
Queue Stats
196W - 215L
1,453 Elo+
Solo
Fenrir
Fenrir
elmach
Fenrir
Level 155
God Stats
2W - 5L
1,641 SR
Queue Stats
278W - 285L
1,643 Elo+
Solo
Terra
Terra
o-Skoll-
Terra
Level 115
God Stats
2W - 3L
1,557 SR
Queue Stats
276W - 337L
1,508 Elo+
Solo
Team Averages
Level 141
1,466 SR
1,540 Elo+

VS

Team Averages
Level 114
1,479 SR
1,504 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DL412
Sylvanus
Level 149
God Stats
1W - 2L
1,238 SR
Queue Stats
319W - 351L
1,535 Elo+
Solo
Bacchus
Bacchus
Doofy69
Bacchus
Level 88
God Stats
3W - 1L
1,508 SR
Queue Stats
103W - 101L
1,530 Elo+
Solo
Ares
Ares
Sunahme
Ares
Level 160
God Stats
3W - 2L
1,648 SR
Queue Stats
231W - 249L
1,513 Elo+
Solo
Ishtar
Ishtar
The_Legendd01
Ishtar
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 70L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 6
9,119
608
5,927
23,569
31,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
19
4 / 3 / 5
10,835
722
22,048
20,069
11,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
17
3 / 6 / 6
9,907
660
13,003
25,321
34,372
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
elmach
Fenrir
15
2 / 7 / 7
9,163
611
10,890
24,815
29,058
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
o-Skoll-
Terra
16
1 / 6 / 3
9,526
635
9,732
27,103
31,789
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
20
7 / 2 / 15
12,120
808
33,335
16,342
12,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
DL412
Sylvanus
18
5 / 2 / 12
11,596
773
13,743
22,993
30,477
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bacchus
Doofy69
Bacchus
19
4 / 2 / 20
11,978
799
12,719
21,527
39,651
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ares
Sunahme
Ares
18
1 / 2 / 16
11,292
753
13,503
22,623
37,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
10 / 2 / 13
12,049
803
33,231
15,325
12,050
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
103
10
Kills
27
27
Deaths
10
27
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
2
15
7.25
W
Sylvanus
DL412
Sylvanus
5
2
12
5.5
L
0
5
6
0.6
W
Bacchus
Doofy69
Bacchus
4
2
20
7
L
Sol
4
3
5
2.17
L
Tyr
3
6
6
1
W
Ares
Sunahme
Ares
1
2
16
4.5
W
10
2
13
8.25
L
Fenrir
elmach
Fenrir
2
7
7
0.79
L
Terra
o-Skoll-
Terra
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,600
Damage
106,531
120,877
Taken
98,810
138,512
Mitigated
132,082
41,723
Healing
48,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
33,335
18,844
627
3,644
16,342
12,059
4,746
6,912
9,430
0
66,267
W
Sylvanus
DL412
Sylvanus
13,743
3,505
18,055
9,522
22,993
30,477
863
8,120
14,873
20,163
0
L
5,927
925
1,826
5,198
23,569
31,476
0
6,764
16,805
11,837
0
W
Bacchus
Doofy69
Bacchus
12,719
1,662
3,157
6,419
21,527
39,651
432
7,389
14,138
23,504
0
L
Sol
22,048
8,034
1,280
6,105
20,069
11,817
354
8,376
11,693
49,801
0
L
Tyr
13,003
1,789
246
4,534
25,321
34,372
0
6,648
18,673
0
24,908
W
Ares
Sunahme
Ares
13,503
125
916
2,997
22,623
37,845
0
7,790
14,833
27,110
0
W
33,231
18,723
1,126
2,004
15,325
12,050
1,364
7,496
7,829
0
56,781
L
Fenrir
elmach
Fenrir
10,890
3,220
1,482
3,059
24,815
29,058
0
8,904
15,911
0
17,469
L
Terra
o-Skoll-
Terra
9,732
1,023
11,728
6,265
27,103
31,789
0
9,273
17,830
19,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,550
Gold Earned
59,035
140
Minions Killed
164
0
Camps Cleared
0
1,370,969
Distance Traveled
1,301,342
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,120
808
79
5
0
233,073
1
W
Sylvanus
11,596
773
18
1
0
222,154
2
L
Maui
9,119
608
9
1
0
277,391
3
W
Bacchus
11,978
799
13
1
0
269,068
4
L
Sol
10,835
722
74
5
0
270,535
1
L
Tyr
9,907
660
26
2
0
291,048
1
W
Ares
11,292
753
17
1
0
324,725
5
W
Ishtar
12,049
803
37
2
0
252,322
0
L
Fenrir
9,163
611
15
1
0
253,935
0
L
Terra
9,526
635
16
1
0
278,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role