Player Matchup

Thor
Thor
EGCN TU3A
Thor
Level 43
God Stats
2W - 1L
1,647 SR
Queue Stats
95W - 68L
1,542 Elo+
Party 2
Maui
Maui
EagerMoe
Maui
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,458 Elo+
Party 2
Izanami
Izanami
Kantian
Izanami
Level 43
God Stats
2W - 1L
1,754 SR
Queue Stats
73W - 82L
1,461 Elo+
Solo
Thoth
Thoth
ShinChanBoy
Thoth
Level 40
God Stats
2W - 11L
1,228 SR
Queue Stats
52W - 62L
1,482 Elo+
Solo
Hercules
Hercules
Zubaking
Hercules
Level 128
God Stats
0W - 4L
1,240 SR
Queue Stats
291W - 294L
1,519 Elo+
Party 2
Team Averages
Level 68
1,474 SR
1,493 Elo+

VS

Team Averages
Level 72
1,447 SR
1,445 Elo+
Pele
Pele
 
Pele
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Breye
Neith
Level 109
God Stats
13W - 7L
1,693 SR
Queue Stats
113W - 101L
1,421 Elo+
Party 3
Artio
Artio
Dancroff
Artio
Level 22
God Stats
5W - 9L
1,177 SR
Queue Stats
106W - 97L
1,413 Elo+
Party 3
Merlin
Merlin
maoyaode
Merlin
Level 27
God Stats
17W - 29L
1,365 SR
Queue Stats
49W - 59L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 4 / 3
7,775
457
4,887
15,054
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
10
1 / 7 / 0
7,357
433
1,802
19,212
16,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Kantian
Izanami
14
0 / 2 / 0
7,531
443
5,741
9,914
3,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 4 / 1
8,706
512
7,134
10,615
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Zubaking
Hercules
17
4 / 1 / 0
10,378
610
14,170
13,995
12,215
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
11 / 2 / 3
9,977
587
15,524
16,073
6,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
 
Vamana
14
1 / 2 / 2
8,465
498
6,866
16,172
9,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Neith
Breye
Neith
14
3 / 1 / 5
9,031
531
11,506
7,815
3,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Dancroff
Artio
13
0 / 1 / 11
8,373
493
3,741
9,256
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Merlin
maoyaode
Merlin
15
3 / 3 / 2
9,460
556
7,173
7,524
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
9
Kills
18
18
Deaths
9
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
2
3
6.25
W
Vamana
 
Vamana
1
2
2
1
W
Neith
Breye
Neith
3
1
5
5.5
W
Artio
Dancroff
Artio
0
1
11
5.5
L
Thor
1
4
3
0.63
L
Maui
1
7
0
0.14
L
Izanami
Kantian
Izanami
0
2
0
0
L
3
4
1
0.88
L
Hercules
Zubaking
Hercules
4
1
0
4
W
Merlin
maoyaode
Merlin
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,734
Damage
44,810
68,790
Taken
56,840
41,676
Mitigated
32,020
11,803
Healing
23,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
15,524
4,694
0
9,585
16,073
6,960
0
3,205
12,868
0
93,956
W
Vamana
 
Vamana
6,866
2,975
0
6,717
16,172
9,779
0
1,022
15,150
0
62,015
W
Neith
Breye
Neith
11,506
4,933
0
2,827
7,815
3,756
2,530
350
7,465
0
81,626
W
Artio
Dancroff
Artio
3,741
666
607
3,303
9,256
7,818
96
2,289
6,967
16,999
1,850
L
Thor
4,887
950
0
1,568
15,054
5,648
0
2,070
12,984
0
59,334
L
Maui
1,802
627
213
2,256
19,212
16,292
0
2,801
16,223
19,163
0
L
Izanami
Kantian
Izanami
5,741
3,216
0
2,236
9,914
3,552
0
481
9,433
0
65,426
L
7,134
0
0
2,028
10,615
3,969
0
2,150
8,369
59,563
0
L
Hercules
Zubaking
Hercules
14,170
3,592
0
3,502
13,995
12,215
0
3,327
10,042
0
85,308
W
Merlin
maoyaode
Merlin
7,173
411
0
703
7,524
3,707
0
2,070
5,454
73,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,747
Gold Earned
45,306
475
Minions Killed
551
0
Camps Cleared
0
1,543,806
Distance Traveled
1,630,894
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,977
587
127
7
0
367,644
4
W
Vamana
8,465
498
108
6
0
329,130
3
W
Neith
9,031
531
149
9
0
303,213
5
W
Artio
8,373
493
28
2
0
343,559
4
L
Thor
7,775
457
86
5
0
330,471
2
L
Maui
7,357
433
23
1
0
302,907
1
L
Izanami
7,531
443
104
6
0
314,667
9
L
Thoth
8,706
512
107
6
0
285,806
0
L
Hercules
10,378
610
155
9
0
309,955
2
W
Merlin
9,460
556
139
8
0
287,348
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role