Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CrazyEyes9462
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 105L
1,363 Elo+
Solo
Osiris
Osiris
ExaltedSun
Osiris
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 135L
1,604 Elo+
Solo
Hun Batz
Hun Batz
FourWallz
Hun Batz
Level 157
God Stats
3W - 3L
1,667 SR
Queue Stats
190W - 177L
1,579 Elo+
Solo
Team Averages
Level 128
1,533 SR
1,509 Elo+

VS

Team Averages
Level 149
1,632 SR
1,553 Elo+
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Djangomusic2018
Discordia
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 31L
1,500 Elo+
Solo
Ah Puch
Ah Puch
MKGisGODliness
Ah Puch
Level 154
God Stats
33W - 17L
1,641 SR
Queue Stats
1,120W - 1,211L
1,618 Elo+
Solo
Ares
Ares
screwzroo
Ares
Level 146
God Stats
9W - 0L
2,018 SR
Queue Stats
167W - 94L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
4 / 8 / 2
10,592
757
13,143
16,446
8,987
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Anhur
 
Anhur
15
1 / 7 / 5
8,370
598
7,266
16,489
12,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

5
0 / 0 / 2
4,154
297
0
0
0
Osiris
ExaltedSun
Osiris
16
2 / 8 / 4
9,111
651
7,412
19,866
21,598
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
FourWallz
Hun Batz
15
4 / 5 / 3
8,800
629
6,002
14,182
17,229
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
11 / 3 / 11
12,416
887
17,233
11,368
6,138
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
 
Skadi
17
8 / 4 / 11
11,069
791
17,389
12,980
5,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
Djangomusic2018
Discordia
16
1 / 2 / 16
9,983
713
4,911
9,939
5,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
4 / 1 / 11
11,642
832
11,906
7,624
4,530
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
17
4 / 3 / 14
10,998
786
8,864
16,416
24,652
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
91
11
Kills
28
28
Deaths
13
16
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
8
2
0.63
L
Anhur
 
Anhur
1
7
5
0.5
W
Agni
 
Agni
11
3
11
5.5
W
Skadi
 
Skadi
8
4
11
3.38
L
0
0
2
1
W
Discordia
Djangomusic2018
Discordia
1
2
16
4.5
L
Osiris
ExaltedSun
Osiris
2
8
4
0.5
L
Hun Batz
FourWallz
Hun Batz
4
5
3
1.1
W
4
1
11
9.5
W
Ares
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,823
Damage
60,303
66,983
Taken
58,327
60,203
Mitigated
46,089
6,455
Healing
19,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
13,143
3,593
34
757
16,446
8,987
0
10,942
4,981
0
37,762
L
Anhur
 
Anhur
7,266
3,440
650
1,537
16,489
12,389
0
8,847
7,416
0
17,505
W
Agni
 
Agni
17,233
1,405
2,509
3,290
11,368
6,138
1,368
0
11,368
31,794
0
W
Skadi
 
Skadi
17,389
7,008
1,166
2,599
12,980
5,768
1,752
0
12,054
0
30,741
L
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
Djangomusic2018
Discordia
4,911
667
886
2,862
9,939
5,001
437
0
9,939
20,204
0
L
Osiris
ExaltedSun
Osiris
7,412
2,497
770
1,322
19,866
21,598
63
13,163
6,242
0
21,984
L
Hun Batz
FourWallz
Hun Batz
6,002
887
252
1,133
14,182
17,229
0
8,331
5,430
0
11,241
W
11,906
405
812
2,985
7,624
4,530
1,596
0
7,624
35,743
0
W
Ares
8,864
529
567
1,728
16,416
24,652
1,108
0
16,416
11,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,027
Gold Earned
56,108
119
Minions Killed
147
0
Camps Cleared
0
760,860
Distance Traveled
1,238,124
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,592
757
63
5
0
171,886
0
L
Anhur
8,370
598
25
2
0
181,861
0
W
Agni
12,416
887
29
2
0
267,392
2
W
Skadi
11,069
791
24
2
0
232,663
2
L
Nu Wa
4,154
297
0
0
0
0
0
W
Discordia
9,983
713
32
2
0
277,655
3
L
Osiris
9,111
651
21
2
0
206,630
0
L
Hun Batz
8,800
629
10
1
0
200,483
0
W
Ah Puch
11,642
832
53
4
0
233,185
0
W
Ares
10,998
786
9
1
0
227,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role