Player Matchup

Baba Yaga
Baba Yaga
N33SK
Baba Yaga
Level 65
God Stats
0W - 1L
1,536 SR
Queue Stats
139W - 31L
1,762 Elo+
Party 1
Maui
Maui
NEXXUS5652
Maui
Level 27
God Stats
26W - 5L
1,981 SR
Queue Stats
96W - 19L
1,807 Elo+
Party 1
King Arthur
King Arthur
Wyd StepBro1147
King Arthur
Level 66
God Stats
21W - 6L
1,747 SR
Queue Stats
211W - 46L
1,817 Elo+
Party 1
Team Averages
Level 53
1,755 SR
1,795 Elo+

VS

Team Averages
Level 44
1,517 SR
1,589 Elo+
Bellona
Bellona
DST Lilith
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,652 Elo+
Party 2
Fenrir
Fenrir
Echo1194
Fenrir
Level 96
God Stats
3W - 0L
1,552 SR
Queue Stats
347W - 329L
1,464 Elo+
Party 2
Nu Wa
Nu Wa
Relu Gojo
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
N33SK
Baba Yaga
18
10 / 5 / 3
13,929
733
22,633
20,170
9,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 8 / 4
11,359
598
13,169
22,991
21,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
Wyd StepBro1147
King Arthur
15
0 / 8 / 7
11,029
580
16,303
28,330
29,554
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DST Lilith
Bellona
15
2 / 4 / 11
13,613
716
6,371
23,247
21,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Echo1194
Fenrir
17
7 / 6 / 7
13,458
708
17,152
26,088
24,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
Relu Gojo
Nu Wa
20
12 / 3 / 9
15,982
841
36,251
15,497
7,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
13
Kills
21
21
Deaths
13
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bellona
DST Lilith
Bellona
2
4
11
1.88
W
Fenrir
Echo1194
Fenrir
7
6
7
1.75
L
Baba Yaga
N33SK
Baba Yaga
10
5
3
2.3
L
3
8
4
0.63
W
Nu Wa
Relu Gojo
Nu Wa
12
3
9
5.5
L
King Arthur
Wyd StepBro1147
King Arthur
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,105
Damage
59,774
71,491
Taken
64,832
60,725
Mitigated
54,075
7,030
Healing
16,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DST Lilith
Bellona
6,371
1,445
2,269
5,682
23,247
21,810
0
12,251
10,350
0
26,576
W
Fenrir
Echo1194
Fenrir
17,152
3,670
0
6,962
26,088
24,835
935
12,385
12,993
333
35,805
L
Baba Yaga
N33SK
Baba Yaga
22,633
1,455
0
3,467
20,170
9,348
0
12,499
6,828
79,439
0
L
13,169
3,082
0
3,163
22,991
21,823
0
11,774
10,451
34,686
0
W
Nu Wa
Relu Gojo
Nu Wa
36,251
10,057
0
1,387
15,497
7,430
1,454
10,482
4,794
110,168
0
L
King Arthur
Wyd StepBro1147
King Arthur
16,303
1,657
0
400
28,330
29,554
0
11,932
15,335
380
46,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,317
Gold Earned
43,053
183
Minions Killed
214
5
Camps Cleared
11
947,438
Distance Traveled
1,061,300
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,613
716
24
1
0
381,625
2
W
Fenrir
13,458
708
36
2
2
338,172
3
L
Baba Yaga
13,929
733
98
5
5
341,113
2
L
Maui
11,359
598
46
2
0
274,210
2
W
Nu Wa
15,982
841
154
8
9
341,503
2
L
King Arthur
11,029
580
39
2
0
332,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role