Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ExpandedMoss
Zeus
Level 103
God Stats
17W - 16L
1,481 SR
Queue Stats
134W - 144L
1,370 Elo+
Party 2
Skadi
Skadi
FerociousG00SE
Skadi
Level 34
God Stats
19W - 10L
1,548 SR
Queue Stats
60W - 48L
1,397 Elo+
Party 2
Chaac
Chaac
SkizzyGotBarz
Chaac
Level 64
God Stats
8W - 6L
1,525 SR
Queue Stats
134W - 138L
1,370 Elo+
Party 2
Loki
Loki
TheGreatMoka
Loki
Level 80
God Stats
5W - 5L
1,402 SR
Queue Stats
101W - 116L
1,372 Elo+
Party 2
Team Averages
Level 80
1,491 SR
1,402 Elo+

VS

Team Averages
Level 74
1,521 SR
1,323 Elo+
Janus
Janus
ASSASSIN BUNNYz
Janus
Level 27
God Stats
12W - 14L
1,340 SR
Queue Stats
134W - 152L
1,326 Elo+
Party 1
Chiron
Chiron
Aren6000
Chiron
Level 84
God Stats
13W - 12L
1,461 SR
Queue Stats
132W - 147L
1,309 Elo+
Party 1
Da Ji
Da Ji
Nelly_EXE
Da Ji
Level 97
God Stats
41W - 43L
1,501 SR
Queue Stats
140W - 163L
1,350 Elo+
Party 1
Gilgamesh
Gilgamesh
Neon Triathlon
Gilgamesh
Level 85
God Stats
4W - 6L
1,475 SR
Queue Stats
81W - 90L
1,327 Elo+
Party 3
Ares
Ares
hairless feline
Ares
Level 76
God Stats
4W - 3L
1,828 SR
Queue Stats
74W - 84L
1,300 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
3 / 1 / 6
5,568
557
4,171
8,077
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
3 / 2 / 3
5,418
542
4,889
4,827
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
6 / 0 / 4
5,735
574
9,903
6,874
2,386
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 1
5,846
585
3,383
8,888
7,111
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 2 / 1
6,313
631
4,178
7,320
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,055
606
2,413
6,003
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Aren6000
Chiron
8
0 / 3 / 1
4,320
432
5,176
8,064
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
Nelly_EXE
Da Ji
8
4 / 4 / 1
5,563
556
5,368
8,434
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Neon Triathlon
Gilgamesh
9
1 / 3 / 0
5,316
532
6,233
8,168
5,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

5
0 / 5 / 1
4,098
410
3,353
10,554
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
18
Kills
6
6
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
6
6
L
1
3
2
0.67
L
Chiron
Aren6000
Chiron
0
3
1
0.17
W
3
2
3
2.25
W
6
0
4
8
L
Da Ji
Nelly_EXE
Da Ji
4
4
1
1.13
L
Gilgamesh
Neon Triathlon
Gilgamesh
1
3
0
0.33
W
2
1
1
2.5
W
4
2
1
2.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,524
Damage
22,543
35,986
Taken
41,223
18,377
Mitigated
18,913
11,389
Healing
10,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,171
2,096
1,859
3,229
8,077
4,654
115
1,857
6,220
20,066
8,612
L
2,413
91
0
750
6,003
2,420
108
2,393
3,610
37,337
0
L
Chiron
Aren6000
Chiron
5,176
2,259
299
2,772
8,064
2,207
0
1,390
6,674
0
23,940
W
4,889
497
118
176
4,827
1,534
370
1,188
3,483
31,874
0
W
9,903
6,392
369
2,393
6,874
2,386
69
1,229
5,645
0
32,260
L
Da Ji
Nelly_EXE
Da Ji
5,368
1,374
0
2,164
8,434
3,012
200
1,974
6,460
0
19,192
L
Gilgamesh
Neon Triathlon
Gilgamesh
6,233
2,372
0
2,786
8,168
5,973
0
0
8,168
0
30,100
W
3,383
1,401
0
2,925
8,888
7,111
602
0
8,177
0
34,703
W
4,178
1,519
0
320
7,320
2,692
0
1,032
6,124
0
44,065
L
3,353
174
257
1,263
10,554
5,301
0
2,423
8,131
12,248
720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,880
Gold Earned
25,352
281
Minions Killed
212
0
Camps Cleared
0
921,065
Distance Traveled
920,158
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,568
557
46
5
0
146,663
2
L
Janus
6,055
606
82
8
0
179,294
1
L
Chiron
4,320
432
35
4
0
178,899
0
W
Zeus
5,418
542
51
5
0
174,776
3
W
Skadi
5,735
574
40
4
0
177,652
4
L
Da Ji
5,563
556
25
3
0
200,352
0
L
Gilgamesh
5,316
532
53
5
0
173,330
2
W
Chaac
5,846
585
61
6
0
208,400
0
W
Loki
6,313
631
83
8
0
213,574
2
L
Ares
4,098
410
17
2
0
188,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role