Player Matchup

Ymir
Ymir
Bloodyhighclaw
Ymir
Level 28
God Stats
2W - 2L
1,516 SR
Queue Stats
82W - 93L
1,408 Elo+
Party 2
Danzaburou
Danzaburou
Jacciem00n
Danzaburou
Level 111
God Stats
13W - 12L
1,548 SR
Queue Stats
63W - 65L
1,432 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NBA2kJuan
Morgan Le Fay
Level 108
God Stats
38W - 34L
1,540 SR
Queue Stats
176W - 192L
1,417 Elo+
Party 2
Team Averages
Level 82
1,535 SR
1,419 Elo+

VS

Team Averages
Level 34
1,445 SR
1,269 Elo+
Chaac
Chaac
TrippyHippie957
Chaac
Level 8
God Stats
8W - 11L
1,435 SR
Queue Stats
12W - 20L
1,224 Elo+
Party 1
Tiamat
Tiamat
lssa Dragon
Tiamat
Level 69
God Stats
0W - 3L
1,399 SR
Queue Stats
48W - 63L
1,292 Elo+
Party 1
Cthulhu
Cthulhu
moobere
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 9
12,509
834
11,709
16,474
22,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Jacciem00n
Danzaburou
17
8 / 0 / 9
12,080
805
22,650
12,611
6,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
NBA2kJuan
Morgan Le Fay
15
1 / 3 / 15
10,356
690
16,458
15,873
8,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 2
8,765
584
7,247
19,811
15,808
Tiamat
14
1 / 5 / 2
9,343
623
12,257
14,726
9,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
moobere
Cthulhu
14
2 / 3 / 2
9,978
665
16,055
24,338
35,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
17
Kills
4
4
Deaths
17
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
W
Danzaburou
Jacciem00n
Danzaburou
8
0
9
12.5
W
Morgan Le Fay
NBA2kJuan
Morgan Le Fay
1
3
15
2.83
L
1
9
2
0.22
L
Tiamat
1
5
2
0.4
L
Cthulhu
moobere
Cthulhu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,817
Damage
35,559
44,958
Taken
58,875
37,202
Mitigated
60,292
12,932
Healing
3,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,709
4,250
0
2,566
16,474
22,518
316
8,167
8,307
24,424
0
W
Danzaburou
Jacciem00n
Danzaburou
22,650
14,815
0
4,684
12,611
6,669
2,235
9,055
3,556
0
51,825
W
Morgan Le Fay
NBA2kJuan
Morgan Le Fay
16,458
3,938
100
5,582
15,873
8,015
60
11,279
4,594
53,521
0
L
7,247
1,276
0
322
19,811
15,808
0
10,156
9,655
60
16,661
L
Tiamat
12,257
1,295
0
1,825
14,726
9,423
0
7,522
7,204
45,966
0
L
Cthulhu
moobere
Cthulhu
16,055
2,601
187
1,509
24,338
35,061
0
11,216
13,122
35,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,945
Gold Earned
28,086
163
Minions Killed
135
7
Camps Cleared
5
786,664
Distance Traveled
726,861
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,509
834
26
2
0
271,546
0
W
Danzaburou
12,080
805
62
4
4
253,786
0
W
Morgan Le Fay
10,356
690
75
5
3
261,332
2
L
Chaac
8,765
584
16
1
0
206,664
0
L
Tiamat
9,343
623
83
6
4
236,170
3
L
Cthulhu
9,978
665
36
2
1
284,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role