Player Matchup

Kuzenbo
Kuzenbo
DuckYea
Kuzenbo
Level 106
God Stats
11W - 10L
1,502 SR
Queue Stats
231W - 213L
1,532 Elo+
Party 1
Chang'e
Chang'e
Enmii77
Chang'e
Level 77
God Stats
4W - 1L
1,778 SR
Queue Stats
168W - 133L
1,591 Elo+
Party 1
Medusa
Medusa
ProfessorSamedi
Medusa
Level 141
God Stats
9W - 6L
1,616 SR
Queue Stats
416W - 323L
1,621 Elo+
Party 1
Maui
Maui
TheEdgyKevy
Maui
Level 83
God Stats
3W - 3L
1,296 SR
Queue Stats
322W - 247L
1,633 Elo+
Party 1
Fenrir
Fenrir
xducky12345
Fenrir
Level 47
God Stats
2W - 0L
1,776 SR
Queue Stats
107W - 43L
1,760 Elo+
Party 1
Team Averages
Level 91
1,594 SR
1,627 Elo+

VS

Team Averages
Level 84
1,518 SR
1,577 Elo+
Thanatos
Thanatos
ButLumps
Thanatos
Level 129
God Stats
13W - 10L
1,580 SR
Queue Stats
465W - 352L
1,592 Elo+
Party 2
Susano
Susano
GUSTHEG209
Susano
Level 105
God Stats
5W - 6L
1,665 SR
Queue Stats
455W - 338L
1,586 Elo+
Party 2
Charybdis
Charybdis
Gearna
Charybdis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,589 Elo+
Party 2
Tiamat
Tiamat
KalamityQTip125
Tiamat
Level 125
God Stats
5W - 11L
1,346 SR
Queue Stats
264W - 260L
1,476 Elo+
Solo
Maui
Maui
Soomachi
Maui
Level 57
God Stats
6W - 2L
1,500 SR
Queue Stats
249W - 117L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DuckYea
Kuzenbo
16
1 / 2 / 8
10,811
541
7,302
16,672
19,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Enmii77
Chang'e
15
0 / 1 / 3
9,446
472
6,775
12,256
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
9 / 7 / 1
11,681
584
13,172
17,974
8,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 5 / 2
10,381
519
6,924
18,988
18,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
18
7 / 2 / 3
10,966
548
17,468
20,460
14,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ButLumps
Thanatos
17
12 / 5 / 4
10,862
543
19,902
21,151
10,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Susano
GUSTHEG209
Susano
16
2 / 2 / 5
9,344
467
11,046
16,061
16,988
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Charybdis
Gearna
Charybdis
10
1 / 7 / 2
7,082
354
3,085
11,019
3,577
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
2 / 3 / 2
9,975
499
10,625
13,838
10,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
13
0 / 2 / 11
8,917
446
5,361
13,395
17,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
19
Kills
17
17
Deaths
19
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
ButLumps
Thanatos
12
5
4
2.8
W
Kuzenbo
DuckYea
Kuzenbo
1
2
8
2.5
W
Chang'e
Enmii77
Chang'e
0
1
3
1.5
L
Susano
GUSTHEG209
Susano
2
2
5
2.25
L
Charybdis
Gearna
Charybdis
1
7
2
0.29
L
2
3
2
1
W
9
7
1
1.36
L
Maui
0
2
11
2.75
W
2
5
2
0.6
W
Fenrir
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,641
Damage
50,019
86,350
Taken
75,464
63,445
Mitigated
58,496
24,987
Healing
29,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
ButLumps
Thanatos
19,902
7,958
0
18,113
21,151
10,597
0
3,295
17,856
0
79,330
W
Kuzenbo
DuckYea
Kuzenbo
7,302
2,401
3,404
3,172
16,672
19,326
290
4,709
11,763
32,136
3,486
W
Chang'e
Enmii77
Chang'e
6,775
629
1,527
5,636
12,256
3,959
213
4,016
7,858
69,394
0
L
Susano
GUSTHEG209
Susano
11,046
2,241
0
780
16,061
16,988
0
5,453
10,608
0
53,921
L
Charybdis
Gearna
Charybdis
3,085
1,641
0
1,980
11,019
3,577
0
1,253
9,766
0
30,524
L
10,625
1,726
73
5,999
13,838
10,180
12
3,993
9,845
73,079
0
W
13,172
6,778
0
1,833
17,974
8,060
0
1,709
16,225
0
98,348
L
Maui
5,361
2,038
0
2,606
13,395
17,154
0
4,819
8,576
29,792
0
W
6,924
2,434
0
3,647
18,988
18,088
462
802
18,186
63,354
13,100
W
Fenrir
17,468
8,981
0
5,768
20,460
14,012
913
3,945
16,332
0
104,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,285
Gold Earned
46,180
602
Minions Killed
423
0
Camps Cleared
0
1,897,154
Distance Traveled
1,798,187
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,862
543
106
5
0
381,761
1
W
Kuzenbo
10,811
541
47
2
0
388,751
10
W
Chang'e
9,446
472
138
7
0
396,217
0
L
Susano
9,344
467
82
4
0
387,072
6
L
Charybdis
7,082
354
52
3
0
290,892
6
L
Tiamat
9,975
499
146
7
0
357,178
1
W
Medusa
11,681
584
138
7
0
351,610
6
L
Maui
8,917
446
37
2
0
381,284
5
W
Maui
10,381
519
134
7
0
338,606
2
W
Fenrir
10,966
548
145
7
0
421,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role