Player Matchup

Tyr
Tyr
KarllBarxx
Tyr
Level 75
God Stats
6W - 4L
1,713 SR
Queue Stats
89W - 30L
1,768 Elo+
Party 2
Bacchus
Bacchus
RascallyWand6
Bacchus
Level 23
God Stats
6W - 0L
1,778 SR
Queue Stats
26W - 2L
1,833 Elo+
Party 2
Baron Samedi
Baron Samedi
xOnlyDanzx
Baron Samedi
Level 147
God Stats
33W - 27L
1,652 SR
Queue Stats
470W - 358L
1,689 Elo+
Party 2
Team Averages
Level 82
1,714 SR
1,763 Elo+

VS

Team Averages
Level 57
1,571 SR
1,493 Elo+
Hel
Hel
Blade13070
Hel
Level 84
God Stats
2W - 3L
1,627 SR
Queue Stats
9W - 10L
1,667 Elo+
Solo
Odin
Odin
Lieb_Revenge
Odin
Level 67
God Stats
2W - 1L
1,513 SR
Queue Stats
28W - 43L
1,372 Elo+
Party 1
Chang'e
Chang'e
zeex-deex
Chang'e
Level 20
God Stats
1W - 1L
1,572 SR
Queue Stats
6W - 10L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 8
8,434
843
10,478
9,114
6,456
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
12
2 / 2 / 10
8,342
834
6,420
10,486
10,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
xOnlyDanzx
Baron Samedi
12
6 / 1 / 6
8,365
837
9,275
6,820
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 3
6,336
634
3,468
9,909
4,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
1 / 2 / 1
6,528
653
3,585
9,030
6,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
zeex-deex
Chang'e
10
2 / 5 / 0
7,402
740
4,288
10,584
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
13
Kills
3
3
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
5
0
8
9
L
1
2
1
0.75
W
Bacchus
2
2
10
3.5
W
Baron Samedi
xOnlyDanzx
Baron Samedi
6
1
6
9
L
Chang'e
zeex-deex
Chang'e
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,173
Damage
11,341
26,420
Taken
29,523
20,140
Mitigated
15,700
11,175
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,468
78
1,417
1,957
9,909
4,611
0
4,870
5,039
9,086
0
W
10,478
1,050
0
3,853
9,114
6,456
720
1,982
6,973
34
35,437
L
3,585
996
0
876
9,030
6,656
0
4,853
4,177
0
11,654
W
Bacchus
6,420
1,196
0
1,250
10,486
10,413
90
4,521
5,727
13,614
0
W
Baron Samedi
xOnlyDanzx
Baron Samedi
9,275
623
2,729
3,343
6,820
3,271
870
1,578
5,167
29,450
0
L
Chang'e
zeex-deex
Chang'e
4,288
128
725
1,392
10,584
4,433
0
6,222
4,362
19,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,141
Gold Earned
20,266
127
Minions Killed
72
8
Camps Cleared
1
636,977
Distance Traveled
547,104
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,336
634
15
2
1
182,836
0
W
Tyr
8,434
843
56
6
3
237,004
5
L
Odin
6,528
653
19
2
0
191,877
3
W
Bacchus
8,342
834
19
2
3
201,179
5
W
Baron Samedi
8,365
837
52
5
2
198,794
4
L
Chang'e
7,402
740
38
4
0
172,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role