Player Matchup

Pele
Pele
Danyx855
Pele
Level 109
God Stats
1W - 0L
1,695 SR
Queue Stats
23W - 23L
1,467 Elo+
Solo
Eset
Eset
DeathPunch
Eset
Level 103
God Stats
8W - 4L
1,704 SR
Queue Stats
127W - 130L
1,499 Elo+
Party 1
Hachiman
Hachiman
DojaKim
Hachiman
Level 121
God Stats
2W - 0L
1,424 SR
Queue Stats
49W - 51L
1,505 Elo+
Party 1
Bellona
Bellona
Dyme4747
Bellona
Level 67
God Stats
20W - 24L
1,496 SR
Queue Stats
90W - 100L
1,455 Elo+
Party 1
Maui
Maui
Joontang
Maui
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 154L
1,462 Elo+
Party 1
Team Averages
Level 97
1,564 SR
1,477 Elo+

VS

Team Averages
Level 118
1,486 SR
1,425 Elo+
Anhur
Anhur
DatGuyFrmWrk
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,330 Elo+
Solo
King Arthur
King Arthur
MmMmhMmM_aWkWaRd
King Arthur
Level 124
God Stats
3W - 4L
1,459 SR
Queue Stats
68W - 75L
1,427 Elo+
Solo
Thor
Thor
One_Hung_Low94
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,469 Elo+
Solo
Tiamat
Tiamat
Vega7337
Tiamat
Level 106
God Stats
12W - 33L
1,470 SR
Queue Stats
72W - 90L
1,407 Elo+
Solo
Maui
Maui
xXHollowedOneXx
Maui
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
7 / 0 / 5
10,186
637
9,513
13,714
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 4
9,639
602
10,539
10,876
4,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
DojaKim
Hachiman
15
5 / 1 / 2
8,935
558
10,707
8,306
3,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Dyme4747
Bellona
16
4 / 0 / 2
9,920
620
8,102
11,002
8,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
14
1 / 1 / 4
8,907
557
5,215
11,998
11,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,005
438
4,547
11,654
3,835
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
MmMmhMmM_aWkWaRd
King Arthur
10
0 / 3 / 0
6,528
408
4,575
9,487
7,142
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 1
7,176
449
4,878
14,979
5,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Vega7337
Tiamat
13
1 / 4 / 0
7,419
464
6,595
10,737
5,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 1
6,385
399
3,780
15,675
12,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
21
Kills
3
3
Deaths
21
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
7
0
5
9.5
L
2
5
0
0.4
W
4
1
4
6
W
Hachiman
DojaKim
Hachiman
5
1
2
6
W
Bellona
Dyme4747
Bellona
4
0
2
5
W
Maui
1
1
4
3
L
King Arthur
MmMmhMmM_aWkWaRd
King Arthur
0
3
0
0
L
0
4
1
0.13
L
Tiamat
Vega7337
Tiamat
1
4
0
0.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,076
Damage
24,375
55,896
Taken
62,532
34,740
Mitigated
35,001
19,110
Healing
15,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
9,513
2,999
331
4,125
13,714
5,643
0
1,340
12,220
0
97,087
L
4,547
2,686
0
3,587
11,654
3,835
0
2,314
9,340
0
36,663
W
10,539
1,230
0
4,142
10,876
4,575
637
4,494
5,997
64,345
0
W
Hachiman
DojaKim
Hachiman
10,707
5,836
0
2,741
8,306
3,977
4,905
1,091
7,215
36
64,247
W
Bellona
Dyme4747
Bellona
8,102
3,679
0
4,857
11,002
8,555
366
668
10,300
0
73,202
W
Maui
5,215
1,339
0
2,914
11,998
11,990
303
2,183
9,789
34,061
5,513
L
King Arthur
MmMmhMmM_aWkWaRd
King Arthur
4,575
793
0
1,480
9,487
7,142
0
0
9,487
0
36,528
L
4,878
1,788
0
5,372
14,979
5,909
0
3,428
11,417
0
59,135
L
Tiamat
Vega7337
Tiamat
6,595
727
0
2,510
10,737
5,566
0
4,757
5,713
51,015
0
L
3,780
780
0
2,259
15,675
12,549
0
4,043
11,358
24,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,587
Gold Earned
34,513
526
Minions Killed
377
0
Camps Cleared
0
1,574,081
Distance Traveled
1,389,981
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,186
637
127
8
0
352,886
3
L
Anhur
7,005
438
60
4
0
281,573
5
W
Eset
9,639
602
114
7
0
295,088
5
W
Hachiman
8,935
558
84
5
0
274,067
0
W
Bellona
9,920
620
134
8
0
332,464
3
W
Maui
8,907
557
67
4
0
319,576
5
L
King Arthur
6,528
408
74
5
0
202,014
0
L
Thor
7,176
449
110
7
0
319,414
6
L
Tiamat
7,419
464
102
6
0
297,090
4
L
Maui
6,385
399
31
2
0
289,890
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role